Lore
All 87lore entries in Sephiria, in the game's own words: the journey chapters, old records, library records and what you find written across the tower.
#04 The End
You and the heroes finally succeed in sealing Qliphoth once more. Though it may awaken again someday, the doom to come has been averted.
#02 The Heroes' Strength
Just as Qliphoth's overwhelming attack is about to engulf you, the heroes arrive and shield you.
#01 Confrontation
Having finished all your preparations, you descend to the deepest roots and come face to face with Qliphoth.
#05 Homecoming
You return to Bunnyville, where peace has come at last. Whatever fate you were given, you now begin to walk a path of your own choosing.
#03 Pursuit
Its body destroyed, Qliphoth vanishes deep into its own world. You and the heroes complete your final preparations.
#02 First Victory
Arriving at the Wasteland, you are guided by the fanatics and confront Askard. During the battle, you learn that he calls you a 'contractor' of Sephiroth. You succeed in defeating him after a fierce battle.
#03 Resurrection
The moment you enter Askard's room, a seed absorbs part of your power. The seed uses the absorbed power to revive Askard, and in an unexpected turn of events, you are ultimately defeated by him again.
#01 The Fanatics
Awakening from the vision, you tell the village chief everything. As you prepare to leave Bunnyville and venture outside the tower, the chief warns you about a dangerous group called the 'fanatics'.
#04 The Contractor
In your unconscious state, you hear the voice of the seed Qliphoth. You realize that Askard has already become Qliphoth's contractor and even knows about your regression ability.
#05 A Clue
Returning to the tree's space, you tell the tree everything that happened. The tree advises that while it has lost power to Qliphoth, it can still be stopped if it remains in seed form.
#03 Root's Retreat
The tree warns that once Qliphoth has sprouted, you cannot return to the past. The only remaining method is to withdraw the tree's power to weaken Qliphoth. It's a dangerous choice, but you decide to accept it.
#01 Meaningless Victory
You descend to the Wasteland again and confront Askard. He falls after saying that defeating him is pointless.
#02 The Grown Seed
When you arrive at Askard's room, the seed has already grown significantly. It has become so powerful that your current strength can no longer handle it. In a desperate situation, you borrow the tree's power to turn back time and return to the village.
#02 The Fissure
After passing through Rooted Cave and defeating Qliphoth's guardian, you discover a door blocked by mysterious power and a strange fissure. You gather your courage and reach into the fissure to proceed.
#03 Campfire
In the darkness of the fissure, you encounter strange animals. At first they mistake you for an animal called Tori, but seeing your 'power to alter destiny', they realize you are not. Just as you try to talk to them, you lose consciousness and collapse.
#01 The Phantom
When you arrive at the Wasteland again, Askard's phantom appears before you instead of him. After defeating the phantom, in his room you witness the seed growing even more, breaking through the floor and extending roots deep underground.
#04 The Seal
Arriving at the fissure again, you converse with three animals: Seyla, Khael, and Dyn. They were heroes who once sealed Qliphoth, but having lost their bodies, only their spirits remain eternally trapped in this space.
#05 Restraint
You decide to collect the Destiny Fragments of the three heroes and bring them to the tree's space. After collecting the Destiny Fragments and returning, the heroes have disappeared, and Askard appears to capture you. He tries to imprison you in this space, but you collapse from exhaustion.
#06 Destiny Fragments
In the tree's space, you confirm that the heroes have arrived safely. After talking with the warriors, you decide to find the remaining Destiny Fragments in the tower to enter Qliphoth's mental world.
#01 Complete Power
You decide to search the tower for the final Destiny Fragment to restore the heroes' fate. Though the heroes are without bodies, they assist you in finding the Destiny Fragment by your side.
#02 Body
The deepest part of Rooted Cave. The heroes open a door leading to the mental world of Qliphoth and encounter their own physical forms. Drawn by an unknown force, the heroes approach and are captured by their bodies, becoming absorbed by Qliphoth.
#03 In the Darkness
You fall to Qliphoth and wake up in the ruins of Bunnyville, where you meet Tori. You hear from Tori about the details of the regression, and later awaken in the village of Woodlands. You begin the final preparations to stop Qliphoth.
