All 102 official Sephiria patch notes and announcements, newest first. Latest: 1.0.30 Update, Aug 20, 2026.
Synced from the developer's Steam feed at build time, back to the first early access post on Jun 10, 2024. Older entries are collapsed; click one to read its full notes.
▸1.0.30 UpdateAug 20, 2026
Hello, this is TEAM HORAY.
🥕 marks changes made based on community feedback. Thank you!
1.0.30
Stages
• Mystic Pot: The pot is now displayed as broken once all of its uses have been consumed.
• Suspicious Hat Merchant: The shop orb is now displayed as broken after the merchant flees.
Bosses
• 🥕 Pentaxis, the Guardian of the Library: Added dedicated BGM.
Artifacts
ImageChanges
Broken Sapphire
• Fixed an issue where its effect was drawn on top of speech bubbles.
Frozen Bow
• 🥕 Arrows now pass through walls.
Weapons
ImageChanges
Flourish Staff
• 🥕 Holding down the attack button while a Special Attack is being cast now continues your attack immediately once the Special Attack ends.
Bug Fixes
• Fixed an issue where some characters were displayed as boxes in Simplified Chinese.
• 🥕 Tablet Imprinting: Fixed an issue where the Tablet disappeared without imprinting its effect when the activation conditions were not met.
• Fixed an issue where Tablets that cannot be discarded could be used in the Tablet Combiner.
• Improved an issue where the game would close in certain situations when playing on Steam Deck.
• 🥕 Fixed an issue where keywords were not displayed in the chat log.
• 🥕 Fixed an issue where Dash did not work while using a gamepad if the auto-aim target overlapped with your character.
• 🥕 Fixed an issue where certain Solar Blade animations were not affected by the transparency option.
• Fixed an issue where Tablets were not obtained when changing costumes while the inventory was full.
Multiplayer
• 🥕 When creating a lobby, the name is now limited to 64 characters.
Other
• 🥕 3 new languages (Traditional Chinese, Italian, Turkish) have been added.
• 🥕 Improved the wording of some text.
If you have any bugs to report or suggestions to make, please let us know through our Discord channel.
If you run into a bug or a crash, it helps us a great deal if you send us a report by email using the path below.
Thank you.
Log file path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log is the log for the current session. Player-prev.log is the log for the previous session. [email protected]
▸1.0.28 hotfixAug 14, 2026
1.0.29
- Fixed a bug where progress would occasionally freeze after a game over in Chapter 6 multiplayer environments
1.0.28
- Fixed a bug where the UI for some story objects appeared corrupted during Chapter 4.
- Fixed a bug where keywords from a previously viewed weapon were displayed when opening a weapon tooltip.
- Fixed a bug where the Hard Mode difficulty level could not be changed properly using a gamepad.
- Fixed a bug where the time change function was not reset properly.
▸1.0.26 UpdateAug 13, 2026
Hello, this is TEAM HORAY.
🥕 marks changes made based on community feedback. Thank you!
1.0.27
• Fixed a bug where preset buttons could not be selected at certain resolutions.
1.0.26
Combat Rule Changes
• The Dagger's Dash Attack can now be chained into Special Attack: Parry and Special Attack: Fury.
• 🥕 In multiplayer, HP gained above your maximum HP through another player's revive (temporary HP) will no longer disappear when you heal. However, all temporary HP is now lost whenever your maximum HP changes.
Bosses
Chapter 6 Final Boss
• 🥕 Fixed an issue where the boss remained invincible if it was stunned while teleporting.
• 🥕 Fixed an issue where the boss did not move while stunned at the start of certain patterns.
• 🥕 Fixed an issue where the Give Up button could not be used after the battle until the next expedition.
Enemies
• 🥕 The Mole Mechanic will no longer heal other Mechanics.
Items
• 🥕 Tablets will no longer appear in the Subspace Shop's unlock list if you have not made a Destiny Inscription.
Artifacts
ImageChanges
Green Sawblade
• 🥕 Fixed an issue where the buff was applied only once even when 30 or more MP was consumed at once.
Weapons
ImageChanges
Superconductor
• Fixed an issue in multiplayer where no notification was displayed when the special attack could not be used due to insufficient Storm Clouds.
Black Iron Halberd
• 🥕 Fixed an issue where the Tier 2 upgrade effect was not applied.
Lightning Flash
• Special Attack: Issen now grants invincibility while sheathing.
Hard Mode
• 🥕 Tension: Fixed a bug where the effect was not applied in some boss fights.
• 🥕 Festival of Blood: Fixed a bug where the effect also triggered on targets that had already been defeated in some boss fights.
UI
• 🥕 Ancient Records: Fixed some sentences being cut off, and added a button to close the window.
• 🥕 A quest guide message is now displayed when you cannot depart on an adventure in Chapter 5.
• 🥕 Preset slots have been expanded from 7 to 15, and a slot lock function has been added.
Reset Slot has been changed to Delete Slot, and deleted setups cannot be recovered.• 🥕 Eternal grade items in shop lists are now displayed with a background exclusive to that grade. • Fixed an issue where certain text was not displayed properly in the title screen option settings.
Bug Fixes
• 🥕 Fixed a bug where Tablet effects did not work in certain language settings.
• 🥕 Fixed an issue where, if Steam was not recognized properly, there was a low chance of being unable to enter the next stage.
• Fixed an issue where an error occurred if the target disappeared while the Storm Cloud effect was firing its shots in multiple volleys.
• Improved some cases where a crash occurred while using weapons.
• 🥕 Fixed a bug where the Hat Merchant occasionally sold duplicate items after rejoining the game.
• 🥕 Fixed an issue where Dice Conversion could be used infinitely in certain situations.
• 🥕 Fixed an issue where Tablet Inscription and Dice Conversion appeared as battle zone rewards even when they had not been unlocked.
• Improved some cases where a crash occurred while using artifacts.
• 🥕 Fixed an issue where another NPC's Destiny Quest could not progress while a certain Destiny Quest was available to start.
• Fixed an issue where normal progression was impossible after rejoining the game following the defeat of the Chapter 6 final boss.
• Fixed an issue in multiplayer during Chapter 5 where, under certain conditions, players were kicked out of the host's lobby on game over.
• 🥕 Fixed an issue where it was possible to walk off the cliff in some battle areas of the Wasteland.
• 🥕 Fixed a bug where the Stage 6 effects of the Glacier, Ember, and Magitech combos did not work properly.
• Fixed an issue where magic casting mode was not canceled while the Steam overlay was open.
Multiplayer
• 🥕 Added the ability to view other players' screens after you die.
Control guides are displayed on screen while spectating is available.
Other
Gamepad
• 🥕 Improved usability when casting magic with a gamepad.
• A gamepad skill UI is now displayed on screen. • More quick cast keys can now be added in the Options - Gamepad menu. • The RT key has been changed to the default key for Quick Cast 1.• 🥕 Fixed an issue where the button icon disappeared when assigning a trigger button while changing key bindings with a DualSense controller. • 🥕 Fixed a bug where stick tilt could be assigned as a control key in the key settings. • 🥕 DualShock: Added touchpad button images.
If you have any bugs to report or suggestions to make, please let us know through our Discord channel.
If you run into a bug or a crash, it helps us a great deal if you send us a report by email using the path below.
Thank you.
Log file path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log is the log for the current session. Player-prev.log is the log for the previous session. [email protected]
▸1.0.24 UpdateAug 7, 2026
1.0.24
- Added appearance variants to 7 costumes
- Potions are now dropped separately instead of being stacked together when dropping multiple potions on the ground
- Fixed a bug where the special attack of Mischievous Prank could not be used when MP was 40 or lower
- The mouse cursor can now be moved outside the game window while navigating the UI
- Fixed a bug where holding down the attack key before a cutscene played would cause attacks to continue during the cutscene
- Added Steam Profile Rich Presence support
- Fixed a bug where players with mismatched chapter progress could be invited under certain conditions
- Fixed a bug where clearing the game after entering another player's Chapter 6 multiplayer lobby while progressing through Chapter 5 would prevent further progression
- Fixed a bug where the unlock status of some items was not properly reflected in the Preset Settings UI
- NPC Collin: Dialogue is now disabled after becoming a companion
- Fixed a bug where backup saves could occasionally fail to load properly when save data was corrupted
- Fixed a bug where the game could freeze when forcibly moving a player while they were talking to an NPC in multiplayer
- Fixed a bug where the effect of Absolute Ring was not visible in multiplayer
- Fixed a bug where the Halberd's attack range was not visible in multiplayer
- Added an option to change the Preset Settings key in the Options menu
- Updated the Unity engine version to 6000.3.21f1
- Mitigated some network disconnection issues
- Fixed some minor issues
Known Issues
A bug has been confirmed where the game freezes when entering the Training Grounds. We are currently investigating the cause.(Resolved, 1.0.25)
▸1.0.23 UpdateAug 4, 2026
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
1.0.23
Stages
• Merchants that can engage in combat now return to their original position after leaving it.
• Suspicious Hat Merchant: Adjusted how quickly it starts to flee.
Boss
Qliphoth
• Fixed an issue where projectiles could enter the safe zone in certain situations.
• 🥕 Fixed an issue where the effect object would remain in the next battle if the character died during the Phase 3 cutscene.
Artifacts
ImageChanges
Scabbard of Exorcism
• Improved an issue where the projectile direction was rarely displayed incorrectly in multiplayer.
Golden Needle of the North
• 🥕 Improved an issue that could occasionally freeze the game in certain situations.
Weapons
ImageChanges
Solis Iubar
• Fixed an issue where a different Special Attack was triggered when MP was 150 or higher.
Minigun
• Fixed the MP cost so that it is now applied correctly in decimal units when the cost drops below 1.
UI
• Added missing fonts for Russian.
• Rylie: When a main quest is in progress, main quest dialogue is now shown before potion quest dialogue.
• Improved the wording of some effect text.
• 🥕 Improved the wording of some quest objective text.
• Preset: The window can no longer be closed with Esc for a brief moment right after a preset is applied.
• Improved some UI layouts so that text in longer languages is no longer cut off.
Bug Fixes
• 🥕 Improved some issues where story progression could occasionally become blocked.
• Fixed an error that occurred when using certain weapon effects in multiplayer.
• 🥕 Fixed an issue where the 'Photosensitivity Warning' UI could not be clicked on the title screen during the first (or second) launch of the game.
• Fixed an issue where the carrot in the Fruit Skewer UI was disabled in certain situations.
• 🥕 If the final achievement was not unlocked, the game now attempts to restore it upon entering town.
• 🥕 Adjusted the price of the Ark quest puzzle items to 0.
• Suspicious Hat Merchant: Fixed an issue where the off-screen enemy indicator kept appearing after it became hostile.
• Fixed an issue where some items were displayed incorrectly when dropped on the ground.
• Alchemy Combo: Fixed an issue where the effect did not trigger when a Tablet was obtained into the Side Bag.
• Journal: Fixed an issue where the wrong button was shown in the tutorial guide when using a gamepad.
• 🥕 Fixed an issue where starting items obtained from a Costume or Talent were kept after being placed in the Side Bag and switching to another Costume/Talent.
• Preset: Fixed an issue where the costume reverted to the previous one after changing it, entering a dungeon, and returning to town.
• Fixed an issue where a screen effect (glitch) remained instead of disappearing after ending an exploration and returning to the title screen.
Multiplayer
• Improved some issues where the connection was rarely terminated during combat.
• Improved an issue where the connection was occasionally terminated when selecting a Miracle in multiplayer.
If you have any bug reports or suggestions, please let us know through the Discord channel.
If you encounter bugs or crashes, please report them via email using the path below.
Thank you.
Log file path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸1.0.22 UpdateAug 1, 2026
1.0.22
- Fixed a bug where the Chapter 6 earthquake event would replay after changing areas.
- Added additional NPC dialogue during the Chapter 6 earthquake event.
- Final Boss Phase 1: Slightly reduced the spread of the radial bullet pattern.
- Fixed a bug where Breath of Ice (Sword & Shield)'s "Dash Attack Damage +40%" effect was only increasing damage by 30%.
- Improved an issue where dropping Droplet of Plitvice while using it could rarely cause the game to crash.
- Improved a rare crash that could occur while interacting with the Talent UI in multiplayer.
▸1.0.21 HotfixJul 31, 2026
1.0.21
- Added the ability to view the Credits from the title screen after completing the game.
- Spinning Staff Demon: Fixed a bug where the attack warning would occasionally remain on screen.
- Guillotine of Bitter Cold: Fixed a bug where the UI incorrectly displayed the skill name as "Blizzard Hammer."
- Hard Mode "Blood Festival": Healing effectiveness in multiplayer now scales down based on the number of players. (2 Players: 66%, 3 Players: 50%, 4 Players: 33%)
- Adjusted the final boss. (Phase 1) - Improved the bullet attack pattern so that consecutive casts no longer generate an excessive number of projectiles. - Improved the full-screen attack so that players can continue controlling their character even while the white screen effect is active. - Fixed a bug where certain visual effects would remain after re-entering the fight if the player surrendered before starting the battle. (Phase 2) - Fixed a bug where Hard Mode was incorrectly marked as cleared after a Game Over. - Pillar Summoner Minions: HP reduced by 33%.
- Improved the visibility of certain environmental props.
- Fixed a bug where the Save/Load Preset feature did not function correctly.
- Fixed a bug in ultrawide resolutions where hovering over the "Reroll" button would instead select the Auxiliary Bag icon.
Additional Changes Missing from the 1.0.19 Patch Notes
- Reduced the base Cleave cost of Sword & Shield from 20 to 15.
- Guard frames are now active from the very beginning of Cleave animation.
▸1.0 UpdateJul 31, 2026
Sephiria has officially launched.
Hello! This is TEAM HORAY.
It's been eight years since we released our previous title, Dungreed.
Sephiria began as a project at the end of 2021.
The prototype, January 4, 2022
Over 484 days of Early Access and 58 updates, Sephiria has grown into a far bigger game than it once was.
- 6 chapters
- Six weapon branches with over 200 upgrades
- About 300 Artifacts · about 70 Tablets · over 30 Potions
- Over 20 costumes
- 18 Hard Mode elements
- Support for 12 languages · online co-op for up to 4 players
All of it was built on your feedback. 🥕
You reported bugs with great care,
pointed out mistranslations,
made mods even though mod support didn't exist,
gave us criticism without holding back,
and helped one another in the community.
Thank you to everyone who guided our team to the Sephiria we have today.
A Tribute to Our Early Access Players
As a small token of our gratitude, everyone who purchased Sephiria before the official release will receive a badge shown in multiplayer.
TEAM HORAY will keep monitoring the game and doing our best to fix issues so that Sephiria keeps improving.
If you run into problems or have suggestions, please let us know through our Discord.
----------
1.0.19 Update
🥕 marks changes made from community feedback. Thank you!
1.0.19
Content Additions
• 3 new Miracles have been added.
• 19 new Artifacts have been added.
• 7 new Tablets have been added.
• 1 new Combo has been added.
• 12 new Potions have been added.
• 1 new random object where you can purchase items has been added.
• 1 new Costume has been added.
New Chapter
• Chapter 6 has been added.
• New cutscenes and quests for Chapter 6 have been added. • 2 new bosses and 1 new mini boss have been added. • 3 new BGM tracks for the chapter have been added. • 3 new achievements have been added. Mid-run save data from the Early Access version cannot be continued in the official version; the run will end and you will return to town.
Ending Added
• A game ending has been added.
You can now see the full ending, including its cutscene and the credits.
New Weapon Upgrades
• 1 new upgrade has been added to the Great Sword.
• 4 new upgrades have been added to the Dagger.
• 4 new upgrades have been added to the Crossbow.
• 4 new upgrades have been added to the Staff.
