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sephiria.tools

Statuses and keywords

Every stat and status effect in the game files, plus the keyword glossary and the damage type list. Click a term to see what grants it and what it relates to.

Statuses (189)
X chance to inflict Burn debuff upon Weapon Attack%
X chance to inflict Electrocution debuff upon Weapon Attack;%
X chance to inflict Frostbite debuff upon Weapon Attack%
X% chance for enhanced Storm Cloud lightning bolts
Accelerate all Grimoire cooldowns by X upon successful Evasion%
Acquire X dice upon defeating a boss
Acquire dice when forfeiting item rewards
Additional activation of Frost Relic X times
Additional Item Choices
Additional Miracle Choices
Additional Physical Damage becomes 0, and that X is converted to Cold Damage%
Additional Physical Damage becomes 0, and that X is converted to Fire Damage%
Additional Physical Damage becomes 0, and that X is converted to Lightning Damage%
Additional Weapon Choices
Arrangement Bonus
Artifact Damage%
Attack Dash
Attack SpeedThe higher the value, the quicker you can attack. (Also affects cast speed)%
Attack Speed of Burn%
BarterThe ability to get better deals when trading with merchants.
Artifacts that grant it (1) · value at max level
Internal idNEGOTIATION
TypeStandard stat
Base damage multiplier for Burn changes from Damage to Damage Evo%
Blazing Field DamageDamage dealt per tick.
Internal idFLAMEGROUND_DAMAGE
TypeStandard stat
Blazing Field DurationHow long the blazing field lasts.%
Related terms
Internal idFLAMEGROUND_DURATION
TypeStandard stat
UnitPercent
Blazing Field RadiusThe area covered by the blazing field.%
Related terms
Internal idFLAMEGROUND_RANGE
TypeStandard stat
UnitPercent
Bolt Magic homes in on enemies
Bonus damage dealt to Boss and Mini Boss%
Burn and Electrocution change to Plasma
Burn changes to Blue Burn
Burn Damage%
Burn duration%
Burn stacks
Chance for Frost Relic to trigger again every Attack Speed 10%%
Cleave MP CostThe MP required to use Cleave changes based on the value.%
Related terms
Internal idSWEEP_COST_REDUCTION
TypeStandard stat
UnitPercent
Cold DamageDamage dealt by cold.
Internal idICE_DAMAGE
TypeStandard stat
Cold Damage Amplification%
Companion Attack Speed%
Companion Critical Chance%
Companion Damage%
Companion Defense
Companion Revive Time Haste%
Consumes Frost Mp MP when Frost Relic activates, increasing damage by X%
Consumption Speed of Storm Cloud%
Critical ChanceGrants a chance to deal bonus damage.%
Internal idCRITICAL
TypeStandard stat
UnitPercent
Display divisor100
Critical Chance of Solar Blade%
Critical DamageThe amount of damage dealt from a critical strike.%
Artifacts that grant it (9) · value at max level
Related terms
Internal idCRITICAL_DAMAGE_RATE
TypeStandard stat
UnitPercent
Critical Hit Chance of Weapon%
Critical Resistance%
Crossbow Firing SpeedIndicates the number of arrows that can be fired per second. The value is adjusted by Attack Speed.%

In-game detail: Current Attack Speed: Attack Speed

Related terms
Internal idCROSSBOWFIRESPEED
TypeStandard stat
UnitPercent
Crossbow Reload SpeedThe higher the value, the faster you can reload.

In-game detail: Current reload time: Time

Artifacts that grant it (3) · value at max level
Internal idCROSSBOW_RELOADSPEED
TypeCustom effect
Custom
Damage dealt with Debuff%
Damage of abilities consuming MP%
Damage Taken RecoveryWhen you take damage, a certain percentage of the lost HP is gradually restored over 10 seconds. (Taking damage during recovery reduces the remaining amount)%
Artifacts that grant it (1) · value at max level
Related terms
Internal idHPDAMAGERESTORE
TypeCustom effect
UnitPercent
Dash Attack DamageIncreases the damage of dash attacks.%
Artifacts that grant it (1) · value at max level
Internal idDASH_ATTACK_DAMAGE
TypeStandard stat
UnitPercent
Dash CountIncreases the maximum number of dashes you can use.
Artifacts that grant it (3) · value at max level
Internal idDASH_COUNT
TypeStandard stat
Dash count fixed at X
Dash Disabled
Dash invincibility is treated as a Evasion success effect
Dash Recovery SpeedThe higher the value, the more frequently you can dash.%
Artifacts that grant it (4) · value at max level
Internal idDASH_RECOVERY_SPEED
TypeStandard stat
UnitPercent
Dash speedThe higher the value, the faster you can move by dashing.%
Internal idDASH_SPEED
TypeStandard stat
UnitPercent
Deals X fire damage when inflicting Burn
DefenseReduces the damage taken from enemies.

