Statuses and keywords
Every stat and status effect in the game files, plus the keyword glossary and the damage type list. Terms with a full description link to their own page.
{VALUE} chance to inflict Burn debuff upon Weapon AttackNo in-game text%
{VALUE} chance to inflict Electrocution debuff upon Weapon Attack;No in-game text%
{VALUE} chance to inflict Frostbite debuff upon Weapon AttackNo in-game text%
{VALUE}% chance for enhanced Storm Cloud lightning boltsNo in-game text
Accelerate all Grimoire cooldowns by {VALUE} upon successful EvasionNo in-game text%
Additional activation of Frost Relic {VALUE} timesNo in-game text
Additional Item ChoicesNo in-game text
Additional Miracle ChoicesNo in-game text
Additional Physical Damage becomes 0, and that {VALUE} is converted to Cold DamageNo in-game text%
Additional Physical Damage becomes 0, and that {VALUE} is converted to Fire DamageNo in-game text%
Additional Physical Damage becomes 0, and that {VALUE} is converted to Lightning DamageNo in-game text%
Additional Weapon ChoicesNo in-game text
Artifact DamageNo in-game text%
Attack DashNo in-game text
Attack Speed of BurnNo in-game text%
Bolt Magic homes in on enemiesNo in-game text
Bonus damage dealt to Boss and Mini BossNo in-game text%
Burn and Electrocution change to PlasmaNo in-game text
Burn changes to Blue BurnNo in-game text
Burn DamageNo in-game text%
Burn durationNo in-game text%
Burn stacksNo in-game text
Chance for Frost Relic to trigger again every Attack SpeedchargingCharmRetriggerByAttackSpeed%No in-game text%
Cold Damage AmplificationNo in-game text%
Companion Revive Time HasteNo in-game text%
Consumes {FROST_MP} MP when Frost Relic activates, increasing damage by {VALUE}No in-game text%
Consumption Speed of Storm CloudNo in-game text%
Critical Chance of Solar BladeNo in-game text%
Critical ResistanceNo in-game text%
CustomNo in-game text
Damage dealt with DebuffNo in-game text%
Dash DisabledNo in-game text
Dash invincibility is treated as a Evasion success effectNo in-game text
Deals {VALUE} fire damage when inflicting BurnNo in-game text
Disable Dash InvincibilityNo in-game text
Duration of all debuffs inflicted on enemiesNo in-game text%
Duration of Buffs Applied by SelfNo in-game text%
Each 1% of Grimoire Damage increases Solar Blade damage by 1%No in-game text
Each Weapon Attack speeds up the attack cycle of planetsNo in-game text
Efficiency When Recovering MPNo in-game text%
Electrocution Activation Time {VALUE}No in-game text%
Electrocution extra damageNo in-game text%
Electrocution stacksNo in-game text
Evasion DisabledNo in-game text%
Extra damage to target’s Super ArmorNo in-game text%
Extra Storm Cloud damageNo in-game text%
Fire Damage AmplificationNo in-game text%
Fire ResistanceNo in-game text
Free Item Reward RerollNo in-game text
Freeze Debuff DamageNo in-game text%
Frost Relic Charge SpeedNo in-game text%
Frost Relic damageNo in-game text%
Fruit Skewer MaxNo in-game text
Get additional {VALUE} when acquiring TranceNo in-game text
Golden Hand Effect UnlockedNo in-game text
Golden Hand: Damage to enemies {VALUE} per goldHandLeaf Leaf owned (up to goldHandMax%)No in-game text%
Grants buffs to players within 5 tiles when casting buffs. However, the spell cost is increased by 50%.No in-game text
Grants Burn {VALUE} additional timesNo in-game text
Grimoires do not consume MPNo in-game text
Hard Mode UnlockNo in-game text
Healing Curse: Healing received decreases by {VALUE}No in-game text%
Healing Curse: Healing received decreases by {VALUE}No in-game text%
Ice ResistanceNo in-game text
Ignore EvasionNo in-game text%
Ignore target's defense by {VALUE} with Solar BladeNo in-game text%
Increases damage by {VALUE} for every 10 MP consumed by GrimoireNo in-game text%
Instantly cast all Grimoire without actionNo in-game text
Inventory SlotAllows you to own more items.