🥕 Tutorial Section Added
• A 'Tutorial' section has been added to Lore, where you can review tutorials you've already seen.
Side Bag
• A Side Bag feature for storing spare items has been added.
Items in the Side Bag are inactive. The Side Bag can be unlocked through a Destiny Inscription.
Fruit Skewer
• A Destiny Inscription quest for the Fruit Skewer has been added.
It can be unlocked through a Destiny Inscription after starting the game.
Mystic Pot
• The Mystic Pot now works differently.
It now converts 1 Artifact into a different Artifact of the same rarity, or 2 Artifacts into one of a higher rarity.
Combat Rules
• Travelers in the dungeon now grow stronger as stage progress advances.
• When you turn a Wanderer hostile, the message 'All Wanderers in this area are now hostile to you.' is displayed.
Boss
• Askard:
• Bullets from the floor tentacles can now be guarded from every direction. • Fixed an issue where the slam pattern showed no warning indicator in certain situations. • Fixed an issue where the Laser attack warning was not displayed in certain situations.• Spinning Staff Demon: Base patterns have been eased, and the previous patterns now apply in Hard Mode. • Qliphoth: Hitboxes for some patterns have been eased, and the number of projectiles has been reduced.
Artifacts
ImageChanges
Frozen Egg
• Follower damage Artifact effects now apply to it.
White Planet
• Fixed an issue where its image was not displayed correctly in certain situations.
Devotion Insignia
• Fixed an issue where its effect text was garbled in some languages.
Eternal Winter
• Effect changed.
• Before - Physical Damage coefficient: 72/130/230 • After - Physical Damage coefficient: 40/75/125 (now based on 50% of Cold Damage)
Tablets
ImageChanges
Nurture
• Rarity changed. (Advanced → Common)
Competition
• Bonus values changed. (Downward +2 → +3)
Wave
• Bonus values changed. (Upper-right diagonal +2 → +3)
Trick
• Rarity changed. (Advanced → Common)
Preparation
• Bonus values changed. (Lower-right diagonal +1 → +2)
Daydream
• Effect changed.
• Before - +1 in each of the 4 diagonal directions, +1 in each of the 4 cells beyond them • After - +2 in each of the 4 diagonal directions
Weapons
ImageChanges
Glacial Blade
• Weapon effect changed.
• Before - Artifact Scabbard of Exorcism charges 50% faster. • After - Artifact Scabbard of Exorcism's projectile becomes smaller, but it charges 50% faster. This effect is multiplicative with Frost Relic charge speed.
Incendium
• Weapon effect changed.
• Before - Fire Damage increases by 5. • After - Weapon Attack damage is reduced by 15%, but it is now based on Fire Damage.
Solis Missio
• 'Reignite' throws Solar Blades faster. (once per 0.2s → once per 0.12s)
Flame Eater: Haetae
• Base Attack Speed increased.
Hypersensitivity
• Weapon effect changed.
• Before - Special Attack Damage increases by 20%. Special Attack: Whirlwind charges 50% faster. • After - Special Attack: Whirlwind deals 20% more damage and charges 50% faster.
Lightning Greatsword "S3G"
• Weapon effect changed.
• Before - On Weapon Attack, inflicts Electrocution on the target. Electrocution extra damage increases by 20%. • After - On Weapon Attack, inflicts Electrocution on the target. Electrocution extra damage increases by 33%.
Greatsword of Exorcism
• Fixed an issue where some stats were applied incorrectly.
Mischievous Prank
• Weapon effect changed.
• Before - On Weapon Attack, Critical Chance decreases by 20%, but Weapon Damage increases by 25%. • After - Special Attack changes to Special Attack: Leaf Explosion. Normal Attack Damage is added to Special Attack damage.
Red Snake Crush
• Weapon effect changed.
• Before - Artifact Red Snake Eyes deals 20% more damage, and its cooldown is reduced on Normal Attack. • After - Artifact Red Snake Eyes deals 33% more damage, and its cooldown is reduced by 2.5 seconds on Normal Attack.
Solis Cineris
• Weapon effect changed.
• Before - On Weapon Attack, Solar Blade triggers 2 additional times. Solar Blade's Critical Damage increases by 33%. • After - On Weapon Attack, Solar Blade triggers 2 additional times. Solar Blade's Critical Damage increases by 36%.
Colossal Crossbow: Rapid Freeze Crystal
• Weapon effect changed.
• Before - Arrows are not consumed while Frost Veil is active. • After - Frost Relic damage increases by 20%.
Lightning Dagger
• Weapon effect changed.
• Before - On Weapon Attack, deals extra damage equal to 20% of Lightning Damage. • After - On Weapon Attack, deals extra damage equal to 25% of Lightning Damage.
Adonis
• Weapon effect changed.
• Before - Critical Damage dealt by Weapon Attack increases by 30%. • After - Critical Damage dealt by Weapon Attack is amplified by 30%. An increase adds the value directly, while amplification raises the value you've already accumulated by that percentage. If Physical Damage is 10, 'Physical Damage +5' makes it 15, while 'Physical Damage amplified by 30%' makes it 13. When you have multiple amplification effects, they are not multiplied together; they are summed and applied at once.
Academy Enchanted Sword
• Weapon effect changed.
• Before - Special Attack: Parry costs 0 MP, and a successful Special Attack: Parry restores 22% MP. • After - Special Attack: Parry costs 0 MP, and a successful Special Attack: Parry restores 30% MP.
Loving Gaze
• Weapon effect changed.
• Before - Special Attack: Whirlwind's Critical Chance increases by 50%, and its cast speed is 50% faster. • After - Special Attack: Whirlwind's Critical Chance increases by 100%, and Special Attack Speed is 50% faster.
Harsh Trial
• Weapon effect changed.
• Before - You can no longer use Special Attack: Parry, but Weapon Attack has a 20% chance to grant Trance. (Trance can be stacked up to 2 times) • After - You can no longer use Special Attack: Parry, but Weapon Attack has a 30% chance to grant Trance. (Trance can be stacked up to 4 times)
Famed Sword 'Muramasa'
• Fixed an issue where you could still attack after dying in multiplayer.
Heidi
• Weapon effect changed.
• Before - When consuming Dash Count, gain 'Overheat' stacks. (1 by default, gain 2 when using Sheath, up to 6 times) Consumes stacks when using Normal Attack. • After - When consuming Dash Count, gain 'Overheat' stacks. (1 by default, gain 3 when using Sheath, up to 9 times) Consumes stacks when using Normal Attack.
Lightning Flash
• Fixed an issue where Special Attack: Issen compared elements incorrectly.
Library Spectral Sealing Society Mark II
• Weapon effect changed.
• Before - The spirit's Dash attack cooldown changes to 1 second. Sheath invincibility duration increases by 50%, and on a successful block the spirit performs Dash attacks equal to your Dash Count. • After - The spirit's Dash attack cooldown changes to 1 second, decreasing by 10% per point of Dash Count. Sheath invincibility duration increases by 50%, and on a successful block the spirit performs Dash attacks equal to your Dash Count.
Costumes
ImageChanges
Orange Rabbit
• Effect changed.
• Before - Max HP +10, Max MP -15 • After - Debuff Damage +14%, Defense -8
White Rabbit
• Effect changed.
• Before - Normal Attack Damage +8%, Special Attack Damage -5% • After - Special Attack Damage +12%, Max MP +8, Evasion -15
Red-Clothed Cat
• Effect changed.
• Before - +5 to each elemental damage, -5 to opposing elemental damage • After - Each elemental damage amplified +15%, Physical Damage amplified -20%
Frog
• Effect changed.
• Before - +5 to each elemental damage, -5 to opposing elemental damage • After - Each elemental damage amplified +15%, Physical Damage amplified -20%
Wizard Bunny
• Effect changed.
• Before - +5 to each elemental damage, -5 to opposing elemental damage • After - Each elemental damage amplified +15%, Physical Damage amplified -20%
Skeleton
• Effect changed.
• Before - Revive +2, Healing Curse 50% • After - Damage dealt amplified by 20%
Hard Mode
• Protective Armor's maximum level has been extended.
• Before - Up to level 2 (Defense up to +4) • After - Up to level 3 (Defense up to +6)• Ferocious Claws and Tenacious Body maximum levels have been extended.
• Before - Up to level 5 (Damage +40% / HP +55%) • After - Up to level 7 (Damage +56% / HP +75%), with the final level costing 2 points• 6 new Hard Mode elements have been added, and Hard Mode now extends up to level 60.
Festival of Blood — Enemies restore HP when they hit a player. (Mini bosses and bosses restore more) False Vanguard — Mini bosses become even stronger. Deterioration — Level Up Restoration values are reduced. (4 levels: -10/25/40/60%) Tension — You cannot use potions during boss fights. Heavy Heart — You start each run with a 'Heavy Heart' Artifact that has no effect and cannot be discarded. Proliferation — More Normal Enemies appear. (2 levels: +10/25%)
UI
• You can now rotate Tablets with a middle mouse click.
• The 'Special Attack Cost Reduction' stat has been renamed to 'Special Attack MP Cost Reduction'.
• Fixed an issue where keyword descriptions in Artifact tooltips were cut off vertically in certain situations.
• Adjusted the area where items can be dropped in the Inventory.
• Markers are now displayed so you can check locations in certain quests.
• Improved font size, line spacing, and controller glyph display in some UI.
Preset Slot Fixes
• Applying the clipboard to a Preset now takes effect immediately.
• 🥕 Preset slots have been expanded from 5 to 7.
• 🥕 Added a button to immediately apply an edited Preset when saving in Preset edit mode.
Options
• An option to increase font size has been added. (Enabled by default on Steam Deck)
Bug Fixes
• 🥕 Fixed an issue where you could get stuck in a certain area of the Library.
• 🥕 Fixed an issue where presets could not be loaded correctly in certain situations.
• 🥕 Huge Skeleton Warrior: Fixed an issue where attack intervals differed between individual enemies.
• Spinning Staff Demon: Fixed an issue where it stayed in the air after jumping in certain situations.
• Default Sword and Shield: Fixed an issue where stagger was applied incorrectly when guarding a Normal Attack in certain situations.
• Fixed an issue where the 'Home Repairs' quest completed automatically in certain situations even when its conditions were not met.
• Fixed an issue where entries on the game over screen were listed in the wrong order in certain situations.
Chapter 5
• Fixed an issue where the Tree portal would not open in certain Chapter 5 situations unless you rescued the heroes.
• Fixed an issue where the quest list was not displayed after dying and restarting in Chapter 5.
Chapter 4
• Fixed an issue where Chapter 4 could fail to progress in certain situations.
Multiplayer
• Fixed an issue where the game over screen appeared when leaving the lobby screen in certain situations.
• Players who have been kicked can no longer rejoin the same game.
• Clients now leave the lobby as well when the host's game ends.
• Slightly optimized multiplayer load during runs.
• Mitigated an issue where the game could close when selecting an item reward in certain situations.
• Fixed an issue where the Steam lobby disappeared when exploring separately in Chapter 3.
• Mitigated an issue where progress could stall while moving between locations in certain situations.
Misc
• 5 new languages (Thai, German, French, Polish, Swedish) have been added.
We are still refining translation quality — please report anything that reads awkwardly and we'll address it.• A photosensitive seizure warning is now shown when the game starts.
If you encounter a bug or have a suggestion, please let us know through our Discord channel.
If you run into a bug or crash, reporting it by email with the log from the path below is a great help.
Thank you.
Log file path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸Launch Time DetailsJul 29, 2026
Hello! This is TEAM HORAY.
Thank you to everyone who has been looking forward to Sephiria's full release.
Sephiria is leaving Early Access and moving into its full 1.0 launch on July 31st, 2026.
The launch times for each region are as follows:
- Asia: July 31st, 16:00 (KST/JST), 15:00 (CST)
- Europe: July 31st, 09:00 (CEST), 08:00 (BST)
- Americas: July 31st, 03:00 (EDT), 00:00 (PDT)
Sephiria will also have a big launch discount to celebrate the release.
Please note in advance that once the discount ends and Steam's price-change cooldown (1 month) has passed, the price will be increased.
Thank you!
▸0.12.4 UpdateJul 16, 2026
- Fixed a bug where the Wishing Fountain would fail to grant items when the OS language was set to Turkish.
- Fixed a bug where certain character dialogue in Chapter 4 was not displayed correctly.
- Partially improved an issue where the game would occasionally fail to restart properly after an expedition ended.
▸We have a full release date for Sephiria!Jul 8, 2026
Hello! This is TEAM HORAY.
We’re so happy to announce that Sephiria is leaving Early Access and getting a full launch on 31st July! We have a new trailer to celebrate:
If you’ve been an Early Access player, the game will automatically update into 1.0 for you at launch. Thank you so much for all your feedback and the Overwhelmingly Positive rating so far!
So what can you expect from the full launch version on the 31st July?
- The sixth (and final) chapter of Sephiria will be playable
- The final boss
- More weapon upgrades and miracles
- More items to mix and match in your inventory
- Additional hard modes and rewards
We’re so thankful for your support so far and we hope to see you around on the 31st July 🐰
TEAM HORAY
Looking for more players to join your run? Come join our Discord!
▸0.12.3 UpdateJul 1, 2026
Hello! This is TEAM HORAY.
It's been a while since our last update. Our team is currently continuing the final stretch of development for Early Access. We plan to share details about the schedule separately through an announcement soon. As always, thank you for your interest and support!
Rather than new content, today's patch focuses on interface improvements that had been lower on our priority list until now.
Changes
- You can now select smooth fonts for each language.
- Smooth fonts are slightly less consistent with the game's overall style than the existing pixel fonts, but they make the game easier to play on low-resolution devices.
- Smooth fonts are selected by default when running the game on Steam Deck.
- Improved UI readability at HD (1280x720) resolution.
- Fixed a bug where the 'start' button was included among the remappable keys when remapping gamepad inputs on Steam Deck.
- Improved the weapon tooltip UI—categories are now divided into separate tabs.
- Improved various text translations.
- Allied units in an 'alliance' relationship now display a heart marker during combat for friend-or-foe identification.
- Made several improvements to controller UI usability and bugs.
- When using a controller, the border of the currently selected UI element now blinks.
- Fixed a bug where the +/- actions in the fruit skewer UI behaved incorrectly with a controller.
- Fixed a bug where a blinking indicator remained in the center of the screen after closing the multiplayer UI while using a controller.
You can now check your 'current fruit skewer' in the stats UI.
Improved an issue where the game would instantly crash from a black screen when launched in environments with limited DirectX 12 support.
Improved an issue where the game would fail to run properly when some corrupted language files failed to load.
Fixed a bug where enemies with super armor would not take fall damage when falling into a pit.
Fixed an issue where some floors would occasionally fail to load properly.
Fixed a bug where overwriting the current preset configuration did not work correctly.
Notice Regarding Multiplayer Bugs
Please be aware in advance that, compared to previous versions, various bugs may occur when connecting to or disconnecting from multiplayer. This is due to the 'reconnect' feature—alongside new content, we're developing a feature that lets players who disconnected mid-game reconnect if their existing session is still alive. The basic functionality is now implemented, but since much of the game's network code has changed, we're conducting QA testing with our partners. As a result, please note that various bugs may occur during the multiplayer connection/disconnection process.
Thank you.
▸0.12.0 UpdateMay 13, 2026
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.12.0
Content Additions
Official Release of the Open Beta
• The 0.901.3 open beta version has been updated to the official version.
For more details, please refer to the 0.901.0 beta update.
Boss
• Haz, the Mind-Eater Root: Added dedicated BGM.
Artifacts
ImageChanges
Electro Chakram
• Fixed an issue where debuffs were applied to dead enemies.
Shield Earrings
• Adjusted Max HP values. (6/12/18/24 → 5/10/15/20)
Shieldmate
• Corrected effect values.