#04 Final Preparations
When you open your eyes again, the heroes who have regained their bodies have returned to Bunnyville. Together with them, you begin preparing for the final battle to seal Qliphoth once more.
#01 Tranquility
You succeed in defeating Qliphoth. In Woodland Village, where peace has been restored, the animals welcome your return and share in the joy.
#03 Rescue
You return to Bunnyville and confront Qliphoth once more. With the aid of Sephiroth, you succeed in freeing the heroes from its control, but are struck down again by Qliphoth's fatal attack.
#02 Escape
But that place was an illusion created by Qliphoth. You try to escape the mental world with Tori, but Qliphoth stands in your way. Thanks to Tori, who blocks the attack, you succeed in breaking free from the cocoon.
#03 Power to Alter Destiny
The tree tells you that the vision you just saw is actually a future that will come to pass. To change Bunnyville's doomed future, you are granted a special power called 'the power to alter destiny'.
#01 Day of Destiny
As you come of age, you participate in a sacred ceremony to receive your destiny. After drinking a potion with an intensely bitter taste, just as you are about to be assigned the ordinary destiny of a guard, a sudden vision unfolds before your eyes.
#02 Vision of Destruction
In the vision, Bunnyville was in ruins, having been raided by demons. With all the village animals fallen, you too are helplessly defeated by the black wolf 'Askard'. After losing consciousness, you are led to a mysterious tree's space.
Attributes of Trees
It is said that the white tree has attributes. If the tree belongs somewhere, do trees with other attributes also exist?
Space of Roots
It feels like a space made by moles, yet it is quiet. You get the vague sense that this place is meant just for you.
The Tree's Influence
Other trees influenced by the power of the Tree can have different colors or shapes, even when planted from the same saplings.
The Germinated Seed of Qliphoth
It has already grown quite large. It doesn’t seem like any force can break it.
Lore Chapter6 4
After long drifting they made landfall, yet that ground was the summit of a colossal tower, a relic of the bygone age. The rabbits settled there, following the rabbit mage, while the other animals scattered, each seeking a place to live.
Lore Chapter6 2
Light and darkness clashed, and in the endless war a forbidden magic awoke. Black branches began to grow, standing against the white ones.
Lore Chapter6 0
Long ago, there was a world full of light. Beneath the boughs of the Sephiroth, every race gathered and lived without hunger or sickness. It was an age when the land never ran dry and knowledge piled ever higher.
Lore Chapter6 1
Even amid such abundance, there were those who craved more. Fed by their greed, the Qliphoth grew, and out of the chaos a single black wolf appeared to lead them.
Lore Chapter6 3
The black branches summoned a great flood, and animals and demons alike were swept away and became one. A horned rabbit mage who had foreseen it all built an ark and took the animals aboard.
Lore Chapter6 5
The rabbit mage planted the seed of the Sephiroth atop the tower, and the tower flourished. Yet the seed cradled by the black wolf who had stowed away on the ark, too, will one day dream of its own prosperity.
Bunnyville #01
You are looking outside the tower. You can see into the distance, but the ground nearby is covered by clouds. You are the rabbit most familiar with the outskirts of the tower and are not afraid of cliffs like this.
Bunnyville #02
It’s a massive structure known as the Ark. Although it’s covered in moss, the planks are not rotten.
My Home
After escaping the fate of oblivion, you decided to rest at ease.
Ruined Village
There are signs of recent use, but the village is quiet...
Library #01
In the era of the sages, there was an attempt to unite countless volumes into one. They sought to contain all knowledge within a single entity.
Library #02
Inside a golem modeled after the greatest sage, all manner of the library’s knowledge began to be stored.
Library #03
Animals lined up to talk to the golem, and merchants bought and sold the right to converse with it.
Model of the Tower
It is a model of the tower made by the library.
Monument Commemorating the Completion of the Unmanned Moving Stone Slab
Monument In commemoration of the completion of the unmanned mobile stone slab Leveier, Head of the Elevation Magic Club 48.23.56.
Library Exit #01
You can read it, but it seems like it will take some time to interpret. You decide to finish reading it another day.
Library Exit #02
It may look like the shape of a tower, but the actual form only resembles a tower at the top.
Library Exit #03
An animal is preaching to other animals of various species. You read the word “contractor” on the left.