In-game detail: Damage Reduction Rate: Damage ReductionPostfix

Internal idDEFENSE
TypeStandard stat
Disable Dash Invincibility
Disable Dual Artifact
Duration of all debuffs inflicted on enemies%
Duration of Buffs Applied by Self%
Each 1% of Grimoire Damage increases Solar Blade damage by 1%
Each Weapon Attack speeds up the attack cycle of planets
Efficiency When Recovering MP%
Electrocution Activation Time X%
Electrocution extra damage%
Electrocution stacks
EvasionYou have a chance to dodge enemy attacks.

In-game detail: Evasion Rate: Evasion Percent

Internal idABSOLUTE_EVASION
TypeCustom effect
EvasionYou have a chance to dodge enemy attacks.
Internal idEVASION
TypeStandard stat
Display divisor100
Evasion Disabled%
Experience DropGain more experience from defeated enemies.%
Artifacts that grant it (1) · value at max level
Related terms
Internal idEXP_DROP
TypeStandard stat
UnitPercent
Extra Corrosion damage
Extra damage to target’s Super Armor%
Extra Storm Cloud damage%
Final AP%
Final HPYour character’s health. You die if it reaches 0.%
Artifacts that grant it (3) · value at max level
Internal idFINAL_HP
TypeStandard stat
UnitPercent
Final MPExpended when using spells or special attacks. Recovers quickly outside of combat.%
Artifacts that grant it (2) · value at max level
Related terms
Internal idFINAL_MP
TypeStandard stat
UnitPercent
Fire DamageDamage dealt by fire.
Internal idFIRE_DAMAGE
TypeStandard stat
Fire Damage Amplification%
Fire Resistance
Free Item Reward Reroll
Freeze Debuff Damage%
Frost Relic Charge Speed%
Frost Relic damage%
Fruit Skewer Max
Get additional X when acquiring Trance
Golden Hand Effect Unlocked
Golden Hand: Damage to enemies X per 200 Leaf owned (up to 20%)%
Grants buffs to players within 5 tiles when casting buffs. However, the spell cost is increased by 50%.
Grants Burn X additional times
Grimoire Critical ChanceWhen dealing damage with magic, there is a chance to do extra damage.%
Artifacts that grant it (1) · value at max level
Internal idMAGIC_CRITICAL
TypeStandard stat
UnitPercent
Display divisor100
Grimoire Critical DamageThe amount of damage dealt when landing a magic critical strike on an enemy. It is multiplied with all magic damage increases.%
Internal idMAGIC_CRITICAL_DAMAGE_RATE
TypeStandard stat
UnitPercent
Grimoire DamageIncreases the damage of Grimoire.%
Artifacts that grant it (7) · value at max level
Related terms
Internal idMAGIC_DAMAGE_BONUS
TypeCustom effect
UnitPercent
Grimoire HasteThe higher the value, the more frequent you can cast spells. (1% acceleration per point)
Artifacts that grant it (5) · value at max level
Internal idCOOLDOWN_RECOVERY_SPEED
TypeStandard stat
Grimoires do not consume MP
Hard Mode Unlock
Healing Curse: Healing received decreases by X%
Healing Curse: Healing received decreases by X%
Highest Elemental Damage
HP Potion BonusThe higher the value, the greater the effect of the potion.%
Internal idHP_POTION_BONUS
TypeStandard stat
UnitPercent
Display divisor100
HP Regeneration
HP Restored on Level UpA portion of HP is recovered when leveling up during your adventure.%
Related terms
Internal idLEVEL_UP_HEAL
TypeStandard stat
UnitPercent
Ice Resistance
Ignore DefenseIgnores a portion of the enemy's damage reduction.%
Artifacts that grant it (1) · value at max level
Internal idIGNORE_DEFENSE
TypeCustom effect
UnitPercent
Ignore Evasion%
Ignore target's defense by X with Solar Blade%
Increases damage by X for every 10 MP consumed by Grimoire%
Infinity Dash
Initial Number of DiceYou can change the moment of choice during the exploration.
Internal idMAX_DICE
TypeStandard stat
Instantly cast all Grimoire without action
Inventory SlotAllows you to own more items.
Internal idINVENTORY_SLOT
TypeStandard stat
Inventory Slots Gained on Level UpYou can gain additional inventory slots when leveling up during your adventure.
Internal idLEVEL_UP_INVENTORY_SLOT
TypeStandard stat
Invincibility Duration During Special Attack: Furys
Invincibility window bonus while dashings
Last Combo Damage of Normal Attack%
Leaf DropA currency used throughout the tower. It contains a small amount of the tree’s power.%
Internal idLEAF_DROP
TypeStandard stat
UnitPercent
Life StealRestores HP in proportion to the damage you inflict. (0.1% per point)
Artifacts that grant it (3) · value at max level
Related terms
Internal idHP_STEAL
TypeStandard stat
Lightning DamageDamage dealt by lightning.
Lightning Damage AmplificationDamage dealt by lightning.%
Internal idLIGHTNING_DAMAGE_AMP
TypeCustom effect
UnitPercent
Lightning Resistance
LuckIncreases the chance of acquiring better artifacts.