• Attack Speed - 20/20/20/10/10/5/5 → - 20/20/20/10/5/5/0 • Weapon Damage + 2/4/6/8/10/12/15 → + 2/4/6/9/12/15/20
Rainbow Feather
• Changed Attack Speed option.
• Before - Attack Speed + 3/6/10% • After - Special Attack Damage + 10/16/22%
Rylie’s Pocket Watch
• Added effect that reduces Grimoire MP Cost.
Glowing Hourglass
• Changed max level and effect values. (30/60/100/140% → 60/100/140%)
Spiny Shell
• Adjusted Defense values. (2/5/10 → 1/2/3)
Frozen Bow
• Adjusted base damage (10→12) and max level damage coefficient (100→120%).
Shimmering Eyes
• Adjusted the increase in stack amount on critical hits. (7→6.6%)
Sheet Music 'Galaxy'
• Adjusted the speed at which the planet's attack cycle quickens per Weapon Attack. (100→95%)
Eternal Winter
• Slightly adjusted Physical Damage coefficient and displayed the damage amount.
Academy Fountain Pen
• Modified effect values and text.
• Before - Evasion 1.5 for Grimoire Damage increase • After - Evasion increases Grimoire Damage per 5/4/3/2/1
Snow Mountain Long-eared Bat
• Fixed an issue where attacks would be continuously attempted in certain situations.
• Adjusted Cold Damage values. (50→45%)
Red Planet Observation Log
• Revised the item effect text to align with existing rules.
Weapons
ImageChanges
Greatsword of Exorcism
• Changed charging speed of Scabbard of Exorcism. (50→80%)
Mysterious Twig
• Fixed an issue where entering Mole Stronghold with the weapon equipped would prevent Anvil from appearing in that stage.
UI
• Improved to show the reduced cooldown speed from Grimoire Haste under Grimoire.
• Improved the UI of Preset Settings.
• Changed to ensure Preset Settings does not modify when other elements are adjusted. • Enabled the copy button of Preset Settings to be used during adventures.
Bug Fixes
• 🥕 Fixed an issue where certain effect texts were not displaying correctly.
• Partially improved an issue where crashes could occur during location transitions.
• 🥕 Fixed an issue where ping icons were not visible in certain locations during multiplayer.
• 🥕 Corrected an issue where the mouse guide in weapon tooltip guide was not displayed correctly.
• Modified so that Tablet related rewards do not appear on the Woodlands village bulletin when entering chapter 4 without unlocking Tablet.
• Fixed an issue where Erma, the Mad Scientist's speech bubble was incorrectly displayed in certain situations.
• 🥕 Fixed an issue where collision boundaries or debuffs would remain when a boss was killed or disappeared.
• Fixed an issue allowing location transitions even with certain UI panels open.
Multiplayer
• Corrected an issue where chosen miracles were not visible in other players' stats panels.
• Fixed an issue where Steam lobby member list was not displayed properly when a client left the lobby.
• Fixed an issue where players could be forced into a mini-boss fight while transitioning to another location in certain situations.
If you encounter any bugs or have suggestions, please let us know through the Discord channel.
In case of bugs or crashes, reporting via the email path below is greatly appreciated.
Thank you.
Log File Path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.901.0 Beta UpdateApr 30, 2026
Hello, this is Team Horay.
We would like to announce that the 0.901.0 update has been released as a public beta.
This update focuses more on improving the stability of the game’s internal code rather than adding new content. The main change is a major engine upgrade from Unity 2022 to Unity 6, along with optimizations to key systems such as network communication so that they work properly in the updated environment.
An engine upgrade may not bring many immediately noticeable changes, and it may be somewhat unstable at first. However, it is a necessary step for long-term post-launch support and improved development efficiency. Before applying this update to the main version, we will carefully address issues found during beta testing and work toward a stable official release.
Notes
Due to the engine upgrade, issues such as graphical glitches or network desyncs may occur more frequently than in the previous version. If you encounter any related issues, reporting them through our community would be a great help in resolving bugs.
As a precaution, please back up your existing save data before participating in the beta.
Backup location: Documents/Saved Games/Sephiria
How to Join the Beta
- Right-click Sephiria in your Steam Library → Properties
- Betas
- Select 'Unity-6' → Save
- Launch Sephiria (Client version will display as 0.901.0)
0.901.3
- Fixed a bug where “Fiaola's Judgement Staff” and “Flame Eater: Haetae” don't recognize the “Plasma” debuff
- Fixed a bug where casting additional spells via “Jolow's Watering Can” did not trigger the effect of “Adamah’s Oath”
0.901.2
- Fiexd minor network issue
0.901.1
- Fixed some minor isuees
0.901.0
🥕 denotes improvements made based on community feedback. Thank you!
Content Additions
Preset Feature Added
• A new feature to instantly switch to specified elements has been added.
This feature becomes available when you unlock Talent, Wishing Fountain, and Fruit Skewer.
• One new costume has been added.
• Five Bond Artifact have been added.
• A new feature to equip random weapons has been added.
This feature becomes available when you have unlocked all current weapons.
Artifacts
ImageChanges
Hand Mirror
• 🥕 Fixed an issue where the shield acquisition amount was not visible in certain languages in the effect text.
Devotion Insignia
• 🥕 The effect text has been clarified.
Weapons
ImageChanges
M-9199
• Fixed an issue where Crown of Humility was being applied as an additive operation instead of a multiplicative one.
Breakplate Blade
• Fixed an issue where the animation did not function properly in certain situations.
Fiaola’s Judgment Staff
• Fixed an issue where transparency was not applied in multiplayer.
Costume
ImageChanges
Red Fox
• The effect text has been changed.
• Current - Healing Amount -50% • Change - Healing Curse: Healing amount received is reduced by 50%
• Fixed an issue where the reduced healing effect was applied when interacting with objects that increase max HP.
Hard Mode
• The health recovery reduction effect of hard mode Decline has been adjusted to apply to all recovery effects.
• The reduction amount of health recovery for hard mode Decline has been changed. (15/30/45 → 5/10/20)
UI
• Added an effect when returning to the village after a game over.
Bug Fixes
• Fixed an issue where texts were not displayed correctly in certain languages.
• Fixed an issue where Apple Juice was not applied to Enhancement Potion Cap.
• 🥕 Fixed an issue where the Tablet Combiner UI did not close properly in certain situations.
• 🥕 Fixed an issue where the screen appeared abnormal in certain areas.
• 🥕 Fixed an issue where the key guide image for tutorial pop-ups did not display correctly when using a controller.
• Fixed an issue where the game could not be played properly upon entering Wasteland under certain conditions.
• Fixed an issue where the controller did not work properly in Comprehensive Training Grounds.
Miscellaneous
• Updated tooltip text to indicate debuff status for debuff effects.
• Pentaxis, the Guardian of the Library: Adjusted judgment to make specific patterns easier to guard.
For bugs or suggestions, please let us know through the Discord channel.
In case of bugs or crashes, sending a report via email using the path below would be greatly helpful.
Thank you.
Log file path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria The Player.log file is the current session log. The Player-prev.log file is the previous session log. [email protected]
▸0.11.7 UpdateApr 16, 2026
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!\
0.11.9
• Fixed an issue where the 'Double Attack' effect was not applied to the Heita’s Spirit Powder, Tero’s Spirit Powder, Ahmad’s Spirit Powder artifacts in certain conditions with Kalim's Form.
• Fixed a bug where the effects of Golden Needle of the North were not applied to Thorn Bush and Judgment of Thunder.
• Fixed a bug where the Companion would die during location transitions.
• Corrected some minor errors.
0.11.8
• We are currently seeing reports of Steam connection failures in some PC environments. We have modified some code to identify related error information when a Steam connection fails. (This does not affect most users)
0.11.7
Content Additions
New Artifacts
• Golden Needle of the North have been added.
Artifacts
ImageChanges
Electro Chakram
• Partially alleviated issues where it was not displayed correctly on the client during multiplayer.
Scabbard of Exorcism
• Adjusted damage and changed from multi-hit detection to single-hit detection.
• Original - [Damage: Ice attribute damage 50/80/120/170/230/300/400%] • Changed - [Damage: 24 + Ice attribute damage 100/150/200/260/320/380/460%]
Shield Bag
• 🥕 Fixed an issue where the effect was stacking in certain situations.
Thunderstorm Tracking Compass
• Changed effect text.
• Original - 15% chance to deal additional damage equal to 1 stack when applying Electrocution debuff • Changed - 15% chance to apply Enhanced Electrocution when granting Electrocution
Spiny Shell
• Changed effect text.
• Original - Deals Defense 150% damage to attacker when damaged • Changed - Thorns +150%
Eternal Winter
• Fixed an issue where transparency options were not applied.
Multicolored Candy Glass Jar
• Changed cooldown time. (3 seconds → 6 seconds)
Weapons
ImageChanges
Scale of the Astral Sea
• Fixed an issue where the guard judgment disappeared during Special Attack: Riposte.
Bug Fixes
• 🥕 Fixed an issue where the Damage Statistics window could be opened in certain UIs.
• 🥕 Fixed an issue where items generated during Comprehensive Training Grounds could be brought back to Bunnyville under certain conditions.
• 🥕 Mogdi, the Black Hand Mole Chief: Fixed an issue where receiving a stun debuff under certain conditions prevented proper gameplay.
• 🥕 Fixed an issue where items obtaining Storm Cloud through attacks could not gain Storm Cloud when attacking Scarecrow.
• 🥕 Merchants will no longer display related random objects when Tablet is not unlocked.
• 🥕 Related random objects will not appear after combat ends if Tablet is not unlocked.
• 🥕 To alleviate latency issues, prioritized P2P communication in multiplayer.
However, it’s difficult to conclude that latency issues have been definitively resolved, and further adjustments may be necessary. If you still experience latency issues post-update, please send your gaming environment details (OS, specifications, network speed, country, VPN usage, etc.) to our email for further investigation.
• 🥕 Fixed an issue where items were discarded when transitioning locations while organizing inventory in multiplayer.
• 🥕 Fixed an issue where activation notifications were not properly displayed during certain combos.
• Fixed an issue where skip cutscene messages appeared in situations where cutscenes could not be skipped.
• Fixed an issue where the item unlock screen overlapped with the town tutorial popup in certain situations.
• Chapter 5: Fixed an issue where the wooden portal would not activate under certain conditions.
• Black Panther Assassin: Fixed an issue where the boss would freeze during certain patterns.
• 🥕 Fixed an issue where summoned units remained during Comprehensive Training Grounds.
• 🥕 Fixed an issue where costumes could be unlocked during Comprehensive Training Grounds.
Miscellaneous
• Chapter 5: Altered to prevent the use of Destiny Inscription under certain conditions.
• Adjusted unnatural prop positioning to be more natural.
• Chapter 3: Adjusted spacing of laser attack judgments in the Khael quest.
• Improved visibility of bullets for Flowering Skeleton and Spinning Staff Demon.
• Added lore to guide direction at specific points during the Woodlands bulletin.
• Naturalized various unnatural sentences.
• Added Chapter 5 section to Lore.
• Chapter 5: Ensured that a wooden portal does not appear before viewing certain cutscenes in Bunnyville.
• Kraz, the Guardian Demon of Qliphoth: Added dedicated BGM.
Please report bugs or suggestions through our Discord channel.
If you experience crashes or bugs, please report them via email at the path below:
Thank you.
Log file path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log file is current session log. Player-prev.log file is previous session log. [email protected]
▸0.11.5 Update: Training GroundsApr 3, 2026
Hello, this is TEAM HORAY.
🥕 indicates improvements based on community feedback. Thank you!
0.11.6
• Fixed a bug that items from the training grounds could be brought into the village under certain conditions.
0.11.5
Content Additions
🥕 Comprehensive Training Grounds
• A new area where you can test unlocked weapons and items is added.
• Enter through Bunnyville Training Grounds after unlocking the .
Artifacts
ImageChanges
Mining Supervisor Armband
• Fixed the issue where the transparency of attack FX was not applied correctly.
Weapons
ImageChanges
Colossal Crossbow: Scattershot Shooter
• Reduced attack recoil by 60%.
Crimson Thorn
• Increased base damage of Wound. (8 → 10)
Crimson Vortex
• Increased maximum stacks of Wound. (3→6)
Lightning Greatsword "E3G"
• Effect has changed.
• Previous - Using Special Attack: Whirlwind grants a buff increasing Consumption Speed of Storm Cloud by 100% for 4 seconds. • Changed - Using Special Attack: Whirlwind grants a buff increasing Consumption Speed of Storm Cloud by 100% for 10 seconds. (up to 5 stacks)
The Inquisitor
• Increased damage of Special Attack: Wound Explosion.
• Previous - Removed debuff stacks * 100 • Changed - Removed debuff stacks * 120
• Reduced cooldown for Special Attack: Wound Explosion.
• Reduced MP consumption of Special Attack: Wound Explosion. (15 → 2)
Red Snake Crush
• Added effect: Damage of Red Snake Eyes increased by 20%.
Tome of Mimicry
• Reduced MP consumption of Grimoire: Duplicate. (10 → 6)
Academy Magic Sword - Liberation
• Increased damage of Special Attack: Liberation. (80% → 100%)
Dagger
• Increased final damage of all Dagger's normal attacks by 20%.
• Increased dash attack damage of all Daggers by 10%.
• Increased damage for Special Attack: Parry by 30% and reduced MP consumption. (10 → 6)
Library Spectral Sealing Society Mark I
• Increased Dash Attack Damage value. (30% → 40%)
Ringless Staff
• Reduced increased damage when Critical Chance stat is below 30%. (25% → 20%)
Viduka
• Reduced damage increase from Electro Chakram. (25% → 20%)
• When using the aim point to move Electro Chakram, it will no longer get closer than the minimum distance.
UI
• Adjusted some NPC dialogues for naturalness.
Bug Fixes
• 🥕 Fixed certain issues preventing the game from starting in some situations.
• Fixed an issue where some projectiles fired by enemies were affected by effect transparency.
• Fixed an issue where tutorial pop-ups appeared during some cutscenes.
Other
• Improved the naturalness of some unnatural language.
• Added Chapter 4 entry to Lore.
If you have any bugs or suggestions, let us know through the Discord channel.
In case of any bugs or crashes, it would be very helpful if you could report them via email through the path below.
Thank you.
Log File Path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.11.4 UpdateMar 30, 2026
0.11.4
- Fixed a bug where players in Chapter 4 could enter a Chapter 5 lobby via Steam friend invites
- Fixed a bug where the game could no longer progress if Chapter 5 was cleared via multiplayer while still in Chapter 4
If this condition applies, the Chapter 5 clear record will be reset upon login, allowing normal progression through Chapter 4.
- Mitigated an issue where other players could occasionally be pushed out of the world when event cutscenes played during multiplayer
▸0.11.3 UpdateMar 27, 2026
Hello, this is TEAM HORAY.
🥕 reflects improvements based on community feedback. Thank you!
Known Issues
• There is currently a bug that allows players to join a Chapter 5 multiplayer lobby while still progressing through Chapter 4. (Normally, joining lobbies that are ahead of your own progression should be restricted.) If you clear Chapter 5 in this state, it may cause an issue where you can no longer continue the game, so please be cautious.
We are currently investigating the cause. If you experience this issue, sending us your save file would greatly help us resolve it.
Email: [email protected] Save file location: {My Documents}/Saved Games/Sephiria (Please compress and send the entire folder)
0.11.3
Fixes
Boss • Qliphoth: Some of the patterns have been revised.• Improved so that the aerial bullet pattern does not immediately follow the tree root firing pattern. • Removed the six-way pattern during the aerial bullet phase.Artifacts ImageChanges
Pouch of Black Tea
• Changed so the effect can only stack up to 3 times.
