Statuses and keywords
Every stat and status effect in the game files, plus the keyword glossary and the damage type list. Click a term to see what grants it and what it relates to.
Attack SpeedThe higher the value, the quicker you can attack. (Also affects cast speed)%
- Wanderer's Necklace+18%
- Wings+18%
- Silver Bracelet+16%
- Midday Whetstone+15%
- Warrior Seal+15%
- Clear Cube+12%
- Sheet Music 'Galaxy'+12%
- Sheet Music 'The Typhoon'+12%
- Snow Mountain Long-eared Bat+10%
- Golden Cloak+9%
- Pinwheel+9%
- Flaming Eye Patch+6%
- Shieldmate+0%
- Cursed Letter-4%
- Lizard Plate Armor-10%
- Mystical Pendulum-10%
BarterThe ability to get better deals when trading with merchants.
- Lucky Medal+10
Blazing Field DamageDamage dealt per tick.
Blazing Field DurationHow long the blazing field lasts.%
Blazing Field RadiusThe area covered by the blazing field.%
Cleave MP CostThe MP required to use Cleave changes based on the value.%
Cold DamageDamage dealt by cold.
In-game detail: Base Value: Base Amplified Value: Amp%
Critical ChanceGrants a chance to deal bonus damage.%
Critical DamageThe amount of damage dealt from a critical strike.%
- Pointed Club+60%
- Sword Earrings+33%
- Ice Wings+20%
- Rylie’s Pocket Watch+20%
- Solis Decussa+16%
- Tiny Magic Conch+12%
- Elastic Band+8%
- Stone Flower+6%
- Straw Doll+5%
Crossbow Firing SpeedIndicates the number of arrows that can be fired per second. The value is adjusted by Attack Speed.%
In-game detail: Current Attack Speed: Attack Speed
Crossbow Reload SpeedThe higher the value, the faster you can reload.
In-game detail: Current reload time: Time
Damage Taken RecoveryWhen you take damage, a certain percentage of the lost HP is gradually restored over 10 seconds. (Taking damage during recovery reduces the remaining amount)%
- Blood Stone Ring+60%
Dash Attack DamageIncreases the damage of dash attacks.%
Dash CountIncreases the maximum number of dashes you can use.
Dash Recovery SpeedThe higher the value, the more frequently you can dash.%
Dash speedThe higher the value, the faster you can move by dashing.%
DefenseReduces the damage taken from enemies.
In-game detail: Damage Reduction Rate: Damage ReductionPostfix
EvasionYou have a chance to dodge enemy attacks.
In-game detail: Evasion Rate: Evasion Percent
EvasionYou have a chance to dodge enemy attacks.
In-game detail: Evasion Rate: Evasion Percent
Experience DropGain more experience from defeated enemies.%
Final HPYour character’s health. You die if it reaches 0.%
- Star Ruby+60%
- Vital Touch-10%
- Glass Hammer-12%
Final MPExpended when using spells or special attacks. Recovers quickly outside of combat.%
- Star Aquamarine+60%
- Empty Hilt+20%
Fire DamageDamage dealt by fire.
In-game detail: Base Value: Base Amplified Value: Amp%
Grimoire Critical ChanceWhen dealing damage with magic, there is a chance to do extra damage.%
- Jeweled Armor+30%
Grimoire Critical DamageThe amount of damage dealt when landing a magic critical strike on an enemy. It is multiplied with all magic damage increases.%
Grimoire DamageIncreases the damage of Grimoire.%
- Empty Hilt+30%
- Battle Mage’s Gloves+20%
- Jolow's Watering Can+15%
- Standards of Magic+15%
- Meditation Book+14%
- Pearl Dust+12%
- Traveler's Blessing+12%
Grimoire HasteThe higher the value, the more frequent you can cast spells. (1% acceleration per point)
HP Potion BonusThe higher the value, the greater the effect of the potion.%
HP Restored on Level UpA portion of HP is recovered when leveling up during your adventure.%
Ignore DefenseIgnores a portion of the enemy's damage reduction.%
- Angry Potato+15%
Initial Number of DiceYou can change the moment of choice during the exploration.