Invincibility Duration During Special Attack: FuryNo in-game texts
Invincibility window bonus while dashingNo in-game texts
Lightning ResistanceNo in-game text
Magic Reflow: Max MP is fixed at infinityMPMax, and MP does not decreaseNo in-game text
Max HP set to {VALUE}No in-game text
Melee Attack RangeNo in-game text%
MP ShieldWhen hit, MP is consumed first.
Dodge does not function while damage is taken by MP.
No damage reduction from Defense, but increases damage dealt by increased Damage Reduction RateInstead of reducing damage taken, increase damage dealt by the same amount.
Number of Frostbite stacks required for Freeze {VALUE}No in-game text
Physical Damage AmplificationNo in-game text%
Physical ResistanceNo in-game text
Planet Attack SpeedNo in-game text%
Planet DamageNo in-game text%
Plasma DamageNo in-game text%
Player Critical Chance and Critical Damage contribute {VALUE} to CompanionNo in-game text%
Potion Bag SlotNo in-game text
Recover {VALUE} Storm Cloud when Freeze activatesNo in-game text%
Recover an additional {VALUE} when retrieving Solar BladeNo in-game text
Reduce MP Cost of Special AttackNo in-game text%
Reduces the time to revive another player by {VALUE}No in-game text%
ReplenishmentNo in-game text
Revive with 60% HP upon death ({VALUE} times)No in-game text
Side Bag SlotNo in-game text
Solar Blade activates even with Frost Relic attackNo in-game text
Solar Blade DamageNo in-game text%
Solar Blade falls to the ground {VALUE} fasterNo in-game text%
Solar Blade has a {VALUE} chance to grow in size and increase damage by flameSwordLuckBonusDamagePercent% when thrownNo in-game text%
Solar Blade Maximum CountNo in-game text
Start with {VALUE} nocolorNo in-game text
Storm Cloud Attacks with a multishot of {VALUE}No in-game text
Storm Cloud CapacityRestores Storm Cloud up to a fixed amount outside of combat.
Storm Cloud changes to Snowstorm CloudNo in-game text
Storm Cloud is not consumed with a {VALUE} chanceNo in-game text%
Storm Cloud Recovery Rate during CombatNo in-game text%
TabletNo in-game text
Tablet EngravingNo in-game text
Targets affected by Frostbite take damage per second equal to {VALUE}% of Cold Damage (damage increases with stacks)No in-game text
Unique PairNo in-game text
Universal Damage Boost Bonus for each Activated Combo TypeNo in-game text%
Unlimited ComboNo in-game text%
When dealing noicon damage, additionally activates Solar Blade {VALUE} timesNo in-game text
When dealing noicon damage, additionally activates Solar Blade {VALUE} timesNo in-game text
When Electrocution is applied, apply Enhanced Electrocution with a {VALUE} chanceNo in-game text%
When Frost Relic activates, consume {FROST_MP} MP and increase damage by the amount of increased Max MPNo in-game text
Wishing Fountain CapacityNo in-game text
Advanced ReloadConsume 25 MP to Reload at 400% of reload speed.
BarrageNormal attacks are changed to 4 hits, dealing additional damage between them. (Damage: Physical Damage 75%)
CorrosionThis is a debuff that eats away at the target’s HP by 20 per second. When the debuff ends, it deals Void damage equal to the Corrosion value.
CravingFor X sec, gain X Life Steal.
Crystal ExplosionDeals Chaos damage equal to 300% of Highest Elemental Damage with Normal Attack Damage and Special Attack Damage bonuses applied.
Dash Attack: Blade PrisonAttacks in a certain area with 33% reduced damage. Increases hit count by 1 for every additional 30% attack speed. (Damage increases by 7% per hit count)
Dash attack: Spear AttackDash forward and deal Damage Elemental damage.