Thunderstorm Tracking Compass
• Fixed an issue where the damage bonus based on the debuff duration stat was not being applied.
Crimson Sunset
• Updated the text for increased damage to match the actual increase amount (30%→33%).
Weapons ImageChanges 
Flame Eater: Haetae
• Basic Attack: Changed from a Slam to Normal Attack: Flame Strike.
• Added attack effect FX images.
• Modified to not consume MP.
• Added attack sound. 
Quarterstaff
• Modified the special attack's first hit to not stagger enemies. 
Flourish Staff
• Changed the base damage value (70% → 63%)
• Fixed an issue where the staff image did not move when attacking from behind a wall.
• 🥕 Fixed an issue where the attack did not trigger certain artifacts (Pallas’s Cards, Kunai). • Updated weapon name texts across languages to match the intended names.
• Added damage information to the weapon tooltip. 
Ilonica's Spirit Staff
• 🥕 Fixed an issue where normal attack damage bonuses were not applied. 
Scale of the Astral Sea
• Fixed an issue where special attack damage was applied abnormally. 
Georoid Spear
• Fixed an issue where the special attack triggered the special attack of Distant Starlight. 
Solis Braca
• Fixed an issue where Special Attack did not apply the additional damage from Solar Blade.
Bug Fixes
• Fixed an issue where the rune synthesizer UI had to be reopened after a rune synthesis failure.
• Made some translations more natural.
• Adjusted so you can no longer enter Mole Stronghold while at the place of reminiscence (Bunnyville) during Chapter 5.
If you have any bugs or suggestions, please let us know via the Discord channel. If you encounter any bugs or crashes, it would be very helpful if you report them via email using the path below. Thank you.
Log file path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log file is for the current session log. Player-prev.log file is for the previous session log. [email protected]
▸0.11.0 Update: Chapter 5Mar 25, 2026
Hello, this is TEAM HORAY.
We sincerely thank everyone who has always enjoyed Sephiria and patiently waited for update news. We are very happy to finally be able to share this content with you!
Below are the patch notes.
🥕 indicates improvements based on community feedback. Thank you!
Known Issues
• With the implementation of Chapter 5, the entrance to the Mole Stronghold—which was previously accessible from the Place of Recollection—should be disabled. However, a bug has been identified where the portal remains active, and interacting with it displays the message: “Host’s main quest…”. (Chapter 5 can be progressed by returning to the village.)
• If you interact with a Rift during Chapter 5, it is not intended that a specific cutscene repeats continuously from the third time onward. (Fixed in update 0.11.1)
• An issue has been reported where the game may fail to load properly when launched with a mid-save from version 0.10.x. In this case, you need to navigate to your Documents folder and remove the mid-save data from the save files. (This will be improved in the future to prevent issues in progression)
We recommend backing up your save files in advance before proceeding. Save file location: Documents / Saved Games Mid-save file: SlotName+TMP.sav (e.g., SLOT1TMP.sav) To minimize Steam Cloud synchronization issues, remove the SLOT?TMP.sav file while Sephiria is running, then access the corresponding slot.
0.11.2
• Fixed an issue where players could not progress normally after reconnecting during Chapter 5 if certain quests had been completed.
• Fixed an issue where you could not perform a Destiny Inscription by talking to the tree at the end of Chapter 5
• Fixed an issue where the Qliphoth boss sound was not affected by volume settings
• Fixed some text typos
0.11.1
• Fixed an issue where some cutscene events in Chapter 5 would occasionally play in the wrong order
0.11.0
Additions
New Content
New Story 'Chapter 5'
• A series of quests related to Chapter 5 have been added.
• A new boss has been added.
• A new mid-boss has been added.
New Weapon Upgrades
• An upgrade related to Defense for Blade and an upgrade related to Solar Blade have been added.
• Sword and Shield now has a new upgrade path, as well as an enhancement added to an existing upgrade path.
New Weapon 'Staff'
• A new weapon, 'Staff', has been added. It can be unlocked via Destiny Inscription.
• Two Artifact related to Staff have been added.
Fixes
Stages
• The number of monsters appearing in the Khael quest in Chapter 3 has been slightly reduced.
• The placement of props in certain stages has been adjusted for a more natural appearance.
Bosses
• 🥕 Fixed an issue where certain patterns of Kraz, the Guardian Demon of Qliphoth were not clearly displayed in multiplayer.
Artifacts
ImageChanges
Chalcedony Key
• 🥕 Fixed issue where immediate effects were not applying when used with Chalcedony Key.
Tuning Fork
• Changed to 'Grimoire' through weapons (e.g., Tome of Mimicry) to build stacks.
Flame Herb Root
• 🥕 The effect text has been revised to be more intuitive and understandable.
Thunderstorm Tracking Compass
• 🥕 Fixed an issue where damage would be reduced by 50% if Magitech combo was 10.
• 🥕 The effect text has been updated to match the actual effect.
Eternal Winter
• 🥕 Fixed an issue where Critical Chance was not properly applied under certain conditions.
Multicolored Candy Glass Jar
• 🥕 Fixed an issue where the cooldown was not visible to the client in multiplayer.
Weapons
ImageChanges
Steel Greatsword
• 🥕 Updated the effect text and action of weapon upgrades to match the actual effects, improving clarity and intuitiveness.
Colossal Crossbow: Reload Device
• 🥕 Displayed the missing reduced damage effect for Basic Attack.
Colossal Crossbow: Gunpowder Synthesis
• 🥕 Displayed the missing increased damage effect for Basic Attack.
Colossal Crossbow: Unstable Lightning Mark
• 🥕 Fixed an issue where Lightning Arrow would not apply Shock.
Bone Gearblade
• 🥕 Fixed an issue where Special Attack: Reassemble would not reset duration upon reuse.
Lightning Greatsword "S3G"
• 🥕 Fixed an issue where Electrocution extra damage was applied additively rather than multiplicatively.
The Inquisitor
• 🥕 Adjusted the Special Attack: Wound Explosion to reflect the text correctly (90→100).
M-9199
• 🥕 Displayed the missing increased damage effect for Basic Attack.
Tiny Destruction
• Weapon effect change.
• Before - Special Attack: Cleave damage increased by 50%. After successful Block, using Special Attack: Cleave within 5 seconds deals 30% additional damage. • After - Special Attack Damage increased by 40%.
Grip of Fear
• Weapon effect change.
• Before - Special Attack: Cleave damage increased by 30%, and Special Attack: Cleave charges during Block, with range increasing by 200% at max charge. (Instantly charges on perfect guard) • After - Every 3 seconds, Special Attack: Cleave damage is increased by 30% (stacking up to 2 times), range increased by 200%, charges faster in proportion to Attack Speed.
UI
• 🥕 Improved some imprecise or inconsistent parts in certain languages for better clarity.
• Improved the action text descriptions in the weapon tooltips.
Bug Fixes
• 🥕 Updated Destiny Inscription description of Level Up Restoration to match the actual effect.
• Corrected attack direction of Fanatic Shaman.
• 🥕 Fixed an issue where assigning Special Attack to triggers via gamepad caused multiple inputs.
• Fixed an issue where potion boxes appeared in certain rooms inappropriately.
• 🥕 Fixed an issue in Chapter 3 where you could skip certain quest progress under specific conditions in the Khael quest.
• Corrected unnatural dialogue from NPCs during multiple quests.
• 🥕 Fixed an issue where the UI would close when naming after synthesis in certain conditions.
• Fixed an issue where the skip UI appeared in situations where skipping was not allowed.
• 🥕 Fixed issue where debuff effects did not apply to attacks like Lightning Arrow and Lightning Bolt.
Other
• Corrected some awkward translations and grammar for more natural sentences.
• Modified unnatural dialogue in the final story cutscene of Chapter 4.
If you encounter any bugs or have suggestions, please let us know via our Discord channel.
For bugs or crashes, sending an email with the paths below will help us greatly. Thank you.
Log File Path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log file is the current session's log. Player-prev.log file is the previous session's log. [email protected]
▸0.10.17 업데이트Feb 20, 2026
Hello, this is TEAM HORAY.
🥕 indicates improvements based on community feedback. Thank you!
0.10.17
• 🥕 macOS: Fixed a bug where certain files were incorrectly read during the language loading process right after starting the game.
• 🥕 Fixed a bug where a merchant would prevent game progression in Chapter 4 Woodlands when in a hostile situation with the merchant.
• 🥕 Fixed a bug where certain NPC colors in Chapter 4 were not displaying correctly.
• 🥕 Fixed a bug where specific Destiny Inscription elements were activated without conditions in a fresh game save file.
• 🥕 Fixed a bug where the cooldowns of some Active Artifact would not decrease even if the level increased in a multiplayer environment.
• Fixed a bug where the weapon would not function properly when enhanced immediately after Colossal Crossbow: Frost Veil buff activation.
If you have any bugs or suggestions, please let us know through our Discord channel.
In case of bugs or crashes, it would greatly help us if you report them via email through the path below.
Thank you.
Log File Path C:/Users/{Your_PC_Name}/AppData/LocalLow/TEAMHORAY/Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.10.15 UpdateFeb 12, 2026
0.10.14 Update
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.10.15
- Fixed a bug where the player character would get stuck after casting magic while wielding a greatsword.
0.10.16
- Fixed an issue where items remained in the inventory after game over in certain situations.
- Chalcedony Key, White Paper: Fixed an issue where the combo increase was displayed as if it was applied even though it was not actually applied.
The changed Wisdom Level 10 effect was originally planned to be applied to combo change artifacts as well, but it has been put on hold due to technical issues.We have fixed the issue where the combo increase was displayed in the UI as if it were applied when it actually was not. We plan to review applying it in a future update.
0.10.14
Content Additions
Tablet Combiner
• One new random object has been added that can synthesize Tablet.
New Weapon Upgrades
• One debuff-related upgrade and one Special Attack related upgrade have been added to Crossbow.
• 6 Artifact and 1 Grimoire have been added.
The 6 artifacts can be unlocked through Destiny Inscription.
Boss
• Demonic Grimoire: Fixed an issue where animations were not displayed correctly in multiplayer.
Talent
• The level 10 effect of Wisdom has been changed.
• Before - All Artifact are forced to have a effect, but when obtaining the same Artifact, they combine and the Artifact level increases by 1. Gain 1 dice when defeating a boss. • After - All Artifact are forced to have a effect, but when obtaining the same Artifact, they combine and the Artifact level increases by 1. The combined Artifact increases the combo by 2 times. Gain 1 dice when defeating a boss.
UI
• Improved the UI to allow for more intuitive confirmation of certain Tablet ranges (such as horizontal lines and inventory edges).
Miscellaneous
• (Windows) The app target has been changed from 32-bit (x86) to 64-bit, and some crash threats that could occur in specific environments have been improved.
x86 build support will end with 0.10.13. To play the x86 version, please select the x86 branch through the ‘Game Versions and Betas’ menu on Steam.• Improved unnatural sounds during certain enemy attacks.
If you have any bugs or suggestions, please let us know via the Discord channel.
In case of bugs or crashes, it would be very helpful if you could report them via email through the path below.
Thank you.
Log file path C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.10.13 UpdateJan 30, 2026
0.10.13 Update
Hello, this is TEAM HORAY.
🥕 These are the improvements based on community feedback. Thank you!
0.10.13
Stages
• Room layouts have been added to some stages.
Bosses
• Demonic Grimoire: Fixed a bug where effects would not disappear during certain patterns.
• Demonic Grimoire: Adjusted so that players are not hit when touching the electric line during the bullet hell pattern. (However, you will be hit immediately if you remain on the electric line once the pattern ends)
Bug Fixes
• 🥕 Fixed a bug where it was possible to select the same item twice in the Mystic Pot menu.
• 🥕 Fixed an issue where items occasionally remained when using the Mystic Pot.
• 🥕 Fixed a bug where Fruit Skewer was not being loaded correctly in certain situations.
• 🥕 Fixed an issue where the UI language of Mystic Pot appeared abnormally.
• 🥕 Keyboard and Mouse: Fixed an issue where you could not attack by clicking if the mouse was over the HUD buff UI space.
• 🥕 Fixed an issue where playtime was not being recorded properly.
Miscellaneous
• Items can no longer be discarded in the multiplayer meeting area.
• 🥕 Adjusted text expressions for certain languages.
If you have any bug reports or suggestions, please let us know through our Discord channel.
For bug or crash reports, please email us using the path below. It greatly helps us.
Thank you.
Log File Path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria The Player.log file is the current session log. The Player-prev.log file is the previous session log. [email protected]
▸0.10.12 UpdateJan 27, 2026
0.10.12
- Fixed an issue where the game could become stuck on a black screen when entering a location under certain system language settings.
▸0.10.10 UpdateJan 23, 2026
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
Known Issues
• This issue has been fixed in the 0.10.12 patch. Thank you to everyone who reported it.We have identified an issue where the game may freeze without loading when moving to certain locations.
We attempted to reproduce this bug but have not yet been able to determine the cause. If you experience this issue, please send us your save files immediately after the error occurs, as it would greatly help us in resolving the problem.Save file path: Documents/Saved Games/Sephiria/SLOT?.sav and SLOT?TMP.sav ('?' is the number of the slot)
Email: [email protected]
• An issue has been confirmed where playtime is not being calculated properly.
0.10.11
• Fixed a bug where the HP values of "Erma, the Mad Scientist" and "Haz, the Mind-Eater Root" were set higher than intended.
0.10.10
• Fixed a bug where the drop probability of the Bond Artifact was excessively high when only one combo was active.
0.10.9
Content Additions
Mystic Pot

• A new object 'Mystic Pot' has been added.
• You can insert artifacts into Mystic Pot to create Tablet.
• Mystic Pot occasionally appears in hidden rooms or as combat rewards during exploration.
New Weapon Upgrade
• An upgrade related to Defense has been added for swords and shields.
New Item Combo
• Elemental has been added.
Elemental is a support combo that enhances the 'highest elemental attribute'.New Artifacts • Bucket of Plump Berries, Multicolored Candy Glass Jar have been added.
Combat Rule Adjustments
• The player's True Damage and Ignore Defense stats now also apply to Companion.
• The main attributes of weapons like Weapon Damage, Normal Attack Damage, Dash Attack Damage, and Special Attack Damage have been adjusted to function as multiplicative operations instead of additive in most cases.
Stages
• In Chapter 4 with Chapter 4-3 progress complete, the three bosses of the first stage all appear.
• Fixed the unnatural positioning of objects in Rooted Cave.
• The variety of rewards in hidden rooms of some stages has been increased.
• 🥕 Fixed an issue where characters would get stuck in certain sections of Chapter 4's town, preventing game progression.
• Hidden rooms now appear in some events of Chapter 4 Woodlands stage.
• In Chapter 4 Woodlands's town bulletin board, in multiplayer mode, all players need to gather closer to move to the next location.
Bosses
• 🥕 Kraz, the Guardian Demon of Qliphoth: Fixed an issue where certain attack warnings were not visible in multiplayer.
• Changes have been made to Haz, the Mind-Eater Root.
• Previous - In normal mode without 'Hard Mode: Combat Stance' enabled, all eyes could be attacked at once. • Modified - Now only certain eyes can be attacked in both normal and hard mode. Instead, the boss's basic HP is reduced by 10%, and the time eyes remain open is slightly extended.
Enemies
• 🥕 Flower Skeleton: Fixed an issue where it would sometimes not reappear after entering the ground.
• Thorn Eye Demon: Fixed an issue where damage received appeared as 0.
• Crystal Demon: Laser firing cooldown increased by 0.1 seconds.
Talents
• Wisdom: Level 5 attribute has been changed.
• Previous - Restore 3 MP upon defeating an enemy • Changed - MP Steal increase by 5, Max MP increase by 10
Items
• The appearance rules of Bond Artifact have been changed.
