sephiria.tools

Hard mode

Hard mode in Sephiria is assembled from shards. Each shard you enable adds its listed steps to the difficulty rating and applies a specific penalty, and most can be leveled for a harsher version of the same effect. The game files currently hold 17 shards: 8 Demon, 4 World, 5 Plan. Effect numbers below are shown per level, so 5/10/20% means 5% at level 1 and 20% at level 3.

Demon shards (8)
Ferocious Claws
Level 1 to 7

Increases enemy damage by 8/16/24/32/40/48/56%.

Difficulty steps: +1 / +1 / +1 / +1 / +1 / +1 / +2

I shall lift the power that restrained the evil... Enemies will grow in their ferocity, but you too can become stronger in return.

Tenacious Body
Level 1 to 7

Increases enemy HP by 15/25/35/45/55/65/75%.

Difficulty steps: +1 / +1 / +1 / +1 / +1 / +1 / +2

I shall adjust the balance of fate. The enemies will become more tenacious... Do you think you can handle it?

Protective Armor
Level 1 to 3

As stages progress, enemies' Defense increases by 2/4/6.

Difficulty steps: +1 per level
Agile Claws
Level 1 to 2

Increases enemy Move Speed and ATKSPD by 20/35% during combat.

Difficulty steps: +2 per level

The enemies are evolving... Their movements are becoming sharper. This will be another trial, I suppose.

Evil Energy
One level

Damage taken by enemies in Super Armor state is reduced from 65% to 50%.

Difficulty steps: +1
Combat Stance
One level

All bosses attack more aggressively.

Difficulty steps: +3
Festival of Blood
One level

Enemies recover 15% HP when they attack the player. Mini Boss and Boss recover 6%.

Difficulty steps: +3
False Vanguard
One level

Mini bosses become stronger.

Difficulty steps: +2
World shards (4)
Decline
Level 1 to 3

HP recovery effects are reduced by 5/10/20%.

Difficulty steps: +2 per level

The blessing of recovery fades... but true strength is forged through trials.

Severed Exchange
Level 1 to 2

Increases merchant Barter by 20/40.

Difficulty steps: +1 per level
Rebellion of Machines
Level 1 to 2

Increases trap damage by 100/200%.

Difficulty steps: +1 per level
Proliferation
Level 1 to 2

The number of regular enemies appearing increases by 10/25%.

Difficulty steps: +1 / +2
Plan shards (5)
Dispossession
Level 1 to 2

The grade of tablets dropped by the boss is fixed to Uncommon/Common.

Difficulty steps: +2 per level

The flow of destiny is twisted... The gifts you will receive will appear in different forms.

Dizziness
Level 1 to 2

When selecting an artifact or tablet, the number of choices is reduced by 1/2.

Difficulty steps: +2 per level

The crossroads of choice become blurred... You will need to find your way with even fewer opportunities.

Deterioration
Level 1 to 4

HP Restored on Level Up attributes decrease by 10/25/40/60%.

Difficulty steps: +1 per level
Tension
One level

Cannot use Potions during combat with Boss.

Difficulty steps: +1
Heavy Heart
One level

You will start the exploration with 'Heavy Heart', an artifact with no abilities that cannot be discarded.

Difficulty steps: +2

Something weighs heavily on your heart... You will have to carry that weight with you.