Inventory SlotAllows you to own more items.
Inventory Slots Gained on Level UpYou can gain additional inventory slots when leveling up during your adventure.
Leaf DropA currency used throughout the tower. It contains a small amount of the tree’s power.%
Life StealRestores HP in proportion to the damage you inflict. (0.1% per point)
Lightning DamageDamage dealt by lightning.
In-game detail: Base Value: Base Amplified Value: Amp%
Lightning Damage AmplificationDamage dealt by lightning.%
LuckIncreases the chance of acquiring better artifacts.
In-game detail: Increased chance of acquiring Rare or higher items: Magicchance
Magazine CapacityThe number of arrows that can be loaded into a crossbow at one time.
Magazine CountOnce all arrows are depleted, the next magazine is automatically consumed, and arrows are instantly replenished. Reloading only starts after all magazines have been used.
Max HPYour character’s health. You die if it reaches 0.
Max HPYour character’s health. You die if it reaches 0.
Max MPExpended when using spells or special attacks. Recovers quickly outside of combat.
Move SpeedThe higher the value, the faster you can move.%
MP Potion BonusThe higher the value, the greater the effect of the potion.%
MP RegenerationThe amount of MP restored every 10 seconds during combat.
MP ShieldWhen hit, MP is consumed first. Dodge does not function while damage is taken by MP.
MP StealRestores MP in proportion to the damage you inflict. (0.1% per point)
No damage reduction from Defense, but increases damage dealt by increased Damage Reduction RateInstead of reducing damage taken, increase damage dealt by the same amount.
Normal Attack DamageIncreases the damage of normal attacks from left clicks. (Does not affect dash attacks)%
- Mystical Pendulum+50%
- Begonia Sachet+10%
- Silver Plate+10%
Physical DamagePhysical damage dealt.
In-game detail: Base Value: Base Amplified Value: Amp%
Special Attack DamageIncreases the damage dealt by special weapon actions such as Cleave and Whirlwind.%
Storm Cloud CapacityRestores Storm Cloud up to a fixed amount outside of combat.
ThornsWhen you take damage, you deal damage to the attacker equal to a certain percentage of Defense.%
- Spiny Shell+450%
- Cursed Letter+200%
ToughnessThe damage received from enemies is reduced by a fixed amount.
True DamageDeals extra damage equal to the value when attacking enemies.
Universal Damage BoostIncreases all damage.%
- Cold Lock+25%
- Beast's Heart+10%
- Whirlwind Stone+8%
- White Paper+6%
Weapon DamageIncreases damage of Weapon.%
- Crest of the Iron Wall+25%
- Shieldmate+20%
- Bunnyville Guard Helmet+16%
- Faded Shield Crest+15%
- Master's Tsuba+15%
- Glass Hammer+12%
- Traveler's Blessing+12%
- Amulet of Courage+10%
- Diamond Badge+10%
- Garnet Badge+10%
- Topaz Badge+10%
- Rusty Tsuba+6%
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Active ArtifactIt can be added with a skill and activated directly.
Additional Fire DamageRefers to values gained from artifacts, etc., excluding the character's base value of 20.
Additional Ice DamageRefers to values gained from artifacts, etc., excluding the character's base value of 20.
Additional Lightning DamageRefers to values gained from artifacts, etc., excluding the character's base value of 20.
Additional MPRefers to Additional MP gained from costumes, artifacts, etc., excluding the character's base MP (50).
Additional Physical DamageRefers to values gained from artifacts, etc., excluding the character's base value of 20.
Advanced ReloadConsume 25 MP to Reload at 400% of reload speed.
AnvilAllows you to upgrade weapons.
ArtifactYou might be able to acquire an artifact.
BarrageNormal attacks are changed to 4 hits, dealing additional damage between them. (Damage: Physical Damage 75%)
Blazing FieldSets fire that deals 25% fire damage over time.
Blue BurnChanges based on the higher elemental damage between Fire and Ice, with additional damage equal to 25% of the lower elemental damage.