In-game detail: Increased chance of acquiring Rare or higher items: Magicchance

Artifacts that grant it (4) · value at max level
Internal idLUCK
TypeStandard stat
Magazine CapacityThe number of arrows that can be loaded into a crossbow at one time.
Artifacts that grant it (1) · value at max level
Internal idCROSSBOWAMMO
TypeCustom effect
Magazine CountOnce all arrows are depleted, the next magazine is automatically consumed, and arrows are instantly replenished. Reloading only starts after all magazines have been used.
Artifacts that grant it (1) · value at max level
Internal idCROSSBOW_ADDITIONAL_MAGAZINE
TypeCustom effect
Magic Reflow: Max MP is fixed at 80, and MP does not decrease
Max HPYour character’s health. You die if it reaches 0.
Artifacts that grant it (2) · value at max level
Internal idMAX_HP
TypeStandard stat
Max HPYour character’s health. You die if it reaches 0.
Internal idMAX_HP_NORATIO
TypeStandard stat
Max HP set to X
Max MPExpended when using spells or special attacks. Recovers quickly outside of combat.
Artifacts that grant it (6) · value at max level
Related terms
Internal idMAX_MP
TypeStandard stat
Melee Attack Range%
Move SpeedThe higher the value, the faster you can move.%
Internal idMOVE_SPEED
TypeStandard stat
UnitPercent
MP Potion BonusThe higher the value, the greater the effect of the potion.%
Internal idMP_POTION_BONUS
TypeStandard stat
UnitPercent
Display divisor100
MP RegenerationThe amount of MP restored every 10 seconds during combat.
Internal idMP_REGEN
TypeStandard stat
MP ShieldWhen hit, MP is consumed first. Dodge does not function while damage is taken by MP.
Related terms
Internal idMP_SHIELD
TypeCustom effect
MP StealRestores MP in proportion to the damage you inflict. (0.1% per point)
Artifacts that grant it (2) · value at max level
Related terms
Internal idMP_STEAL
TypeStandard stat
MPResonance%
No damage reduction from Defense, but increases damage dealt by increased Damage Reduction RateInstead of reducing damage taken, increase damage dealt by the same amount.
Internal idDEFENSE_TO_ATTACK
TypeCustom effect
Normal Attack DamageIncreases the damage of normal attacks from left clicks. (Does not affect dash attacks)%
Internal idBASIC_ATTACK_DAMAGE
TypeStandard stat
UnitPercent
Number of Frostbite stacks required for Freeze X
Physical DamagePhysical damage dealt.
Physical Damage Amplification%
Physical Resistance
Planet Attack Speed%
Planet Damage%
Plasma Damage%
Player Critical Chance and Critical Damage contribute X to Companion%
Potion Bag Slot
Recover X Storm Cloud when Freeze activates%
Recover an additional X when retrieving Solar Blade
Recover MP X on Kill
Reduce MP Cost of Grimoire%
Reduce MP Cost of Special Attack%
Reduces the time to revive another player by X%
Replenishment
Revive with 60% HP upon death (X times)
Sapphire Acquisition Bonus%
Side Bag Slot
Solar Blade activates even with Frost Relic attack
Solar Blade Damage%
Solar Blade falls to the ground X faster%
Solar Blade has a X chance to grow in size and increase damage by 33% when thrown%
Solar Blade Maximum Count
Special Attack DamageIncreases the damage dealt by special weapon actions such as Cleave and Whirlwind.%
Artifacts that grant it (4) · value at max level
Related terms
Internal idSPECIAL_ATTACK_DAMAGE
TypeStandard stat
UnitPercent
Start with X Leaf
Storm Cloud Attacks with a multishot of X
Storm Cloud CapacityRestores Storm Cloud up to a fixed amount outside of combat.
Artifacts that grant it (2) · value at max level
Related terms
Internal idMIN_DARK_CLOUD
TypeStandard stat
Storm Cloud changes to Snowstorm Cloud
Storm Cloud is not consumed with a X chance%
Storm Cloud Recovery Rate during Combat%
Tablet
Tablet Engraving
Targets affected by Frostbite take damage per second equal to X% of Cold Damage (damage increases with stacks)
ThornsWhen you take damage, you deal damage to the attacker equal to a certain percentage of Defense.%
Artifacts that grant it (2) · value at max level
Related terms
Internal idTHORNS
TypeStandard stat
UnitPercent
ToughnessThe damage received from enemies is reduced by a fixed amount.
Internal idTOUGHNESS
TypeCustom effect
True DamageDeals extra damage equal to the value when attacking enemies.
Internal idTRUE_DAMAGE
TypeStandard stat
Unique Pair