DominateCompanion Damage increases by X% and Companion Attack Speed increases by X%. (Up to Stack stacks)
Dry IceNormal Attack Damage increases by X%. (Up to Stack stacks)
DualityWhite Blade: Defense increases by Defense
Red Blade: Attack Speed increases by Speed%, and you deal Damage% additional damage for every HP Max HP. Consume X HP when attacking.
EclipseInstantly consume up to katanaEclipseDamageBonusByConsumeSwordCount Solar Blade to gain a buff that enhances your Weapon for katanaEclipseBuffTime seconds.
-When you Weapon Attack, deal additional damage to the target equal to katanaEclipseElementalDamageBonusPercent% of Fire Damage.
-Solar Blade bonuses apply to Normal Attack.
-For each Solar Blade consumed, Weapon damage increases by katanaEclipseDamageBonusByConsumeSwordCount%.
ElectrocutionLasts for Duration seconds, and deals Lightning Damage Damage% damage when it ends. (Max 2 stacks) The longer the duration, the more the end damage increases. When stacked, the duration is not refreshed.
Enhanced ElectrocutionImmediately deal 1 stack of Electrocution damage, then apply Electrocution.
Extend StaffMelee Attack Range increases by X% and Last Combo Damage of Normal Attack increases by X% for Duration seconds. (Up to Stack stacks)
Flame-Eating BeastOn Normal Attack: Flame Strike hit, consumes all stacks of Flame-Eating Beast to deal additional damage
-Damage: Fire Damage flameEaterStackDamageRatio% per stack
-At flameEaterStackEnhancedDamageStack stacks or more: flameEaterStackEnhancedDamageRatio%
Frost Relic: SkaðiSummons a spiked trap that damages nearby enemies. (Damage: 25 + Cold Damage 175%) (Cooldown: 4 seconds)
Frost VeilConsume 30 MP to gain a buff for 10 seconds that increases Normal Attack Damage by 10% and changes it to the Ice attribute.
Grenade LaunchExplode to deal Fire Damage Damage damage.
Grimoire: Bolt BarrageRandomly cast the Bolt Magic you have. Instead of directly striking enemies with Normal Attack, add Normal Attack Damage to the fired Bolt Magic.
Grimoire: DuplicateReuse the last used Grimoire once. (MP Cost: furyMagicCost)
HardeningPer stack, Defense increases by katanaSheathHardeningDefenseBonus. (Max katanaSheathHardeningMaxCount)
At max stacks, when you Sheath, Normal Attack is altered by the number of stacks. At this time, damage increases by katanaSheathHardeningAttackStateDamageBonus% for every katanaSheathHardeningAttackStateDamageBonusStatSplitUnit Defense.
Heavy StaffNormal Attack combo starts from the staffGuardExtendComboth attack.
Lightning ArrowOn hit, attack an adjacent enemy 1 additional time. (Damage: 160% of Lightning Damage)
Low Cloud ZoneIf there is an enemy within a range of lowCloudAreaRadius tiles, Storm Cloud's consumption rate increases by 50% and damage dealt increases by 5%.
Normal Attack: Blast ShotCounts as a Melee Attack.
Normal Attack: Carrot Sword TechniqueSwings the weapon dealing even damage 5 times. Compared to the original triple attack, the damage per second increases by 20%.
Normal Attack: Flame StrikeAttacks are changed to be based on Fire Damage.
On hit, removes the target's Burn debuff, and for each removed Burn stack, gain a Flame-Eating Beast stack.
Normal Attack: Flower StaffContinuously attack while spinning Staff. You can move while attacking. Dash attack is disabled. (Damage: Physical Damage Damage)
Normal Attack: Great Iaido SlashAttack range increases
-Damage: Physical Damage 400%
Normal Attack: Iaido SlashNormal Attack, treated as a single-hit combo and attacks nearby enemies.
-Damage: Physical Damage 200%
-When Slash is at 100%, it changes to Normal Attack: Great Iaido Slash.
Normal Attack: Spear ThrustAttack 5 times. Increases damage per second by 30% compared to the original Normal Attack.