Boss BattleYou might want to prepare yourself.
BulkinessEnemies have increased HP.
BurnDeals Fire Damage Damage% every 0.5 seconds for Duration seconds. (Up to Stack stacks)
Carrot SoldierA Companion summoned by the player. -Attack power: the player's Normal Attack damage -Duration: 20 sec -Up to 5 can be summoned.
ChaosA special attribute that can be considered as all elemental damage.
Chaos DamageThe amount of damage of a special element that may be considered as all elemental damage.
CombatYou can sense enemies.
CorrosionThis is a debuff that eats away at the target’s HP by 20 per second. When the debuff ends, it deals Void damage equal to the Corrosion value.
Crystal ExplosionDeals Chaos damage equal to 300% of Highest Elemental Damage with Normal Attack Damage and Special Attack Damage bonuses applied.
Damage Taken ReductionReduces the damage you take.
Dash Attack: Blade PrisonAttacks in a certain area with 33% reduced damage. Increases hit count by 1 for every additional 30% attack speed. (Damage increases by 7% per hit count)
Dash attack: Spear AttackDash forward and deal Damage Elemental damage.
DiceYou can change the moment of choice during the exploration.
DiceYou might be able to acquire some dice.
DisturbanceYou can sense enemies that are stronger than usual.
DominateCompanion Damage increases by X% and Companion Attack Speed increases by X%. (Up to Stack stacks)
Dry IceNormal Attack Damage increases by X%. (Up to Stack stacks)
EclipseInstantly consume up to 10 Solar Blade to gain a buff that enhances your Weapon for 10 seconds. -When you Weapon Attack, deal additional damage to the target equal to 70% of Fire Damage. -Solar Blade bonuses apply to Normal Attack. -For each Solar Blade consumed, Weapon damage increases by 10%.
ElectrocutionLasts for Duration seconds, and deals Lightning Damage Damage% damage when it ends. (Max 2 stacks) The longer the duration, the more the end damage increases. When stacked, the duration is not refreshed.
ElectrocutionLasts for Duration seconds, and deals Lightning Damage Damage% damage when it ends. (Max 2 stacks) The longer the duration, the more the end damage increases. When stacked, the duration is not refreshed.
EnchantAllows you to increase the level of an artifact.
Enhanced ElectrocutionImmediately deal 1 stack of Electrocution damage, then apply Electrocution.
ExecutionCritical damage is doubled.
ExperienceYou might be able to level up immediately.
ExplosiveEnemies drop dynamite when they die.
Extend StaffMelee Attack Range increases by X% and Last Combo Damage of Normal Attack increases by X% for Duration seconds. (Up to Stack stacks)
Flame-Eating BeastOn Normal Attack: Flame Strike hit, consumes all stacks of Flame-Eating Beast to deal additional damage -Damage: Fire Damage 50% per stack -At 4 stacks or more: 100%
FreezeDeal Cold Damage Damage% damage and Stun the target.
FrenzyEnemies have increased damage.
Frost Relic: Frost VeilNormal Attack also receives effects that enhance Frost Relic.
Frost Relic: SkaðiSummons a spiked trap that damages nearby enemies. (Damage: 25 + Cold Damage 175%) (Cooldown: 4 seconds)
Frost VeilConsume 30 MP to gain a buff for 10 seconds that increases Normal Attack Damage by 10% and changes it to the Ice attribute.
FrostbiteReduces the target's Move Speed by Move Speed% for Duration seconds. (Max 5 stacks)
At 5 stacks, changes to Freeze.
Grenade LaunchExplode to deal Fire Damage Damage damage.
Grimoire: Bolt BarrageRandomly cast the Bolt Magic you have. Instead of directly striking enemies with Normal Attack, add Normal Attack Damage to the fired Bolt Magic.
Grimoire: DuplicateReuse the last used Grimoire once. (MP Cost: 6)
HardeningPer stack, Defense increases by 1. (Max 10) At max stacks, when you Sheath, Normal Attack is altered by the number of stacks. At this time, damage increases by 4% for every 2 Defense.