Universal Damage BoostIncreases all damage.%
Artifacts that grant it (4) · value at max level
Internal idFINAL_DAMAGE
TypeStandard stat
UnitPercent
Universal Damage Boost Bonus for each Activated Combo Type%
Unlimited Combo%
Weapon DamageIncreases damage of Weapon.%
Internal idFINAL_WEAPONDAMAGE
TypeStandard stat
UnitPercent
When dealing Grimoire damage, additionally activates Solar Blade X times
When dealing Weapon damage, additionally activates Solar Blade X times
When Electrocution is applied, apply Enhanced Electrocution with a X chance%
When Frost Relic activates, consume Frost Mp MP and increase damage by the amount of increased Max MP
Wishing Fountain Capacity
Keywords (117)
??What could be there?
Internal idNode_Event_RandomEncounter
???What could be there?
Internal idNode_Event_Unknown
???What could be awaiting you?
Internal idNode_Threat_Unknown
Active ArtifactIt can be added with a skill and activated directly.
Internal idActiveCharm
Additional Fire DamageRefers to values gained from artifacts, etc., excluding the character's base value of 20.
Internal idAdditionalFireDamage
Additional Ice DamageRefers to values gained from artifacts, etc., excluding the character's base value of 20.
Internal idAdditionalIceDamage
Additional Lightning DamageRefers to values gained from artifacts, etc., excluding the character's base value of 20.
Internal idAdditionalLightningDamage
Additional MPRefers to Additional MP gained from costumes, artifacts, etc., excluding the character's base MP (50).
Related terms
Internal idAdditionalMP
Additional Physical DamageRefers to values gained from artifacts, etc., excluding the character's base value of 20.
Internal idAdditionalPhysicalDamage
Advanced ReloadConsume 25 MP to Reload at 400% of reload speed.
Related terms
Internal idWeaponAction_AdvancedReload
AnvilAllows you to upgrade weapons.
Internal idNode_Event_Anvil
ArtifactYou might be able to acquire an artifact.
Internal idNode_Event_Charm
BarrageNormal attacks are changed to 4 hits, dealing additional damage between them. (Damage: Physical Damage 75%)
Related terms
Internal idBuff_Katana_Nanmu
Blazing FieldSets fire that deals 25% fire damage over time.
Blue BurnChanges based on the higher elemental damage between Fire and Ice, with additional damage equal to 25% of the lower elemental damage.
Internal idBlueBurn
Boss BattleYou might want to prepare yourself.
Internal idNode_Threat_Boss
BulkinessEnemies have increased HP.
Related terms
Internal idNode_ThreatDisturbance_MORE_HP
BurnDeals Fire Damage Damage% every 0.5 seconds for Duration seconds. (Up to Stack stacks)
Carrot SoldierA Companion summoned by the player. -Attack power: the player's Normal Attack damage -Duration: 20 sec -Up to 5 can be summoned.
Internal idWeaponAction_CarrotRabbitSoldier
ChaosA special attribute that can be considered as all elemental damage.
Chaos DamageThe amount of damage of a special element that may be considered as all elemental damage.
CombatYou can sense enemies.
Internal idNode_Threat_Battle
CorrosionThis is a debuff that eats away at the target’s HP by 20 per second. When the debuff ends, it deals Void damage equal to the Corrosion value.
Related terms
Internal idChim
Crystal ExplosionDeals Chaos damage equal to 300% of Highest Elemental Damage with Normal Attack Damage and Special Attack Damage bonuses applied.
Internal idWeaponAction_StaffCrystalExplosion
Damage Taken ReductionReduces the damage you take.
Internal idReceivedDamageReduction
Dash Attack: Blade PrisonAttacks in a certain area with 33% reduced damage. Increases hit count by 1 for every additional 30% attack speed. (Damage increases by 7% per hit count)
Related terms
Internal idWeaponAction_Dagger_BladeZone
Dash attack: Spear AttackDash forward and deal Damage Elemental damage.
Internal idWeaponAction_SpearAttackDash
DiceYou can change the moment of choice during the exploration.
Related terms
Internal idDice
DiceYou might be able to acquire some dice.
Related terms
Internal idNode_Event_Dice
DisturbanceYou can sense enemies that are stronger than usual.
Internal idNode_Threat_HardBattle
DominateCompanion Damage increases by X% and Companion Attack Speed increases by X%. (Up to Stack stacks)
Related terms
Internal idBuff_ThrowComp
Dry IceNormal Attack Damage increases by X%. (Up to Stack stacks)