• Previous - Added to the drop table when both related combos are activated • Changed - Added to the drop table when one of the related combos is activated• The stat increase of Malbec’s Depth, Ugni Blanc’s Mist, Tempranillo’s Passion, Nebbiolo’s Stubbornness has been standardized to 4, and penalty stats have been removed.
Artifacts
ImageChanges
Shieldmate
• Effect values have been altered and a weapon damage option has been added.
• Previous - Attack Speed -5/-10/-15/-20/-25/-30% • Changed - Attack Speed -20/-20/-20/-10/-10/-5%
Magic Carrot
• Changed from a Glacier combo to an Elemental combo.
• Effects have been altered.
• Previous - Cold Damage increase, Physical Damage decrease • Changed - Highest Elemental Damage, Move Speed increase
Standards of Magic
• Effects and combo have been changed. (Academy→Elemental)
• Previous - Ice, lightning, and fire damage increase/decrease • Changed - Highest Elemental Damage, Grimoire Damage
Sharp Flint
• Changed from a Ember to an Elemental combo.
Tuning Fork
• 🥕 Fixed a bug where the associated damage was labeled as 'the top 3 attributes' but actually worked as 'the lowest 3 attributes'. It now functions as 'all attributes (4 attributes)'.
• Damage scaling has been slightly reduced. (250~500→200~450)
Blue Ink Bottle
• 🥕 Fixed an issue where the debuff granted by the artifact did not stack and was displayed as a new debuff.
Firefly
• Attributes have been changed. (Lightning damage 2/4/7 → 4/8/12)
Captivating Lure
• An Elemental combo has been added.
Weapons
ImageChanges
Colossal Crossbow: Gunpowder Synthesis
• 🥕 Fixed an issue where the healing effect of bullets did not activate in certain situations.
Lightning Dagger
• 🥕 Lightning Dagger: Fixed a bug where dash attacks would not trigger.
UI
• Fixed an issue where certain languages appeared awkwardly in Fruit Skewer.
Bug Fixes
• 🥕 Fixed a bug where the stats of the last selected fruit skewer were not actually applied.
• 🥕 Fixed an issue where tooltips with no content were displayed.
• 🥕 Fixed a bug where the temporary invincibility buff granted after a boss fight was affected by White Cape, causing the player to remain invincible longer than intended after entering the next stage. (No longer affected by the effect of White Cape)
• 🥕 Fixed an issue where the negotiation power value changes were not immediately reflected in the UI if the shop UI was open.
• 🥕 Fixed a problem where the 'partially completed Chapter 4...' message box would appear on save files properly progressing through Chapter 3.
• 🥕 Fixed an issue where the client's survival time would not reset in multiplayer.
• 🥕 Fixed a bug where the ice sword image would sometimes persist and not disappear when using Droplet of Plitvice.
Other
• 🥕 Adjusted and modified awkward text to make it more natural.
• 🥕 Improved some Russian translations. (Thanks to Taetrrs.)
• 🥕 Adjusted transparency setting options to apply to some FX of Solar Blade.
If you have any bug reports or suggestions, let us know through our Discord channel.
In the event of bugs or crashes, reporting via email with logs from the path below would be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria The Player.log file contains the current session log. The Player-prev.log file contains the previous session log. [email protected]
▸0.10.8 UpdateJan 13, 2026
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.10.8
Items
Fruit Skewer
• Default capacity changes from 5 to 6.
• Regular Fruit (+): Increases by 25%→50% per fruit. Can consume up to 2→3 of the same fruit. (Note: adaptive rate (carrot) remains at 25%)
• Frozen Fruit (-): The adaptive rate effect of 'carrot' does not apply to frozen fruits.
Bond Artifacts Drop Rate
• Even if adaptive rate (carrot) is not applied, the adaptive rate is applied by default. (When carrot is applied, it is doubled)
Notice Regarding Fruit Skewer Drop Rate AdjustmentsThank you to everyone who shared feedback regarding the Fruit Skewer drop rate changes introduced in Patch 0.10.6.
The probability correction system for Fruit Skewers is still a work in progress. With the addition of new combos in the recent patch and further expansions planned for the future, we applied a downward adjustment to reduce the overall impact that artifact acquisition has on the drop table.
However, after analyzing post-patch gameplay data, we identified a roughly 3–4% decrease in win rates in Hard Mode stages 20–30 and above. In higher Hard Mode tiers, where item selection opportunities are already limited, this adjustment had a greater impact than initially intended.
As a result, this change will be partially rolled back in this patch.
We also considered applying the reduced drop rate exclusively to Hard Mode, but decided against doing so for now in order to continue making broader, ongoing adjustments to the Fruit Skewer system as a whole.
We will continue to refine and improve this system based on your feedback and gameplay data.
Thank you for your continued support.
Artifacts
ImageChanges
Empty Hilt
• Some stats are increased. (Max level 6→5, Grimoire Damage +7~21 → 5~30)
Tuning Fork
• Cooldown changed from 3→0.5 seconds, and damage amplification with Grimoire Haste has been added.
Droplet of Plitvice
• 🥕 Fixed a bug where basic fire attack damage was not applied when used with 'Eternal Eclipse' artifact.
Bug Fixes
• 🥕 Improved an issue where, if progressing through Chapter 3, joining Chapter 4 via multiplayer, and then returning to single-player for Chapter 3, the message 'Host's progress does not match' appears and progress is blocked.
It seems that accessing Chapter 4 is forced under certain circumstances, despite Chapter 3 save files not normally allowing entry to Chapter 4's lobby. This issue is under investigation, and measures will be taken to ensure Chapter 3 save files cannot enter Chapter 4 multiplayer lobbies in the future.
If you have any bugs or suggestions, please let us know via the Discord channel.
In case of bugs or crashes, reporting them via email through the path below would be very helpful.
Thank you.
Log File Path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.10.7 UpdateJan 9, 2026
Hello, this is TEAM HORAY.
🥕 Improvements based on community feedback. Thank you!
0.10.7
• Weapon 'Tome of Mimicry': Fixed a bug where the display angle of the image appeared incorrect when obscured by buildings or walls.
• Artifact 'Chalcedony Key': Fixed a bug where stats were not decreasing when the artifact was discarded.
• Artifact 'Eternal Winter': Fixed a bug where the maximum level was incorrectly shown as 3. (Changed to 2)
• Added a new Magitech artifact 'Charm of Lightning'.
• Added flavor text to some artifacts.
• (Missing change in 0.10.6) The minimum cooldown interval for Solar Blade activation has been increased from 0.15 seconds to 0.125 seconds.
If you have any bugs or suggestions, please let us know through our Discord channel.
In case of bugs or crashes, it would be very helpful if you reported them via email through the path below.
Thank you.
Log File Path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.10.6 UpdateJan 8, 2026
Hello, this is TEAM HORAY.
This update includes minor content additions such as artifacts, tablets, and costumes, along with improvements to some Bond artifacts and adjustments to Fruit Skewer drop rates.
We've added 2 new minor combos this time. While adding main combos like 'Solar Blade' or 'Glacier' is certainly great, we thought it might be interesting to add support combos like the existing 'Mystic', so we went ahead with this work. We're continuing to brainstorm attractive support combos that can be useful in various situations, and plan to keep implementing them as good ideas come to mind.
Bond artifacts were designed to maximize two combos, but their performance was lacking compared to the acquisition conditions and operational difficulty, so we've improved and buffed some Bond artifacts with this patch. We plan to add more Bond artifacts in the future and will continue to improve the Bond artifacts not addressed in this update.
Below are the patch notes.
🥕 indicates improvements made based on community feedback. Thank you!
0.10.6
New Content
- New tablets 'Peace, Courage, Hospitality, Honor' have been added.
- New costumes 'Deer, Fairy of Fortune, Crocodile, Eagle, Farmer Squirrel' have been added.
- New dagger upgrades have been added. (Academy Enchanted Sword, Tome of Mimicry, Academy Magic Sword - Liberation)
The existing parry-line daggers Safe Start, Lightless Blade, White Smile have been disabled.• New combos Curse, Negotiation have been added.
Curse is a support combo related to debuffs, and Negotiation is a support combo related to leaf acquisition.• New artifacts 'Lucky Medal, Neutralizer Noir, Blue Ink Bottle, Impact Amplifier, Crystal of Harmony, Eternal Winter' have been added.
Items
- Item drop bonus drop rate with Fruit Skewers has been changed.
- Before: 50% bonus per Fruit Skewer (up to 150% bonus for Adaptive (Carrot)) - After: 25% bonus per Fruit Skewer (up to 75% bonus for Adaptive (Carrot)), however '-(minus)' Fruit Skewers that reduce drop rate now apply double the reduction (i.e., -50% per '-')- Bond Artifact drop rates have been adjusted to appear more frequently as the number of acquired combos increases. - Companion combo level 10 'Companion Revive Time Haste' stat value changed from 100% → 40%.
Artifacts
ImageChanges
Dull Bell
- Combo changed from Mystic → Curse.
Chalcedony Key
- Now grants one of Sturdy, Ember, Glacier, or Magitech combos based on inventory placement. Changed to .
Leaf Bird Leather
- Extra Storm Cloud damage changed. (2~8 → 2~4)
Tuning Fork
- Stats have been buffed, and it can now build Grimoire cast stacks.
Ice Vine
- Fixed a bug where it was counted as a weapon attack.
Kirin's Horn
- Now also applies to Companion damage.
Fluffy Fur Gloves
- Now also applies to Companion damage.
Oink Shaman’s Necklace
- Combo changed from Mystic → Curse.
Scrap of Red Cloth
- Combo changed from Mystic → Curse.
Flaming Eye Patch
- Now also applies to Companion damage.
Solis Fracto
- Fire attribute damage bonus changed. (2~6 → 2~5)
Meteorite Earrings
- Fire attribute damage bonus changed. (4~12 → 2~7)
Meteorite Pauldrons
- Cooldown changed. (15~7s → 10~2.5s)
Solis Dekri
- Rarity changed from Rare → Legendary.
Thunderfrost Butterfly
- Overall stats buffed. Dark cloud damage now deals both Lightning and Ice damage simultaneously.
Droplet of Plitvice
- Changed to an artifact that consumes MP to summon ice swords.
White Paper
- Fixed a bug where combos would not be granted immediately after acquisition even when conditions were met.
- Fixed a bug where item combos granted by White Paper were not being counted in some UI elements (e.g., item rewards).
Eternal Eclipse
- Added damage increase stat. Added functionality to trigger Solar Blade with Frost Relic as well.
Weapons
ImageChanges
Solis Cineris
- The additional Solar Blade trigger stat now only activates on Weapon Attack.
Costumes
ImageChanges
Red-Hooded Rabbit
- Effect changed. (MP Recovery Efficiency +100 → +50%, Max MP -20 → -10)
Scholar Lizard
- Mana Reflux effect changed. (MP does not decrease → Max MP is fixed at 80, and MP does not decrease)
Miscellaneous
- 🥕 Fixed a bug where some homing projectiles would target dead roots.
- 🥕 Fixed a bug where clients could proceed with multiplayer even if they hadn't met the Chapter 4 entry requirements when the host completed Chapter 3 and transitioned to Chapter 4.
- Bomb Devil: Fixed a bug where the explosion warning would disappear if the enemy became incapacitated (e.g., stunned) after the warning was displayed.
- 🥕 Fixed a bug where some bosses would occasionally fail to recognize players at the start of combat.
- Added sounds to some elements.
Additions to Patch Notes (2026-01-08 23:45 KST)
- Golden Maple Leaf, Kriton's Seal: Combo changed from Mystic → Negotiation.
If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, it would be very helpful if you could report them via email with the log files from the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸Wishing You a Happy New Year!Dec 31, 2025
Hello, this is Team Horay!
The end of 2025 is approaching.
We would like to sincerely thank everyone who has spent time with us throughout this year. All four of us, including myself, have been running non-stop since the launch of Sephiria, and watching you all enjoy the content we've prepared has made 2025 a truly rewarding year for us.
Since Launch...
It's already been 8 months since we launched Sephiria. I still vividly remember nervously pressing the launch button in early April. Despite the game's many shortcomings, we were able to make several great updates thanks to your advice.
Month
Major Updates
April
Early Access Launch, Stabilization
May
New Weapon 'Crossbow' Added
June
Costume Appearance Customization, Hard Mode Expansion
July
Wishing Fountain, New Library Boss
August
Chapter 3
September
New Weapon 'Blade' Added
October
Combo System Overhaul
November
Additional Combo Refinements
December
Chapter 4
If I had to pick the most memorable update, it would definitely be the 'Combo System'. I remember developing it bit by bit until it grew large enough to release as a public beta, where we carefully reviewed your feedback and gameplay data. Your passionate feedback really motivated us to develop it with enthusiasm.
And recently, the Chapter 4 update was uploaded. While the previous Chapter 3 had you repeatedly clear the same run to progress the story, we adopted a different approach for Chapter 4 where you complete several side missions before clearing the main run once to provide a fresh experience.
However, since this was pretty much our first time creating various story-related cutscenes (including side missions), we encountered many trial and error moments. As a result, the content might feel a bit shorter than the effort we put in. Converting Chapter 4 from a single-player exclusive design to support multiplayer also took some time.
Story cutscene development process. We created many of these cutscenes for Chapter 4.
Update Preview
We're currently working on several projects in parallel. We're continuing to stabilize Chapter 4, and we've begun development on 'Chapters 5-6'. We'd like to mention that Chapter 6 will be the final chapter that concludes Sephiria's main story. We plan to release up to Chapter 5 as Early Access updates, and unveil Chapter 6 with the full release.
We're also pushing forward with content additions. First, new Artifacts and Tablets will be added. We're also working on performance improvements for some Bond Artifacts and plan to introduce additional Bond Artifacts.
New Costumes are coming soon! We've prepared costumes with stats that weren't used before, like Fruit Skewer and Wishing Fountain. They'll be updated in the near future, so please try them out and share your thoughts anytime!
Now, about the next new weapon... The basic concept is complete and we're working on what upgrades to provide! Here's a quick silhouette preview.
Hmm... I'm sure the silhouette gives absolutely no clues about what weapon this is... right?
This weapon is still in early development, so it will take some time to complete.
Please look forward to the finished version!
About the Full Release
Sephiria is scheduled for full release in 2026! While we haven't set an exact date, we're targeting the first half of 2026. We plan to continue with content updates for now, and we'll share the specific schedule once it's confirmed!
Closing
The year 2025 spent with all of you has been a truly happy one for our team. Your feedback and support have been making Sephiria a better game. We look forward to your continued support!
We wish everyone a happy year-end!
Best regards,
Team Horay

▸0.10.5 UpdateDec 31, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.10.5
Enemies
• 🥕 'Lantern Demon': No longer runs away from players and will not move to heal enemies that are too far away.
Stages
Chapters 1-4 Common
• Woodlands: Monster survivability has been slightly adjusted. (Bonus HP 64%->58%, Bonus Defense 20->18)
• Rooted Cave: Enemy count has been slightly reduced, but enemies with super armor now appear.
Chapter 4
• Woodlands: 'Lantern Demon' and 'Capybara Fanatic' enemies no longer appear, and enemy count has been slightly reduced.
• Woodlands: Kenney will only attempt to talk to the player once.
• Woodlands: The 'Anvil' event now provides the anvil first. (However, in locations that require exploration, placement is random)
• Rooted Cave: 'Lantern Demon' enemies now appear.
UI
• A lobby list refresh button has been added to the multiplayer UI.
• 🥕 Fixed a bug where the side mission selection UI was not displaying properly in certain languages.
• 🥕 A map has been added to the Chapter 4 starting location.