Journal #01
In the end, to acquire the highest administrative privileges, I must become the core. I've found a suit that fits my body, but it's unclear why the core is empty.
Journal #02
This method failed as well. The golem violates the security policy of the Spacetime Research Association, so approval was denied. I’ll attempt to bypass the security by creating a fictional upper association.
Journal #03
This time it’s the Avian Orchestra Association. I cannot wrap my head around why historical data from such a place is hindering my research.
Ominous Giant Statue
It’s huge and foreboding. Even when you take a closer look you can’t see inside, which is rather unsettling.
Animal Brainwashing
The method of brainwashing wasn't as difficult as I thought. In fact, it was so easy that it's unsettling. Choosing a fitting demon, on the other hand, is a more challenging task.
Lore Town Salon Underground 1
There is something hanging on the right wall, but you don't want to look at it closely.
Chapter4 Mouse Dummy Stair
It might be better to turn back now.
Lore Town 006
The lotus leaf looks like it might tear, and yet it firmly supports you.
Lore Prologue Town 003
You looked inside the school, but it doesn’t look like anyone’s there.
Lore Town Salon Underground 2
It looks like a bundle of fibrous stems, and something seems to be hidden among them.
Lore Town 005 Night
You gaze into the light of the crystal as if in a trance...
Lore Town Salon Underground 3
The table looks clean, but there's a metallic smell lingering somewhere. This smell is like...
Lore Town 011
A few weeks ago, a massive earthquake destroyed your home. As a result, you are now staying in the town hall.
Lore Town 014
In memory of our friend "Tori"...
Lore Town 010
Beneath the ground are clouds and endless waters.
Plaza Statue-The Rabbittown
A very old rabbit statue. Something is written on it, but it’s worn down and illegible.
Lore Town 007
Unless there’s something special, the rabbits don’t come near the Tree.
Lore Town Salon Underground 5
You decided to forget the memory of definitely seeing something writhing under the red light.
Grasstown Quest Board Guide
Let's choose our next destination at the bulletin board.
Lore Town Salon Underground 4
It looks just like the one in the costume shop, but something is different.
Lore Prologue Town 004
It's a passage leading downward, but it seems the demons didn't come up this way.
Lore Town 003
After an intense debate between Team Carrot and Team Cabbage, Team Carrot won.
Lore Prologue Town 002
An eerie, unknown presence fills the sky.
Lore Prologue Town 005
This is the place where you started your day.
Lore Town 004
You don’t know how it works, but it’s making water.
Bunnyville #01
You are the rabbit most familiar with the outskirts of the tower and are not afraid of cliffs like this.
Lore Town Salon Underground 0
It is painted with an unknown red stain.
Lore Town 008
Destroyed without leaving a scrap of debris.
Deep Cave Big Door
A massive door is entwined with tree roots and a barrier.
Lore Town 005
Though this crystal yet emits a mysterious light, it is much more beautiful at night.
Lore Town 013
Despite getting close, you don't feel any power.
Lore Town 009
It's poorly blocked and you want to pass through, but you have things to do now.
Lore Chapter4 Library Dorm 2
Hello, Oscar. I read your letter well. However, the story you mentioned doesn’t really pique my interest. It’s already been several hundred years since Tree of Qliphoth was sealed. There have been a few similar claims before, but they all turned out to be nothing more than minor traces left by a group of fanatics, and it was confirmed each time that the seal remains intact. Come out of the research wing already and help me with my work. Don’t waste that precious mind of yours on strange things. —Your friend, Mitty
Lore Chapter4 Grassland Ev Attack Camp 01
The way is blocked. Looks like we'll have to go back the way we came
Lore Chapter4 Library Dorm 0
Library Council Assessment Notification - The 'Long-Distance Sealed Space Creation Device' from the Isolation Research Group was denied budget allocation for the following reason: - Reason: Evaluation of the possibility of Qliphoth's Seed germination is 'very low'
Lore Chapter4 Library Dorm 1
Dear dormitory residents of the research building Early this morning, time was once again out of sync. My watch is perfectly fine, yet the automatic light at the end of the hallway definitely turned on a beat late. This is not an illusion. We are already facing evidence that a subtle temporal collapse has begun within the tower.
All lore entries (87)
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