OverheatAttack Speed is fixed at 300%, and Normal Attack changes to Fire-based.
-Damage: Fire Damage 110%
PoisonDeals Damage Chaos damage every Time seconds. Lasts for Duration seconds. During this time, all debuff damage is increased by Resist%.
ReigniteWhen Reignite time remains, while performing Block, automatically throw Solar Blade. Performing Weapon actions grants 'Reignite' time (up to solisMissioTimeLimit seconds).
-Normal Attack: 0.solisMissioBasicAttackAddTime_div100 seconds
-Special Attack: solisMissioSpecialAttackAddTime seconds
-Perfect guard: solisMissioPerfectGuardAddTime seconds
Residual LightningEmpowers Special Attack: Cloud Slash.
-Every 5 stacks raises its base power. (200% / 220% / 250% / 300% of Lightning Damage)
-Each stack increases damage by an additional 5%.
Rising DreadSpecial Attack: Cleave damage increases by chargedSweepDamageBonusPercent% and its range increases by 200%.(Max chargedSweepMaxStack stacks)
Consumes all stacks when using Special Attack: Cleave.
ShockReduces the target’s DEF by 20.
Special Attack: Amethyst ConjurationConsumes 24 MP to summon an 'Amethyst' companion that deals Void damage. Amethyst consumes 5 HP with each attack. (HP: 80, Damage: All Elements Average 120%)
Special Attack: Ammo CompressionConsumes 10 MP to combine all bullets in the current magazine into one.
(Adds ammoCompressionDamageBonus% bonus damage per condensed bullet)
Special Attack: BarrageRapidly spin the barrel to fire in quick succession. Consumes 1 MP each time.
Special Attack: Cloud SlashConsume all Residual Lightning to unleash a wide slash forward. (MP Cost: 5)
Special Attack: ExplosionDetonate all Sticky Bomb, dealing crossbowC4BombExplosionDefaultDamage + Defense crossbowC4BombExplosionDefensePercent% Chaos damage to the target.
Special Attack: Ice SlidingMove in the specified direction. Grants brief invincibility. Deals Cold Damage 50% damage to enemies touched. (Consumes MP: 5)
Special Attack: IssenIncreases Lightning Damage by 50% per maximum Electrocution stack
Special Attack: Leaf ExplosionSpend greatswordMoneyWhirlwindCost Leaf to cause an explosion. (Damage: Physical Damage Damage)
Special Attack: LiberationConsume all current MP and emit projectiles corresponding to that amount.
-Number of Projectiles: 1 per furyMPProjectilePerMP MP spent
-Damage: furyMPProjectileDamagePercent% of the highest attribute
-For every 50 MP used in the skill, inflict an additional furyMPProjectileDamageBonusBy50Mp% damage
Special Attack: Lightning SpearConsume 4 Storm Cloud to fire a spear forward. (Damage: 165% of Lightning Damage)
Special Attack: Planetary ZoneSummon green planets that fire physical bullets in front for 5 seconds, equal to the number of planets you have.
-Damage: Planet Combo's Artifact Level * 5
Special Attack: ReassembleConsume MP 25 to extend the blade for 8 seconds, allowing you to continuously swing normal attacks and deal additional damage on hit
-Additional Damage: greatSwordTransformAdditionalDamage + Defense greatSwordTransformDefenseToDamageRatio%
Special Attack: Shield BashConsume 10 MP to increase damage by swordAndshieldDefenseDashDamageBonusPercent% for every swordAndshieldDefenseDashDamageBonusStatSplitUnit Defense. Block remains active even while attacking.
Special Attack: Shield ThrowIncreases the number of throwing shields by 1 for every throwingShieldBulletCountBonusByBasicAttackDamage% of extra Normal Attack Damage.
Special Attack: Solar Spear ForgingConsume staffFlameSpearCost Solar Blade to deal Fire Damage Damage damage.
Special Attack: Swift SlashNo longer consumes MP and Weapon Attack damage is reduced by 30%.
Special Attack: Throw DaggerFire 5 daggers forward. (Damage: 100% of Fire Damage)
Apply Burn to targets hit.