Miscellaneous
• 🥕 Added a feature to access Hard Mode (Root's Retreat) unlock from the 'Destiny Inscription' menu when Hard Mode unlock becomes unavailable after completing Chapter 4.
• 🥕 Fixed a bug where some NPC quest event indicators were incorrectly displayed in the village after completing Chapter 4.
• Fixed an issue where the anvil event would sometimes not appear when entering the Library without completing weapon upgrades up to the Library stage.
• Fixed some text typos.
• Changed the storage structure of some sound files.
• Fixed other minor errors.
Known Issues
• We are currently investigating a bug where pressing the join button for a lobby created by another player during multiplayer does not allow entry. (On the actual host PC, it shows that the player has joined the lobby) This bug is confirmed to be resolved in most cases by restarting the game, but if you experience this issue or know how to reproduce the bug, we would appreciate it if you could report it.
• An issue has been discovered where the 'Bomb Demon' warning sometimes does not display.
If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log File Path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.10.4 UpdateDec 26, 2025
Hello. This is TEAM HORAY.
Here are the 0.10.4 update.
0.10.2
- Boss “The Mind-Eater Root” - The number of lasers has been reduced by one, and their speed has been decreased. (Rotation speed: 90 -> 60 per second) - The speed of the targeted root attack has been reduced. (0.5 -> 0.75 seconds) - The speed of melee attacks has been reduced. (1 -> 2.5 seconds) - Base HP has been increased. (1100 -> 1600) - (Root's retreat) The vulnerable state after patterns now lasts more longer. - Entry and defeat cut scene animations have been changed. - The volume of some attack sounds has been adjusted, and new sounds have been added. - Fixed a bug where the gamepad auto-aim feature did not work properly.
- Boss “The Guardian (Lizard Demon)” - Fixed a bug where the boss would stop acting if its main target disappeared during an attack.
- Chapter 4 Progression - Fixed a bug where, in some multiplayer sessions, post-boss events were not properly synchronized between clients. - Improved an issue where some NPCs spoke while off-screen during events. - Fixed an issue where a pathway in the map of the woodlands was displayed incorrectly. - Fixed an issue where names were not displayed correctly in speech bubbles.
- Fixed a bug where some sounds were not playing after the 0.10.1 patch.
- Fixed a bug where the Scarecrow’s faction was set to “Village,” causing villagers to become hostile when it was attacked.
- Fixed a bug where HP did not recover in the village after clearing Chapter 4.
- Fixed a bug where the side mission selection UI button could not be selected with a controller.
- Fixed a bug where, in some cases, the game could not progress properly when entering Chapter 4 immediately after clearing Chapter 3.
0.10.3
- The miniboss event in The Woodlands will now always occur in Chapter 4.
- Fixed a bug where text was not displayed properly in the prologue.
0.10.4
- Fixed an issue where some inaccessible locations could be accessed immediately after clearing Chapter 4.
If you encounter any bugs or have suggestions, please let us know through our community. (Steam community, Discord)
If you experience bugs or crashes, reporting them via email using the log files below would be a great help.
Thank you.
Log File Location C:Users{Your_PC_Name}AppDataLocalLowTEAMHORAYSephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.10.0 Update : 'Chapter 4'Dec 24, 2025
Hello, this is Team Horay.
It’s been a while since our last update. Thank you to everyone who has been waiting for new updates.
We originally planned to release this update in mid-December, but the content we wanted to present in Chapter 4 took longer than expected to complete, which caused a slight delay.
Although we have continued internal testing, this build may be somewhat unstable. We ask for your understanding, and we will address any issues as quickly as possible if they occur.
Below are the 0.10.0 update notes.
New Story: Chapter 4
- A series of quests related to Chapter 4 has been added.
- 6 new monster types that can be encountered throughout Chapter 4 have been added.
- 2 new bosses have been added.
- New locations unlocked through Chapter 4 progression have been added.
New Content
- 3 new achievements have been added.
- One new Tier 2 and Tier 3 crossbow weapon has been added.
- 1 new artifact has been added. (Unlocked after clearing Chapter 4)
Content Adjustments
- Wish Fountain: Base capacity increased from 3 to 4, and the maximum capacity obtainable through the talent "Willpower" has been reduced from 6 to 5.
- Talent "Willpower" - Level 5 effect: Starting dice reduced from 3 to 2, and Wish Fountain capacity increased by 1. - Level 10 effect: HP increase reduced from 20 to 15, MP increase reduced from 30 to 25. - Level 20 effect: Wish Fountain capacity increase reduced from 6 to 4.
- Talent "Ingenuity" - Level 20 effect: Damage increased per active combo type from 4% to 7%.
- Miracle "Hunter": Critical damage has been adjusted. (50% -> 40%)
New Language Support: Portuguese
- A new language, Portuguese, has been added. (Special thanks to Thiago Mania!)
Bug Fixes & Improvements
- Fixed an issue where some artifacts did not properly increase stats at max level.
- Interaction sounds have been added to various elements.
- Fixed an issue where dialogue UI would occasionally break and not display correctly in certain languages.
0.10.1 Hotfix 12-25 05:47 KST
- Talent 'Ingenuity': Fixed a bug where the text display amount was displayed as 4%.
- Slightly improved an issue where NPCs would occasionally get blocked by tiles during chapter quests.
- Fixed a bug where players would be ejected from certain boss rooms when using the fast travel feature.
If you encounter any bugs or have suggestions, please let us know through our Discord channel.
If you experience bugs or crashes, reporting them via email using the log files below would be a great help.
Thank you.
Log File Location C:\Users\{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸Update 0.9.8: Improved Companion CombosNov 28, 2025
0.9.8 Update
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.9.8
Items
• 'Companion Combo': Its effects have been adjusted.
• (2 Combo) Companion Damage 8% → 6% • (4 Combo) Companion Damage 12% → 8% • (6 Combo) Companion Damage 14% → 10%, Companion Defense remains 15 • (8 Combo) Companion Damage 20% → 12%, Companion Defense remains 20 • (10 Combo) Newly added: Companion Damage 20%, Companion Revive Time Haste 100%
Artifacts
ImageChanges
Simple Contract
• Artifact levels and companion max HP values have been adjusted.
• Previous - 20/30/40/55/70/85/100/120/150 • Changed - 25/55/88/120/150
Golden Handbell
• Adjusted its levels and effect values.
• Previous HP: 30/40/50/60/70/80/100/120/140 • Previous Damage: 24/36/50/62/76/90/110/125/160 • Changed HP: 30/58/85/112/140 • Changed Damage: 24/58/92/126/160
Mini Ballista
• Adjusted the ballista's HP (100 → 150).
Heita's Spirit Powder
• Damage values have been adjusted.
• Previous: 32/42/51/60 • Changed: 32/42/51/60/72
Mining Supervisor Armband
• Added as a new artifact.
Flux Coupler Mk.2
• Added as a new artifact.
Devotion Insignia
• Added as a new artifact.
Weapons
ImageChanges
Colossal Crossbow: Equipped with Guidance Module
• Damage increase per additional MP is adjusted (1% → 0.9%).
Eternal Frost Greatsword
• Slightly increased the attack range so it matches the attack effect.
Lazarion
• Adjusted the amethyst's HP and damage.
• (Previous) HP 60, Damage: 150% of the average for all attributes • (Changed) HP 80, Damage: 120% of the average for all attributes
The Emberforged
• 🥕 Fixed an issue where aim assist for ranged attacks was being applied.
Solis Cineris
• Sunblade Critical Damage has been adjusted (50% → 33%).
Heated Blade
• 🥕 Updated the text to accurately reflect its actual effect.
Alpine Edelweiss
• Fixed an issue where the transparency option did not apply.
Dark Veil
• Alpine Edelweiss: Adds one new companion-empowering weapon enhancement tree.
Shadow of Hope
• Blade Prison damage per hit has been adjusted (5% → 7%).
Thunder Sword 'Bronte'
• Blade: Adds a Lightning-damage weapon enhancement tree.
UI
• 🥕 Added a "Never show again" option to the Early Access popup message.
• 🥕 You can now interact with the inventory even while the Combo Activation UI popup is displayed.
Bug Fixes
• Woodlands: Fixed an issue where inventory slots did not appear in certain situations.
• Fixed an issue where certain trees appeared incorrectly in the Woodlands.
• Askard, the Cult Leader: Fixed an issue where speech bubbles were not displayed properly in specific situations.
Others
• The 'Combo System' public beta branch has been disabled and can no longer be played.
• Optimized network transfer traffic for certain projectiles.
• Added a sound effect when moving between stages.
If you have any bug reports or suggestions, please let us know through the Discord channel.
If you encounter bugs or crashes, please report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.9.6 UpdateNov 11, 2025
0.9.6 Update
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.9.6
Content Added
• 
• Greatsword: One enhanced weapon tree will be removed and one will be added.
• Weapons removed: Minimalism, The Second, Black Iron Halberd • These weapons will return later after their weapon effects are improved in a better way.
Boss
• 🥕 Mogdi, the Black Hand Mole Chief: Fixed an issue where the boss could get trapped in the stage in certain situations.
Artifacts
ImageChanges
Electro Chakram
• 🥕 Fixed an issue where the transparency option was not applied.
Cold Lock
• 🥕 Fixed an issue where artifact constraints did not function correctly at certain positions.
Weapons
ImageChanges
Colossal Crossbow: Gunpowder Synthesis
• Weapon effect is changed.
• Previous - Weapon attack critical hit chance increased by 30%. • Changed - Weapon attack critical hit chance increases by 35%, and landing a critical hit reloads 1 round.• Attack recoil has been partially reduced.
Colossal Crossbow: Fire Mine
• Weapon effect is changed.
• Previous - Dash attack damage increased by 30% and changed to fire-element damage. • Changed - Weapon attack damage decreases by 20% but is changed to fire-element damage.
Colossal Crossbow: Equipped with Guidance Module
• Weapon effect is changed.
• Previous - Dash attack damage increased by an additional 30% and tracked nearby enemies. • Changed - Special attack cost is reduced to 3, special attack damage increases by 1% per additional MP, and the special attack targets enemies.
Eternal Frost Greatsword
• Improved the attack animation to look more natural.
Crimson Thorn
• Weapon effect of the Aggravated Wound debuff is changed.
• Previous - Deals 8 Void damage every second for 10 seconds. (Stacks up to 4 times) • Changed - Deals 8 Chaos damage every second for 10 seconds. (Stacks up to 4 times)
The Inquisitor
• Weapon effect is changed.
• Previous - Special attack changed to "Wound Explosion." • Changed - Physical damage dealt with the weapon is treated as Chaos damage. The special attack is changed to Special Attack: Wound Explosion.• "Wound Explosion" effect is changed.
• Previous - (Consumes 20 MP) Removes all debuffs you inflicted on enemies within 8 tiles and deals Chaos damage. (Damage: number of removed debuff stacks * 90) • Changed - (Consumes 20 MP) Removes all debuffs you inflicted on enemies within 8 tiles and deals Chaos damage. (Damage: number of removed debuff stacks * 100)
Mini Cannon
• Improved so that grenades explode immediately when they hit enemies while airborne.
Overhanging Storm Cloud
• Weapon effect is changed.
• Previous - Gained 7 Storm Cloud charges upon successfully using Special Attack: Parry. Lightning damage increased by 5. • Changed - Storm Cloud extra damage increases by 15%, and lightning damage increases by 5.
Negligence
• Updated the item description.
• Previous - Special attack damage increased by 15%. Special Attack: Whirlwind was charged immediately, and casting speed decreased by 15%. • Changed - Special attack damage increases by 15%. Special Attack: Whirlwind is charged immediately, and special attack speed decreases by 15%.• Developer Comment: Normal attack speed does not affect special attack speed. A -15% special attack speed means the animation playback speed of special attacks is slower, so we clarified it as "special attack speed" for better understanding.
Dagger
• (Dagger common) Improved certain parry animations.
Shadow of Hope
• 
• Weapon effect is changed.
• Previous - Dash attack range increased and hit three times. • Changed - Dash attack is changed to Dash Attack: Blade Prison.• Blade Prison: Attacks a certain area with 33% reduced damage. The hit count increases by 1 for every 30% bonus Attack Speed. (Damage increases by 5% per hit count)
Difficult Trial
• Weapon effect is changed.
• Previous - Could no longer use Special Attack: Parry but had a 20% chance to gain Trance when using normal or dash attacks. (Trance can be charged up to 2 times) • Changed - Can no longer use Special Attack: Parry but has a 20% chance to gain Trance when using weapon attacks. (Trance can be charged up to 2 times)
UI
• 🥕 Dropped artifacts now display whether they are enchanted.
• 🥕 Improved the inventory window so that temporarily discarded artifacts show whether they are enchanted.
Bug Fixes
• 🥕 Fixed an issue where certain artifacts displayed abnormal values at the Wishing Fountain.
• 🥕 Fixed an issue where an old weapon image remained when repeatedly equipping weapons rapidly in certain situations.
• 🥕 Fixed an issue where the targeting reticle for controller "Ranged Attack Aim Assist" remained on certain disappearing enemies.
• Woodlands: Adjusted the placement of certain props to look more natural.
• 🥕 Fixed an issue where NPC names were not displayed properly in certain locations.
• 🥕 Passive "Survival": Fixed an issue where using a Potion of Awakening in certain situations did not consume the potion but still activated the passive ability.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.9.5 UpdateOct 31, 2025
0.9.5 Update
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.9.5
Boss
• 🥕 
• 🥕 Odner, the Blasting Expert: Adjusted attack warnings in specific patterns to match the pattern correctly.
• 🥕 Lerid, the Shadow Blade: Fixed an issue where the auto-aim UI could appear in mid-air in certain situations.
Artifacts
ImageChanges
Electro Chakram
• 🥕 Fixed an issue where the damage shown in the tooltip differed from the actual effect.
Cold Lock
• 🥕 Fixed an issue where constraints did not work properly at certain positions.
Golden Handbell
• 🥕 Fixed an issue where flavor text was not displayed.
Flaming Eye Patch
• 🥕 Fixed an issue where the changed effect was not displayed in certain languages.
Ruby Brooch
• 🥕 Fixed an issue where the burn debuff effect did not trigger when used by the client in multiplayer.
Shimmering Eyes
• 🥕 Fixed an issue where the Chaos damage type was not applied properly in certain situations.
Weapons
ImageChanges
Excallion
• 🥕 Changed the English name. (Green Onion Sword -> Excallion)
Iceflower
• 🥕 Fixed an issue where the attack multiplier of the final attack did not match the weapon before enhancement.
Fragment of Nastrond
• 🥕 Corrected the name in the damage statistics.
Costumes
ImageChanges
Red-Clothed Cat
• 🥕 Fixed an issue where sprites of certain costumes were displayed incorrectly.
Red Fox
• 🥕 Fixed an issue where costume appearance did not display properly.
Dungeons
ImageChanges
Rooted Cave
• 🥕 Bone Flower Skeleton: Partially fixed an issue where it would remain hidden abnormally long in certain situations.
UI
• 🥕 Fixed an issue where the Scarecrow would reset in certain situations.
• 
• Added a range for when the Scarecrow ends.
• 🥕 
• 🥕 Modified the UI to indicate when Dark Cloud is at maximum capacity.
• 
• Talent Wisdom: When a unique artifact effect is applied, is displayed on the artifact tooltip.
Bug Fixes
• 🥕 Fixed an issue where, when a distant ally teleported to the player and teleported from a cliff, the spawn would not occur properly.
• 🥕 Fixed an issue where the cooldown of ice relic related artifacts displayed as 10 seconds in certain situations.
• 🥕 Quest 'Hide and Seek': Fixed an issue where text did not display properly.
• 🥕 Fixed an issue where items checked in the Journal and Wishing Fountain applied current player stats to the display.