Internal idBuff_FreezeNormal
EclipseInstantly consume up to 10 Solar Blade to gain a buff that enhances your Weapon for 10 seconds. -When you Weapon Attack, deal additional damage to the target equal to 70% of Fire Damage. -Solar Blade bonuses apply to Normal Attack. -For each Solar Blade consumed, Weapon damage increases by 10%.
Internal idWeaponAction_Eclipse
ElectrocutionLasts for Duration seconds, and deals Lightning Damage Damage% damage when it ends. (Max 2 stacks) The longer the duration, the more the end damage increases. When stacked, the duration is not refreshed.
ElectrocutionLasts for Duration seconds, and deals Lightning Damage Damage% damage when it ends. (Max 2 stacks) The longer the duration, the more the end damage increases. When stacked, the duration is not refreshed.
EnchantAllows you to increase the level of an artifact.
Related terms
Internal idNode_Event_Enchant
Enhanced ElectrocutionImmediately deal 1 stack of Electrocution damage, then apply Electrocution.
Internal idAdvancedElectric
ExecutionCritical damage is doubled.
Related terms
Internal idExecution
ExperienceYou might be able to level up immediately.
Related terms
Internal idNode_Event_EXP
ExplosiveEnemies drop dynamite when they die.
Internal idNode_ThreatDisturbance_DYNAMITE
Extend StaffMelee Attack Range increases by X% and Last Combo Damage of Normal Attack increases by X% for Duration seconds. (Up to Stack stacks)
Internal idBuff_StaffExtend
Flame-Eating BeastOn Normal Attack: Flame Strike hit, consumes all stacks of Flame-Eating Beast to deal additional damage -Damage: Fire Damage 50% per stack -At 4 stacks or more: 100%
Internal idWeaponAction_FlameEater
FreezeDeal Cold Damage Damage% damage and Stun the target.
Internal idFreeze
FrenzyEnemies have increased damage.
Internal idNode_ThreatDisturbance_MORE_DMG
Frost Relic: Frost VeilNormal Attack also receives effects that enhance Frost Relic.
Internal idBuff_FrostVeil_FrostRelic
Frost Relic: SkaðiSummons a spiked trap that damages nearby enemies. (Damage: 25 + Cold Damage 175%) (Cooldown: 4 seconds)
Related terms
Internal idFrostRelic_Nastrond
Frost VeilConsume 30 MP to gain a buff for 10 seconds that increases Normal Attack Damage by 10% and changes it to the Ice attribute.
Internal idBuff_FrostVeil
FrostbiteReduces the target's Move Speed by Move Speed% for Duration seconds. (Max 5 stacks) At 5 stacks, changes to Freeze.
Related terms
Internal idFrostbite
Grenade LaunchExplode to deal Fire Damage Damage damage.
Related terms
Internal idWeaponAction_Grenade
Grimoire: Bolt BarrageRandomly cast the Bolt Magic you have. Instead of directly striking enemies with Normal Attack, add Normal Attack Damage to the fired Bolt Magic.
Internal idWeaponAction_StaffBolt
Grimoire: DuplicateReuse the last used Grimoire once. (MP Cost: 6)
Related terms
Internal idWeaponAction_FuryMagic
HardeningPer stack, Defense increases by 1. (Max 10) At max stacks, when you Sheath, Normal Attack is altered by the number of stacks. At this time, damage increases by 4% for every 2 Defense.
Related terms
Internal idBuff_Hardening
Heavy StaffNormal Attack combo starts from the 4th attack.
Internal idBuff_StaffGuardExtend
HPYour character’s health. You die if it reaches 0.
Inventory SlotGrants additional inventory slots.
Internal idNode_Event_InventoryStorage
LeafA currency used throughout the tower. It contains a small amount of the tree’s power.
Internal idLeaf
Lightning ArrowOn hit, attack an adjacent enemy 1 additional time. (Damage: 160% of Lightning Damage)
Related terms
Internal idWeaponAction_LightningArrow
Low Cloud ZoneIf there is an enemy within a range of 2 tiles, Storm Cloud's consumption rate increases by 50% and damage dealt increases by 5%.
Related terms
Internal idLowCloudArea
Magic WoundIncreases Grimoire damage taken by Percent% for Duration seconds. (Max Stack stacks)
Related terms
Internal idDebuff_MagicWound
Max HP BoostIt seems like it might increase your Max HP.
Related terms
Internal idNode_Event_MaxHP
Mini BossYou can sense a very powerful enemy.
Internal idNode_Threat_MiniBoss
MoneyYou feel like your pockets are going to be filled.
Internal idNode_Event_Money
MPExpended when using spells or special attacks. Recovers quickly outside of combat.