Special Attack: Wound ExplosionRemove all debuffs I applied to enemies within 8 tiles and deal Chaos damage
-Damage: Removed debuff stacks * woundExplosionDamage
-MP Cost: 2
StunPrevents the target from acting for 1 second.
TackleMove in the specified direction. Grants a short invincibility period. (MP Cost: 5)
Throw Cloud BottleThrow all of your Cloud Bottle(s). (Damage: Damage of Lightning Damage)
Weapon AttackRefers to Normal Attack, Dash attack, Special Attack performed using a weapon.
WoundDeals Damage Chaos Damage every 1 second for Duration seconds. (Max Stack stacks)
The ids the game uses to attribute damage, grouped by source.
Ability (13)
Charm (53)
Magic (14)
Weapon (13)
All status and keyword pages (170)
????????Active ArtifactAdditional Fire DamageAdditional Ice DamageAdditional Lightning DamageAdditional MPAdditional Physical DamageAdvanced ReloadAnvilArtifactAttack SpeedBarrageBarterBlazing FieldBlazing Field DamageBlazing Field DurationBlazing Field RadiusBlue BurnBoss BattleBulkinessBurnChaosChaos DamageCleave MP CostCold DamageCombatCorrosionCravingCritical ChanceCritical DamageCrossbow Firing SpeedCrossbow Reload SpeedCrystal ExplosionDash Attack DamageDash Attack: Blade PrisonDash attack: Spear AttackDash CountDash Recovery SpeedDash speedDefenseDiceDiceDisturbanceDominateDry IceDualityEclipseElectrocutionElectrocutionEnchantEnhanced ElectrocutionEvasionEvasionExecutionExperienceExperience DropExplosiveExtend StaffFinal HPFinal MPFire DamageFlame-Eating BeastFreezeFrenzyFrost Relic: SkaðiFrost VeilFrostbiteGrenade LaunchGrimoire Critical ChanceGrimoire Critical DamageGrimoire DamageGrimoire HasteGrimoire: Bolt BarrageGrimoire: DuplicateHardeningHeavy StaffHPHP Potion BonusHP Restored on Level UpIgnore DefenseInitial Number of DiceInventory SlotInventory SlotInventory Slots Gained on Level UpLeafLeaf DropLife StealLightning ArrowLightning DamageLightning Damage AmplificationLow Cloud ZoneLuckMagazine CapacityMagazine CountMax HPMax HPMax HP BoostMax MPMini BossMoneyMove SpeedMPMP Potion BonusMP RegenerationMP ShieldMP StealNo damage reduction from Defense, but increases damage dealt by increased Damage Reduction RateNormal Attack DamageNormal Attack: Blast ShotNormal Attack: Carrot Sword TechniqueNormal Attack: Flame StrikeNormal Attack: Flower StaffNormal Attack: Great Iaido SlashNormal Attack: Iaido SlashNormal Attack: Spear ThrustOverheatPeacefulPhysical DamagePlasmaPoisonPreparationProliferationProtection PointsReigniteReserveResidual LightningRestore HPRising DreadRootsSapphireShockSnowstorm CloudSolar BladeSpecial Attack DamageSpecial Attack: Amethyst ConjurationSpecial Attack: Ammo CompressionSpecial Attack: BarrageSpecial Attack: Cloud SlashSpecial Attack: ExplosionSpecial Attack: Ice SlidingSpecial Attack: IssenSpecial Attack: Leaf ExplosionSpecial Attack: LiberationSpecial Attack: Lightning SpearSpecial Attack: Planetary ZoneSpecial Attack: ReassembleSpecial Attack: Shield BashSpecial Attack: Shield ThrowSpecial Attack: Solar Spear ForgingSpecial Attack: Swift SlashSpecial Attack: Throw DaggerSpecial Attack: Wound ExplosionStorm CloudStorm Cloud CapacityStunSuper ArmorTackleThornsThrow Cloud BottleToughnessTrue DamageUniversal Damage BoostUnknown CombatVoidWandering MerchantWeapon AttackWeapon DamageWound