• 🥕 Fixed an issue where buttons disappeared on Hard Mode and artifact tooltips UI when using a controller in certain situations.
• 🥕 Quest 'Hide and Seek': Fixed an issue where the quest 'Rylie's Gift' could not be cleared if proceeding without completing it.
Multiplayer
• 🥕 Fixed an issue where the HP bar UI remained after the boss battle ended upon revival in certain situations.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.9.3 UpdateOct 24, 2025
0.9.3 Update
• Fixed a bug where enabling the option "Party Member fx - Fully Transparent" could cause a disconnection when certain effects (e.g., Solar blade) were triggered.
0.9.2 Update
• Fixed an issue where progress after the Library would not proceed properly during multiplayer in certain situations.
0.9.1 Update
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
Public Beta Integration
The 0.9.1 update is the official version that incorporates the final changes from the 'Combo System' public beta.
Please refer to the beta announcements below for detailed information.
• 'Combo System' Public Beta Announcement
• 0.900.4 Beta Update
• 0.900.6 Beta Update
Content Added
• New Talent 'Ingenuity' Added:
• 
• Ingenuity is a talent that allows you to try various item combinations. • 1 Destiny Inscription quest to unlock this talent will be added.•
• Added costume appearance purchasable with Sapphires.
Boss
• 🥕 Black Panther Assassin: Fixed issues where the boss would get stuck in walls or leave the combat area at certain positions.
Artifacts
ImageChanges
Electro Chakram
• Artifact effect added. (10/10/10/30% chance to inflict shock on chakram hit)
Stone Flower
• Critical hit value changed. (5/10 -> 3/6)
Exciting Custard Pastry
• 🥕 Fixed the issue where the artifact did not work in certain situations.
Tuning Fork
• 🥕 Fixed the issue where it did not display properly in weapon statistics.
White Eggshell
• 🥕 Fixed so that attacks dealt by the artifact are counted in the artifact's statistics in the damage statistics.
Golden Maple Leaf
• 🥕 Fixed the issue where color was displayed on the effect of artifacts without levels.
Banner of Encouragement
• 🥕 Fixed the issue where cooldown UI was working in reverse.
Thunderstorm Tracking Compass
• Artifact rarity changed. (Rare -> Legendary)
• Artifact effect and level changed.
• Previous: Lightning attribute damage (3/5/7), Final MP increase (10/20/30%) • Changed: Lightning attribute damage (2/4/6/8), 15/30/45/60% chance to immediately deal shock activation damage when inflicting shock debuff (existing debuff is maintained)
Ice Wings
• Added feature that changes visual when equipped with 'Eternal Eclipse' artifact.
Flaming Eye Patch
• Artifact effect changed.
• Previous: Inflicts burn when dealing fire attribute damage to enemies • Changed: Critical damage of fire attribute attacks (11/22/33%)• Changed to reappear in this patch after being removed during public beta.
Solis Fracto
• (Solar Blade common) Base damage coefficient changed. (100% -> 115%)
• (Solar Blade common) Fixed the issue where Solar Blade count was fixed at 5 when changing item placement in inventory.
• 🥕 (Solar Blade common) Improved so that transparency is applied to Solar Blade.
Solis Dekri
• Solar Blade defense ignore effect added. (2/4/6/8/10/12/14)
Icebound Tejas
• Fixed the issue where visuals did not change when burn debuff and blue burn debuff were changed.
Frozen Bow
• Fixed the issue where ice relic damage effect was not applied in certain situations.
White Paper
• Artifact effect added. (All damage amplification 3/6%)
• Rarity changed. (Rare -> Advanced)
Eternal Eclipse
• 🥕 Modified effect text to be clearly understandable.
Weapons
ImageChanges
Steel Greatsword
• Added charging sound to some charging weapons.
• 🥕 (Weapon common) Added some sounds to weapons that attack based on attributes.
Colossal Crossbow
• (Colossal Crossbow common) Fixed the issue where special attack MP consumption was different from the actual display.
Lazarion
• 'Amethyst Summon' attack attribute changed. (Chaos damage -> Void damage)
Blazing Helbanus
• 🥕 Fixed the issue where effect was not applied in certain situations.
Heidi
• Fixed the issue where attack speed was not applied properly in certain situations.
Costumes
ImageChanges
Red-Hooded Rabbit
• 🥕 Improved text so that 2x MP recovery option is not confused with MP regeneration.
• 'Recover 2x when MP is recovered' means that when 1 MP is recovered, 2 is recovered, and this effect also applies when drinking Potion of Concentration.
Dungeons
ImageChanges
Rooted Cave
• 🥕 Fixed maps where movement inside tiles made progress impossible in certain areas.
UI
• Fruit Skewer UI improvements
• Some image resources for 'Fruit Skewer' have been changed. • Currently available without restrictions, but we plan to implement a small quest event in the future and change it to a 'Destiny Inscription' unlock item.• 🥕 Combat statistics UI improvements
• Added attribute icons for each damage type. • Added tabs to check combat statistics of recent locations separately.
Bug Fixes
• 🥕 Fixed the issue where resolution settings were reset when exiting the game after changing resolution on Mac OS.
• Fixed the issue where shock attack FX did not apply transparency option.
• 🥕 Fixed the issue where disabled activation artifacts could be used in certain situations.
• 🥕 Fixed the issue where item selection UI would disappear when unique artifacts already owned appeared in rewards in certain situations.
• 🥕 Fixed the issue where 'patch that increases basic defense of stage enemies instead of reducing HP' was not applied to mini-bosses in the beta version.
• 🥕 Fixed the issue where icons were displayed abnormally on screen after picking up items and then rerolling in item reward menu.
• 🥕 Fixed the issue where UI did not work abnormally when abandoning game during location movement.
• 🥕 Fixed the issue where unobtainable items appeared in the journal.
Multiplayer
• 🥕 Fixed the issue where certain languages were not translated on the lobby screen.
• 🥕 Fixed the issue where Solar Blade UI was not visible on client.
• 🥕 Fixed the issue where traps were activated when other areas were in combat in non-combat areas.
Other
• 🥕 Modified flavor text to appear consistent in certain languages.
• 🥕 Miracle 'Gambler': Fixed the issue where effect did not display properly in Chinese.
• 🥕 Improved text that was not clear in translation related to 'Spellbook' effects.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.900.6 Beta UpdateOct 14, 2025
Developer Comment
Hello! This is TEAM HORAY.
Thank you to everyone who participated in our Public Beta.
During this beta version, we recorded over 100,000 sessions (plays), and thanks to all of you who played, we were able to identify various issues.
Open Beta Conclusion Notice
With this adjustment, the open beta will conclude without further updates.
Based on the data collected during the beta period, we will make internal adjustments before integrating everything into the official release. You can continue playing the beta version until the integration is complete.
We plan to proceed with the integration work sometime next week, though the schedule is subject to change.
There may be aspects we overlook during the beta integration process, but we will continue to monitor your feedback and data closely, and keep the patches coming.
Thank you always.
Hard Mode Changes
- New Hard Mode 'Protective Armor': Enemy defense gradually increases as stages progress
At tier 1 activation, the defense increase is 0 in the first floor (Mole Stronghold), but increases by 2 in the second floor (Woodlands) and by 4 in the Library.
- 'Lingering Regret (No Duplicate Artifact Combos)': Removed
This mechanic was removed as it was deemed incompatible with the revamped combo system.
Artifact Additions
- New Artifact 'Eternal Eclipse' added: #Solar Blade, #Frost Relic Bond Artifact
- New Artifact 'White Paper' added: An artifact that provides flexible combos
Balance Adjustments
- Damage reduction for monsters in Library, Wasteland, and Root Cave stages increased by approximately 5%
- Artifact 'Mouse Mage's Pendant': Modified to appear in the item pool, MP regeneration stat added
- Artifact 'Wings': Changed to unique, but maximum level expanded by 1 tier
- Artifact 'Thunderfrost Butterfly': Effect changed Previous: Restore dark cloud on 'Freeze' trigger, increase dark cloud capacity Changed: Restore dark cloud on 'Freeze' trigger, increase consumption rate
- Artifact 'Shimmering Eyes': Critical hit trigger stack increase 10% -> 7%
- Artifact 'Shattered Sapphire': Evasion trigger cooldown 16/12/8s -> 16/14/12s
- Artifact 'Hand Mirror': Effect changed Previous: Gain 5/5/10/10 shield lasting 6 seconds on dash (1s cooldown) Changed: Gain 5/5/10 shield lasting 5 seconds on dash (5s cooldown)
- Artifact 'Meteorite Earrings': Solar Blade now tracks the player more accurately
- Artifact 'Meteorite Pauldrons': Improved to collect airborne Solar Blades
- Artifact 'Spiny Shell': Changed to unique
- Artifact 'Thorn Bush': Attack no longer counts as 'direct attack'
- Artifact 'Phoenix Wing': Base cooldown 4s -> 3.5s
- Artifact 'Red Serpent's Eye': Base cooldown 6s -> 5s
- Artifact 'Magma Orb': Effect changed Previous: Rare tier, deals damage to enemies on burn application, burn stacks +1 Changed: Legendary tier, applies n additional burns on burn application, burn stacks +2
- Artifact 'Solis Fracto': HP increase 3/6/10 -> 2/4/6
- Talent 'Wrath' Level 20 trait: Armor penetration 25% -> 20%
- Combo 'Solar Blade': Base solar blade count +1, solar blade acquisition range increased by 50%, blade fall speed accelerated by 33%
- Combo 'Shadow': Evasion stat reduced based on combo count
- Combo 'Guardian': Defense stat and armor penetration reduced based on combo count
- Costume 'Bat': HP drain 4 -> 5
- Costume 'Red-Hooded Rabbit': MP regeneration -> MP recovery doubled
Experimental Feature 'Fruit Skewer' System
- All combos now appear, but some combos are randomly granted 'Sapphire Drop Bonus'
- Save system logic changed
Due to this change, item drop probability bonuses will not be applied when loading mid-run sessions saved in previous versions. Please abandon and restart any mid-run sessions after updating.
Other Changes
- Engine version update to resolve CVE-2025-59489 issue (2022.3.62f1 -> 2022.3.62f2)
- Boss 'Lerid': Attack warning UI displayed for certain patterns
- Fixed bug where some activated artifacts could be used even after death
- UI display added to easily see debuff stack count applied to monsters
- Fixed bug where 'Solar Blade' count would occasionally not recover to maximum at combat start
- Fixed bug where 'Emerald Cloak' and some other artifacts would continuously duplicate in multiplayer environments
- Fixed bug where Bond Artifacts would appear in Pocket Dimension Shop 'New Offer' stage even when conditions weren't met
- Fixed so that 'Shimmering Eyes' takes priority when both 'Shattered Sapphire' and 'Shimmering Eyes' are active
- Fixed bug where 'Thunder's Earring' was targeting around the aim point instead of around the player
- Fixed so that artifacts with causal relationships (e.g. Discarded Golden Ring and Absolute Ring) cannot be purchased when one is already owned
- Added sound effects to some elements
- Fixed some text scripts
▸Public Beta Update Note (0.900.4)Oct 2, 2025
0.900.4 Update
- Combo '#Solarblade': Fixed a bug where the blade would not recover when picked up from the ground in some multiplayer environments.
- Pocket dimension Shop: Fixed a bug where 'bond artifacts' would appear even when conditions were not met.
Artifact changes
- Artifact 'Icebound Tejas' - Previous: Burn damage changed to be based on the higher attribute between Fire and Ice - Changed: Burn damage changed to be based on the higher attribute between Fire and Ice, with 25% of the lower attribute added in the damage coefficient (displayed in description)
- Artifact 'Rock Elephant' - Designated as a unique artifact
- Artifact 'Hand Mirror' - Performance nerfed
- Artifact 'Solis Fracto' - Maximum level 3->2
▸'Combo System' Public Beta AnnouncementOct 1, 2025
Hello, this is Team Horay.
We are pleased to announce that the 'Combo System Revamp' update has been released as a public beta.
The combo system, which provides additional stats based on the number of artifacts, was first introduced through an update in the 2024 demo version and has since become one of Sephiria's core systems. We planned this update to expand the combo system and enable more diverse item combinations.
We initially intended to release the combo system revamp with minor adjustments within September, but the schedule was delayed as there were more elements to modify than we anticipated.
Since many aspects have changed during development, we were concerned about potentially disrupting the existing gameplay feel. Therefore, we decided to first gather various data through a public beta, refine the system, and then transition it to an official update in the future.
Beta Major Changes
Here are the main changes in the combo system update.
1. Combo Ability Expansion and Existing Combo Changes
- Each combo now displays an icon.
- #Planet: Changed to increase stats related to planet performance.
- #Stormcloud: Basic attack speed is increased. Can no longer increase beyond maximum capacity, but stormclouds now recover periodically.
- #Mystery: Changed to a support combo that doubles the level of a random artifact.
- #Magitech: Added 'Electrocute' debuff.
Electrocute A debuff that deals 180% of lightning attribute damage after 2 seconds. (Replaces the previous 'Erosion' debuff) Stacks up to 2 times, and stacking does not refresh the duration.

2. New Combos Added
- #Lake: A combo that enhances maximum MP and MP-using abilities.
- #Academy: A collection of support artifacts that allow more effective use of spellbooks.
- #Solarblade: Throws small swords made of meteoric iron and deals fire damage.

3. Bond Artifact System
- Bond artifacts are unique artifacts that connect two combos.
- They appear as artifact rewards when you activate at least level 1 of the two corresponding combos.
- Currently, approximately 12 bond artifacts are implemented, but we plan to add more in the future. (4 existing artifacts have been converted to bond artifacts.)

4. Artifact Changes
There are many changes per artifact and we couldn't track all the details, so we will only list the major changes. We appreciate your understanding.
- 10+ artifacts are being added. (Related to #Solarblade, #Planet, #Stormcloud, #Shadow)
- Most artifacts are now assigned #combos.
- An 'Activated Artifact' system is being added. These are artifacts that players can use by assigning keys in the skill window, in addition to spellbooks.
- Some artifact stats and abilities are being changed. - Chakram, Magic Carrot, Warm Stone, Small Magic Conch, Green Gear, Cold Lock, Magician's Coin: Combo assignments changed and stats adjusted - Cloud Bottle, Spiky Acorn, Leaf Leather, Zappy Cream Puff, Lightning Rod: Stats adjusted due to #Stormcloud changes - Telescope, Flag of Encouragement, Blue Ring, Red Dew, Enchanting Lure: Stats increased for better usability - Helena's Stair Model: Changed to reduce the increase amount per level change - Flame Cover, Ignition Oil: Removed due to changes in Ember combo mechanics - Black Scale: Slightly nerfed - Green Inkwell, Blue Pearl: Removed due to removal of Erosion debuff
5. Item Combo Drop Rate Adjustment System (Tentative name: 'Fruit Skewer')
There was a system previously added as an 'experimental feature' that hasn't been mentioned since. It's the system that increases item drop rates based on acquired items.
While this system made it easier to find desired item combos, it also came with issues. (Problems like multi-tag items polluting the drop rate pool, users not being able to see how much the effect is applied, etc.) To address these issues, we've been internally creating and testing various systems, but haven't found a clear solution yet.
This time, we're temporarily applying the 'Fruit Skewer (tentative name)' system to the beta as an experimental feature. Fruit Skewers are tools that can increase or decrease the drop rates of related combo items, which you can set before entering an expedition. With some randomness added, the combos that appear differ each run. Try increasing or decreasing the probability of your desired combos.
This feature currently has only core functionality simply implemented, with resources and detailed rules not yet refined. Please note that this system may be modified or removed depending on future development progress.
6. Combat Rule Changes
- As stages progress, enemies are now granted 'Defense'. (Instead, HP has been adjusted down to match the damage reduction rate.)