In-game detail: Max MP: Max Mp Reserved MP: Reserved Mp Final MP: Final Mp

Internal idMP
Normal Attack: Blast ShotCounts as a Melee Attack.
Internal idWeaponAction_BlastShot
Normal Attack: Carrot Sword TechniqueSwing 5 times, dealing equal damage each time. Increases damage per second by 20% compared to the original 3-hit combo. Changes to the elemental damage type with the highest attack base and deals Chaoselemental damage.
Internal idWeaponAction_CarrotAttack
Normal Attack: Flame StrikeAttacks are changed to be based on Fire Damage. On hit, removes the target's Burn debuff, and for each removed Burn stack, gain a Flame-Eating Beast stack.
Internal idWeaponAction_Strike
Normal Attack: Flower StaffContinuously attack while spinning Staff. You can move while attacking. Dash attack is disabled. (Damage: Physical Damage Damage)
Related terms
Internal idWeaponAction_StaffRolling
Normal Attack: Great Iaido SlashAttack range increases -Damage: Physical Damage 400%
Internal idWeaponAction_Iaido_Great
Normal Attack: Iaido SlashNormal Attack, treated as a single-hit combo and attacks nearby enemies. -Damage: Physical Damage 200% -When Slash is at 100%, it changes to Normal Attack: Great Iaido Slash.
Internal idWeaponAction_Iaido
Normal Attack: Spear ThrustAttack 5 times. Increases damage per second by 30% compared to the original Normal Attack.
Internal idWeaponAction_SpearAttack
OverheatRegardless of Attack Speed, the weapon's attack speed is fixed at 300%, and Normal Attack changes to a Fire-based 2-hit combo. -Damage: Fire Damage 135%
Internal idWeaponAction_Overheat
PeacefulYou don’t sense any threats.
Internal idNode_Threat_Peace
PlasmaIt is treated as both Burn and Electrocution. For the debuff damage coefficient, the average of Fire Damage and Lightning Damage is applied.
PoisonDeals Damage Chaos damage every Time seconds. Lasts for Duration seconds. During this time, all debuff damage is increased by Resist%.
Related terms
Internal idDebuff_Poison
PreparationSome enemies have super armor.
Related terms
Internal idNode_ThreatDisturbance_SUPERARMOR
ProliferationEven more enemies appear.
Internal idNode_ThreatDisturbance_DIFFICULTY_UP
Protection PointsIgnore damage equal to the number of points.
Internal idProtectionPoint
ReigniteWhen Reignite time remains, while performing Block, automatically throw Solar Blade. Performing Weapon actions grants 'Reignite' time (up to 10 seconds), and the granted time only decreases while performing Block. -Normal Attack: 0.75 seconds -Special Attack: 3 seconds -Perfect guard: 5 seconds
Related terms
Internal idWeaponAction_SolisMissio
ReserveA portion of MP is reserved while certain effects are active, making that MP unavailable for use.
Related terms
Internal idReservedMP
Residual LightningEmpowers Special Attack: Cloud Slash. -Every 5 stacks raises its base power. (200% / 220% / 250% / 300% of Lightning Damage) -Each stack increases damage by an additional 5%.
Internal idResidualLightning
Restore HPYou might be able to restore your HP.
Related terms
Internal idNode_Event_HP
Rising DreadSpecial Attack: Cleave damage increases by 30% and its range increases by 200%.(Max 10 stacks) Consumes all stacks when using Special Attack: Cleave.
Internal idBuff_RisingDread
RootsYou sense a lot of mystical energies.
Internal idNode_Event_Miracle
SapphireYou might be able to acquire some Sapphires.
Internal idNode_Event_Sapphire
ShockReduces the target’s DEF by 20.
Internal idDebuff_Shock
Snowstorm CloudDeals 110% damage of the higher attribute between Lightning Damage and Cold Damage + 15% damage of the lower attribute. Considered as dual attribute damage of Lightning + Ice.
Internal idSnowCloud
Solar BladeFires a Solar Blade. (Damage: X% of Elemental)
Internal idFlameSword
Special Attack: Amethyst ConjurationConsumes 24 MP to summon an 'Amethyst' companion that deals Void damage. Amethyst consumes 5 HP with each attack. (HP: 80, Damage: All Elements Average 120%)
Related terms
Internal idWeaponAction_AmethystConjuration
Special Attack: Ammo CompressionConsumes 10 MP to combine all bullets in the current magazine into one. (Adds 25% bonus damage per condensed bullet)
Related terms
Internal idWeaponAction_AmmoCompression
Special Attack: BarrageRapidly spin the barrel to fire in quick succession. Consumes 1 MP each time.
Related terms
Internal idWeaponAction_Barrage