Heavy StaffNormal Attack combo starts from the 4th attack.
HPYour character’s health. You die if it reaches 0.
In-game detail: Max HP: Max Hp Final HP: Final Hp
Inventory SlotGrants additional inventory slots.
LeafA currency used throughout the tower. It contains a small amount of the tree’s power.
Lightning ArrowOn hit, attack an adjacent enemy 1 additional time. (Damage: 160% of Lightning Damage)
Low Cloud ZoneIf there is an enemy within a range of 2 tiles, Storm Cloud's consumption rate increases by 50% and damage dealt increases by 5%.
Magic WoundIncreases Grimoire damage taken by Percent% for Duration seconds. (Max Stack stacks)
Mini BossYou can sense a very powerful enemy.
MoneyYou feel like your pockets are going to be filled.
MPExpended when using spells or special attacks. Recovers quickly outside of combat.
In-game detail: Max MP: Max Mp Reserved MP: Reserved Mp Final MP: Final Mp
Normal Attack: Blast ShotCounts as a Melee Attack.
Normal Attack: Carrot Sword TechniqueSwing 5 times, dealing equal damage each time. Increases damage per second by 20% compared to the original 3-hit combo. Changes to the elemental damage type with the highest attack base and deals Chaoselemental damage.
Normal Attack: Flame StrikeAttacks are changed to be based on Fire Damage. On hit, removes the target's Burn debuff, and for each removed Burn stack, gain a Flame-Eating Beast stack.
Normal Attack: Flower StaffContinuously attack while spinning Staff. You can move while attacking. Dash attack is disabled. (Damage: Physical Damage Damage)
Normal Attack: Great Iaido SlashAttack range increases -Damage: Physical Damage 400%
Normal Attack: Iaido SlashNormal Attack, treated as a single-hit combo and attacks nearby enemies. -Damage: Physical Damage 200% -When Slash is at 100%, it changes to Normal Attack: Great Iaido Slash.
Normal Attack: Spear ThrustAttack 5 times. Increases damage per second by 30% compared to the original Normal Attack.
OverheatRegardless of Attack Speed, the weapon's attack speed is fixed at 300%, and Normal Attack changes to a Fire-based 2-hit combo. -Damage: Fire Damage 135%
PeacefulYou don’t sense any threats.
PlasmaIt is treated as both Burn and Electrocution.
For the debuff damage coefficient, the average of Fire Damage and Lightning Damage is applied.
PoisonDeals Damage Chaos damage every Time seconds. Lasts for Duration seconds. During this time, all debuff damage is increased by Resist%.
PreparationSome enemies have super armor.
ProliferationEven more enemies appear.
Protection PointsIgnore damage equal to the number of points.
ReigniteWhen Reignite time remains, while performing Block, automatically throw Solar Blade. Performing Weapon actions grants 'Reignite' time (up to 10 seconds), and the granted time only decreases while performing Block. -Normal Attack: 0.75 seconds -Special Attack: 3 seconds -Perfect guard: 5 seconds
ReserveA portion of MP is reserved while certain effects are active, making that MP unavailable for use.
Residual LightningEmpowers Special Attack: Cloud Slash. -Every 5 stacks raises its base power. (200% / 220% / 250% / 300% of Lightning Damage) -Each stack increases damage by an additional 5%.
Restore HPYou might be able to restore your HP.
Rising DreadSpecial Attack: Cleave damage increases by 30% and its range increases by 200%.(Max 10 stacks) Consumes all stacks when using Special Attack: Cleave.
RootsYou sense a lot of mystical energies.
SapphireYou might be able to acquire some Sapphires.
ShockReduces the target’s DEF by 20.
Snowstorm CloudDeals 110% damage of the higher attribute between Lightning Damage and Cold Damage + 15% damage of the lower attribute. Considered as dual attribute damage of Lightning + Ice.