Special Attack: BloodlettingThe sword blade extends for 8 seconds, allowing continuous Normal Attack. (MP Cost: 25) Reduces Max HP to Hp. The excess at the moment of activation is converted into damage increases. -Excess Max HP: +Damage% Normal Attack Damage per X points -Excess current HP: +Stack% Universal Damage Boost per point -Damage Taken Reduction Reduction% -The converted current HP returns when it ends
Special Attack: Cloud SlashConsume all Residual Lightning to unleash a wide slash forward. (MP Cost: 5)
Internal idWeaponAction_CloudSlash
Special Attack: ExplosionDetonate all Sticky Bomb, dealing Physical damage to the target. -Damage: 10 + Physical Damage 120% -Damage +1% per 2 Defense
Internal idWeaponAction_C4BombExplosion
Special Attack: Ice SlidingMove in the specified direction. Grants brief invincibility. Deals Cold Damage 50% damage to enemies touched. (Consumes MP: 5)
Related terms
Internal idWeaponAction_DeflectingIce
Special Attack: IssenIncreases Lightning Damage by 50% per maximum Electrocution stack
Internal idWeaponAction_Issen
Special Attack: Leaf ExplosionSpend 30 Leaf to cause an explosion. (Damage: Physical Damage Damage)
Related terms
Internal idWeaponAction_MoneyWhirlwind
Special Attack: LiberationConsume all current MP and emit projectiles corresponding to that amount. -Number of Projectiles: 1 per 8 MP spent -Damage: 100% of the highest attribute -For every 50 MP used in the skill, inflict an additional 5% damage
Related terms
Internal idWeaponAction_FuryMP
Special Attack: Lightning SpearConsume 4 Storm Cloud to fire a spear forward. (Damage: 165% of Lightning Damage)
Internal idWeaponAction_LightningSpear
Special Attack: Planetary ZoneSummon green planets that fire physical bullets in front for 5 seconds, equal to the number of planets you have. -Damage: Planet Combo's Artifact Level * 5
Related terms
Internal idWeaponAction_PlanetaryZone
Special Attack: ReassembleThe sword blade extends for 8 seconds, allowing continuous Normal Attack. (MP Cost: 25)
Related terms
Internal idWeaponAction_Greatsword_Reassemble
Special Attack: ReassembleThe sword blade extends for 8 seconds, allowing continuous Normal Attack. (MP Cost: 25)
Related terms
Internal idWeaponAction_Greatsword_Reassemble_Nodes
Special Attack: Shield BashConsume 10 MP to increase damage by 1% for every 2 Defense. Block remains active even while attacking.
Related terms
Internal idWeaponAction_ShieldBash
Special Attack: Shield ThrowIncreases the number of throwing shields by 1 for every 20% of extra Normal Attack Damage.
Internal idWeaponAction_ShieldThrow
Special Attack: Solar Spear ForgingConsume 3 Solar Blade to deal Fire Damage Damage damage.
Internal idWeaponAction_FlameSpear
Special Attack: Swift SlashNo longer consumes MP and Weapon Attack damage is reduced by 30%.
Related terms
Internal idWeaponAction_SheathAttackFast
Special Attack: Throw DaggerFire 5 daggers forward. (Damage: 100% of Fire Damage) Apply Burn to targets hit.
Related terms
Internal idWeaponAction_ThrowDagger
Special Attack: Wound ExplosionRemove all debuffs I applied to enemies within 8 tiles and deal Chaos damage -Damage: Removed debuff stacks * 120 -MP Cost: 2
Related terms
Internal idWeaponAction_Greatsword_WoundExplosion
Storm CloudDetects enemies within 5 tiles every 2 seconds, consuming 1 charge of Storm Cloud to strike enemies with a lightning bolt that deals 100% lightning damage.
StunPrevents the target from acting for 1 second.
Related terms
Internal idDebuff_Stun
Super ArmorTargets with Super Armor activated resist all staggering effects and take only 50% damage.
Related terms
Internal idSuperArmor
TackleMove in the specified direction. Grants a short invincibility period. (MP Cost: 5)
Related terms
Internal idWeaponAction_Deflecting
Throw Cloud BottleThrow all of your Cloud Bottle(s). (Damage: Damage of Lightning Damage)
Related terms
Internal idWeaponAction_ThrowCloudBottle
Unknown CombatYou can sense trouble, but the enemies are unknown.
Internal idNode_Threat_UnknownBattle
VoidA special attribute that does not belong to any element.
Internal idElemental_Normal
Wandering MerchantThe merchant is staying here for a while.
Internal idNode_Event_Merchant
Weapon AttackRefers to Normal Attack, Dash attack, Special Attack performed using a weapon.
Internal idWeaponAction_DirectAttack
WoundDeals Damage Chaos Damage every 1 second for Duration seconds. (Max Stack stacks)
Related terms
Internal idDebuff_Wound
Damage types (95)