Solar BladeFires a Solar Blade. (Damage: X% of Elemental)
Special Attack: Amethyst ConjurationConsumes 24 MP to summon an 'Amethyst' companion that deals Void damage. Amethyst consumes 5 HP with each attack. (HP: 80, Damage: All Elements Average 120%)
Special Attack: Ammo CompressionConsumes 10 MP to combine all bullets in the current magazine into one. (Adds 25% bonus damage per condensed bullet)
Special Attack: BarrageRapidly spin the barrel to fire in quick succession. Consumes 1 MP each time.
Special Attack: BloodlettingThe sword blade extends for 8 seconds, allowing continuous Normal Attack. (MP Cost: 25) Reduces Max HP to Hp. The excess at the moment of activation is converted into damage increases. -Excess Max HP: +Damage% Normal Attack Damage per X points -Excess current HP: +Stack% Universal Damage Boost per point -Damage Taken Reduction Reduction% -The converted current HP returns when it ends
Special Attack: Cloud SlashConsume all Residual Lightning to unleash a wide slash forward. (MP Cost: 5)
Special Attack: ExplosionDetonate all Sticky Bomb, dealing Physical damage to the target. -Damage: 10 + Physical Damage 120% -Damage +1% per 2 Defense
Special Attack: Ice SlidingMove in the specified direction. Grants brief invincibility. Deals Cold Damage 50% damage to enemies touched. (Consumes MP: 5)
Special Attack: IssenIncreases Lightning Damage by 50% per maximum Electrocution stack
Special Attack: Leaf ExplosionSpend 30 Leaf to cause an explosion. (Damage: Physical Damage Damage)
Special Attack: LiberationConsume all current MP and emit projectiles corresponding to that amount. -Number of Projectiles: 1 per 8 MP spent -Damage: 100% of the highest attribute -For every 50 MP used in the skill, inflict an additional 5% damage
Special Attack: Lightning SpearConsume 4 Storm Cloud to fire a spear forward. (Damage: 165% of Lightning Damage)
Special Attack: Planetary ZoneSummon green planets that fire physical bullets in front for 5 seconds, equal to the number of planets you have. -Damage: Planet Combo's Artifact Level * 5
Special Attack: ReassembleThe sword blade extends for 8 seconds, allowing continuous Normal Attack. (MP Cost: 25)
Special Attack: ReassembleThe sword blade extends for 8 seconds, allowing continuous Normal Attack. (MP Cost: 25)
Special Attack: Shield BashConsume 10 MP to increase damage by 1% for every 2 Defense. Block remains active even while attacking.
Special Attack: Shield ThrowIncreases the number of throwing shields by 1 for every 20% of extra Normal Attack Damage.
Special Attack: Solar Spear ForgingConsume 3 Solar Blade to deal Fire Damage Damage damage.
Special Attack: Swift SlashNo longer consumes MP and Weapon Attack damage is reduced by 30%.
Special Attack: Throw DaggerFire 5 daggers forward. (Damage: 100% of Fire Damage) Apply Burn to targets hit.
Special Attack: Wound ExplosionRemove all debuffs I applied to enemies within 8 tiles and deal Chaos damage -Damage: Removed debuff stacks * 120 -MP Cost: 2
Storm CloudDetects enemies within 5 tiles every 2 seconds, consuming 1 charge of Storm Cloud to strike enemies with a lightning bolt that deals 100% lightning damage.
StunPrevents the target from acting for 1 second.
Super ArmorTargets with Super Armor activated resist all staggering effects and take only 50% damage.
TackleMove in the specified direction. Grants a short invincibility period. (MP Cost: 5)
Throw Cloud BottleThrow all of your Cloud Bottle(s). (Damage: Damage of Lightning Damage)
Unknown CombatYou can sense trouble, but the enemies are unknown.
VoidA special attribute that does not belong to any element.
Wandering MerchantThe merchant is staying here for a while.
Weapon AttackRefers to Normal Attack, Dash attack, Special Attack performed using a weapon.
WoundDeals Damage Chaos Damage every 1 second for Duration seconds. (Max Stack stacks)
The ids the game uses to attribute damage, grouped by source.