The ids the game uses to attribute damage, grouped by source.

Ability (13)
Blazing FieldBurnCorrosionDamage ReflectionElectrocutionExtra Talent DamageFreezeFrostbitePlasmaPoisonSolar BladeStorm CloudWound
Charm (55)
Ahmad’s Spirit PowderAhmad’s Spirit PowderAshen PlanetBlasting Assistant ArmbandBlasting Foreman ArmbandBlizzard HammerBlue PlanetCompanion TokenDark PlanetDroplet of PlitviceDual Polar Flame BladeDuelist's EpauletteElectro ChakramEternal WinterExplosion Proof VestFlame Herb RootFrostium RingFrozen BowGolden HandbellGreen GiGuillotine of Bitter ColdHeita’s Spirit PowderHiring Crest “Collin”Ice VineKunaiLightning-Struck BranchMagma BeadMeteorite PauldronsMini BallistaMining Supervisor ArmbandMulticolored Candy Glass JarOhia LehuaPallas’s CardsPhoenix WingRed MistRed PlanetRed Snake EyesRiposte Blade FragmentRock ElephantScabbard of ExorcismSheet Music 'The Typhoon'Shimmering EyeSky Blue PlanetSnow Mountain Long-eared BatTero’s Spirit PowderThorn BushThunder's EarringToxic Spore PouchTrainee Duelist's EpauletteTuning ForkVoluspaWater SpiritWhite EggshellWhite PlanetYellow Planet
Magic (14)
Fire ArrowFire BoltFire CircusFrost DaggerIce BoltJudgment of ThunderLightning BoltLightning BoomerangMeteor ShowerRain of ArrowsRock BunnySpirit Rabbit WarriorThunder ArmorTornado
Weapon (13)
Additional Weapon Damage (Fire)Additional Weapon Damage (Ice)Additional Weapon Damage (Lightning)Attack ReflectionDash attackEcho of the GlacierFrost Relic: SkaðiMagic BladeNormal AttackRing of FireSpecial AttackSpecial Attack: Amethyst SummonSpike Club (Spike)