- 'Chaos Damage' has been changed.
(Previous) Chaos Damage: A separate attribute not corresponding to 'Fire, Ice, Lightning, Physical' (Changed) Chaos Damage: An attribute that corresponds to all damage types including 'Fire, Ice, Lightning, Physical' In other words, Chaos damage now returns 'true' for all four attack type conditions: Fire/Ice/Lightning/Physical. The 'Unclassified' attribute concept that previously corresponded to Chaos damage has been replaced with a new attribute type called 'Void Damage', which has been applied to some elements.
- 'Execute' has been changed.
Previous: Deals 400% of damage. (Does not count as a critical hit) Changed: Critical hit damage multiplier is doubled. (Counts as a critical hit)
7. UI Additions and Changes
- You can now view the 'Combo Effects' list in the journal.

- Added a skills UI that consolidates unique abilities from spellbooks, activated artifacts, other costumes, etc. in one place. You can bind hotkeys by dragging skills or entering keys.
- A small convenience feature is provided where you can press the 'Customize Weapon Input' button to directly configure normal attack and special attack bindings.

How to Join the Beta
- Right-click Sephiria in your Steam Library → Properties
- Betas
- Select 'public-beta-newcombo' → Save
- Launch Sephiria (Client version will display as 0.900.?)

Important Notes
- Please be aware that the beta version may be more unstable than the current version.
- All elements in the beta version are subject to significant changes when reflected in the official update.
- Please back up your existing save data before joining the beta, just in case. (Back up the My Documents/Saved Games/Sephiria folder)
- The beta will run for approximately 2 weeks. (Subject to change)
Public Beta and Future Schedule
After refining the combo revamp update and uploading it as an official update, we intend to work on new content such as Chapter 4. While the previously announced roadmap scheduled the Chapter 4 update for fall, the schedule has been delayed, and we expect to provide this update during winter (November-December). We sincerely apologize to those who have been eagerly waiting for the Chapter 4 update. We will do our best to develop and deliver the scenarios and new expedition elements added in Chapter 4 with high quality.
It's already been 6 months since the game's release. While there are still mountains of issues to resolve, we seem to have made significant progress in various areas including game content, bugs, and stability compared to the initial release. We want to emphasize that this would never have been possible without your support and encouragement. We will continue development with a grateful heart.
▸0.8.13 UpdateSep 17, 2025
0.8.13 Update
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.8.13
Boss
- Cult Leader Askard, Erma, the Mad Scientist: Adjusted the single target attack cycle of laser attack patterns from 0.08 seconds to 0.25 seconds (downward adjustment).
- 🥕Kovess, the Guardian Demon of Qlippoth: Fixed an issue where it would become invincible in certain situations.
Artifacts
ImageChanges
Helena's Model Stairway
- 🥕Modified text to match the effect (Upon entering floor -> Upon changing location)
Spiny Shell
- 🥕Slightly increased attack range to match the visual.
White Egg Shell
- 🥕Fixed an issue where effects continued to generate on enemies that blocked attacks.
Weapons
ImageChanges
Adamah's Oath
- Modified text description.
- Previous: When using magic, summons a 'Magic Blade' that flies toward enemies and deals damage. (Damage: 20 + 70% of consumed MP)
- Changed: When using magic, summons a 'Magic Blade' that flies toward enemies and deals damage. (Damage: 20 + 70% of missing MP)
Beast Marks Sword 'Hou'
- Special attack speed reduction is changed. (-33% -> -24%)
- Changed to 2-hit combo. (Damage per hit is applied as 'current multiplier / 2')
Blade
- Basic sheath/draw invincibility frame time increased by 10%.
- 'Special Attack: Heavy Slash' damage adjusted from Physical Damage 220% -> 235%.
Famed Sword 'Muramasa'
- Swift Slash MP cost changed to 0.
- Attack effects adjusted to be slightly less flashy.
Fragment of Nastrond
- 🥕Naturally changed HUD description.
- 🥕Visual slightly improved when effect activates.
- 🥕Fixed an issue where 'Effect Transparency' option was not applied.
Heidi
- 'Overheat' text description is changed.
- Previous: In 'Overheat' state, normal attacks are changed to fire attribute damage based and attack speed is fixed at 300%.
- Changed: Attack speed is fixed at 300%, and normal attacks are changed to fire attribute based. (Damage: 110% of fire damage)
🥕Fixed an issue where normal attacks were not changed to fire attribute based in overheat state.
Library Spectral Sealing Society Mark I
- 🥕Fixed an issue where dash attack damage did not increase.
- 🥕Fixed an issue where spirits were not affected by transparency adjustment.
Rendblade: Drifting Willow
- Critical hit chance changed. (25% -> 30%)
Rendblade: Heavenrend
- 🥕Modified Iaidō Slash damage text to match actual effect. (300%->200%)
Rendblade: RuinDance
- 'Barrage' damage adjusted. (50% of physical damage -> 75%)
Silence of Everfrost
- Effect is changed.
- Previous: When blocking enemy attacks through Tackle, artifact Echo of the Glacier is immediately activated.
- Changed: Tackle is changed to Special Attack: Ice Sliding. When blocking enemy attacks during invincibility time, artifact Echo of the Glacier is immediately activated.
Fixed an issue where 'Echo of the Glacier' effect was not visible in certain situations when parry succeeded.
The Awaiting Azureblade
- The 'Rendblade' gauge charging speed during sheath is 25% slower.
Winter Smith's Draftblade
- '15% ice attribute damage on direct attacks' effect is added.
- 🥕Changed basic attack effects.
Dungeons
ImageChanges
Woodlands
- 🥕Woodlands: Adjusted traveler position to appear more naturally.
Bug Fixes
- 🥕Subspace Shop: Fixed an issue where magic icons did not disappear after purchasing spellbooks.
- 🥕Fixed an issue where ally companion transparency was occasionally not applied properly.
- 🥕Fixed an issue where miracle 'Astronomer' level 12 trait did not trigger on weapon special attacks and dash attacks.
Multiplayer
- 🥕Fixed an issue where stone tablet range was not immediately reflected in inventory UI on client side after rotating stone tablets.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.8.12 UpdateSep 12, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.8.12
'Rendblade Heavenrend, Drifting Willow' : Fixed a bug where, when casting magic while in sheath state and simultaneously casting 'Normal Attack: Iaido Slash', the character's animation would stop and the attack would continue without delay.
0.8.11
Content Added
- 🥕 Subspace Shop:
- Now when all items in the Subspace Shop are unlocked, you can use sapphires to obtain one random artifact.
- When unlocking 3 items in the Subspace Shop, the next unlock item will be displayed immediately.

New Weapon 'Blade':
- A new weapon 'Blade' has been added. It can be unlocked through fate engraving.
- The 'Blade' is a weapon that alternates between sheathed and unsheathed states.
Boss
- 🥕 Odner, the Blasting Expert: Improved visibility of cross bombs and the screen widens when this pattern starts. Timing has been adjusted so all bombs explode simultaneously.
Artifacts
ImageChanges
Orb of Yearning
🥕Effect has been changed.
- Previous: Magic damage increase +(03/06/09/12)%
- Changed: Magic damage increase +(10/12/15/18)%
Ice Vine
A cooldown of 0.8 seconds will be applied to the artifact effect.
Fairy Jar
This item will no longer appear.
- This item will be improved in a different way and will reappear in the future.
Elru's Naptime Pillow
This item will no longer appear.
- This item will be improved in a different way and will reappear in the future.
Echo of the Glacier
The artifact activation effect has been made slightly more transparent.
Meditation Book
🥕Rarity and effect have been changed. (Advanced->Rare)
- Previous: Magic damage increase +(03/06/09/12)%
- Changed: Magic damage increase +(06/08/11/14)%
Healing Stream
This item will no longer appear.
- This item will be improved in a different way and will reappear in the future.
Weapons
ImageChanges
Lazarion
🥕Improved so that amethyst can gain stacks of 'Discarded Golden Ring' when defeating enemies.
Dagger
- The base damage of 'Fury' has been changed. (460% -> 480% of Physical Damage)
- The dagger's 'Parry' has been improved to have judgment bonus in high-latency network environments. (Previously, judgment bonus was only applied to dash invincibility and fury invincibility)
- (Dagger common) A border is added to indicate the timing to block attacks when using Fury.
UI
- 🥕 Related keywords are now displayed in weapon tooltip UI as well.
Bug Fixes
- 🥕Fixed so that interaction keys do not appear after selecting miracles.
- 🥕Fixed the issue where weapon tooltips were not displaying properly in the journal.
Other
- Fixed some network-related minor errors.
- Fixed the issue where some enemies within range would occasionally not get hit when using very wide-range melee attacks.
- 🥕Improved sounds for some daggers.
- 🥕Improved some text typos and expressions.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.8.9 UpdateSep 4, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.8.9
Content Added
- 🥕 New Destiny Inscription 'Dice Transformation' has been added.

Boss
- Odner, the Blasting Expert:
- Dedicated BGM has been added.
Artifacts
ImageChanges
Absolute Ring
🥕Effect text has been naturally corrected to match the actual effect.
Scythe of Berut
🥕Effect description has been naturally corrected for certain languages.
Meteor Shower
🥕Fixed the issue where magic was cast higher than the enemy's position when casting magic toward enemies spawned in the air (e.g., cats).
Thunder Armor
🥕Fixed the issue where magic damage increase effect was not applied in certain situations.
Weapons
ImageChanges
Default Sword and Shield
🥕(Weapon common) Fixed the issue where the position of special attacks was displayed differently from the actual attack range.
Green Onion Sword
🥕Text has been modified to make the effect appear natural in some languages.
Colossal Crossbow: Unstable Lightning Mark
🥕Fixed the issue where artifacts that affect the final attack were not applied.
Colossal Crossbow: Frost Veil
🥕Fixed the issue where artifacts that affect the final attack were not applied.
Colossal Crossbow: Expansion Device
🥕Added sound and FX effects. Weapon effect has been changed.
- Current: Normal attack damage increases by an additional +20% while Frost Veil is active.
- Changed: Fires penetrating frost projectiles at enemies while Frost Veil is active. Magazine capacity is fixed at 5 rounds.
Jade Vestige
- 🥕Fixed the issue where the gauge did not display properly in certain situations during multiplayer.
- 🥕Fixed the issue where the HUD did not disappear when gaining Focus.
Unbound Immersion
🥕Changed the text to match the actual effect.
- Current: Focus charge speed increases by 25%, and the upper limit for charge speed bonus from dodging is removed.
- Changed: Focus charge efficiency increases by 25%, and the upper limit for charge speed bonus from dodging is removed.
Dagger
🥕(Weapon common) Fixed the issue where parry input was queued twice when assigning dagger parry controls to gamepad triggers and attempting to parry while simultaneously performing normal attacks.
Dungeons
ImageChanges
Woodlands
🥕Oink Chief: Fixed the issue where attack warnings did not match the actual attack range.
Rooted Cave
- 🥕Goat Skeleton: Fixed the issue where attack warnings did not match the actual attack range.
- 🥕Bone Flower Skeleton: Fixed the bug where it would occasionally disappear.
UI
- 🥕Fixed the issue where other UIs appeared unnaturally when opened while the main quest progress UI was visible.
- 🥕Improved weapon tooltips to be displayed in the character stats window as well.
Bug Fixes
- 🥕Improved the system so that if achievements are not obtained due to network issues, missed achievements will be granted upon entering the town based on progress (certain achievements may not be updated).
- Fixed the issue where experience orbs did not appear naturally in multiplayer.
Other
- 🥕 Journal:
- Fixed certain language text in record entries to be more natural.
🥕 Talent 'Will':
- The Will level 5 ability will be changed.
- Previous: Gain dice when forgoing item rewards.
- Changed: Gain 3 starting dice.
- The previous ability has been moved to the new Destiny Inscription 'Dice Transformation'.
🥕Fixed the issue where usage count would occasionally not reset when using the Enchant Altar.
🥕Fixed the issue where falling into water VFX was not displayed when other players fell into water.
🥕Fixed some unnatural tile & prop placements.
🥕Fixed the issue where items would occasionally not be properly saved during mid-save after visiting subspace shops and other elements.
🥕Fixed parts where NPC names were incorrectly translated in certain languages.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.8.8 UpdateAug 22, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.8.8
Content Added
- 🥕 Added 'Lore' section to journal:
- Added a 'Lore' section where you can check your play progress and lore so far.
Boss
- 🥕Mole Chief Black Hand Mogdi: Fixed the issue where cutscenes would not work properly when defeating the boss during certain patterns.
- 🥕Odner, the Blasting Expert: Fixed the issue where the boss would freeze in certain situations.
Artifacts
ImageChanges
Discarded Golden Ring
🥕Effect description has been corrected to match the actual effect.
- Current: Transforms into the Absolute Ring when defeating 40 enemies with whirlwind
- Changed: Transforms into the Absolute Ring when defeating 40 enemies with special attacks
Pointed Club
🥕Fixed the issue where the effect would trigger when attacking NPCs in peaceful areas.
Weapons
ImageChanges
Default Sword and Shield
(Sword and Shield common) Fixed the issue where attack speed was not applied to the recovery time of the final combo hit in normal attacks.
Carrotcalibur
🥕Partially changed the effect.
- Current: Normal attacks are changed to 5 hits, and additional attack speed efficiency increases by 20%.
- Changed: Normal attacks are changed to 'Carrot Sword Style', and additional attack speed efficiency increases by 20%.
- Carrot Sword Style: Swings with 5 equal damage hits. Compared to the existing 3-hit combo, damage per second increases by 20%.
- Fixed the issue where additional attack speed efficiency was not properly applied at high attack speeds.
Bone Gearblade
Partially changed the effect.
- Current: Consumes 30 MP to deal 15 additional damage when attacking. For 8 seconds, the blade extends and you can swing normal attacks continuously. (Charge cooldown 1.2 seconds)
- Changed: Consumes 25 MP to deal additional damage equal to 15 + 50% defense. For 8 seconds, the blade extends and you can swing normal attacks continuously. (Charge cooldown 0.8 seconds)
Lazarion
Fixed the weapon action text to match the weapon effect.
Jade Vestige
Added 1 dagger enhancement tree.
Dagger
(Dagger common) Modified so that the blade glows more red when obtaining the Focus buff.
Creeping Despair
Partially changed the effect.
- Current: Fury is charged 2 times when parry is successful.
- Changed: Fury damage increases by 10% additionally. Fury is charged 2 times when parry is successful.
Difficult Trial
🥕Partially changed the effect.
- Current: Can no longer use parry, but gain Focus with 20% probability when using normal attacks or dash attacks.
- Changed: Can no longer use parry, but gain Focus with 20% probability when using normal attacks or dash attacks. (Focus can be charged up to 2 times)
Dungeons
ImageChanges
Woodlands
Fixed the issue where certain monsters had different attack warnings and actual hit detection.
Library
- 🥕Fixed interaction text to be more natural.
- 🥕Fixed the issue where Japanese and Chinese text were not displaying properly in random objects.
- Fixed collision ranges of certain objects to be more natural.
Rooted Cave
- 🥕Fixed the issue where secret rooms could not be entered in certain rooms.
- 🥕Adjusted the position of props where players could get stuck.
- 🥕Improved parts where prop positions looked unnatural.
- 🥕Fixed the issue where certain monsters would not disappear properly when defeated.
- 🥕Fixed the issue where crashes would occur when entering stages without unlocking anything through fate engraving.
Bug Fixes
- 🥕Fixed the issue where the character's gaze would not look at the mouse during certain situations while casting magic.
- 🥕Fixed the issue where stone tablets could be continuously obtained through talents in multiplayer.
- 🥕Fixed the issue where popups would open during certain cutscenes.
- 🥕Fixed the issue where weapons would not display correctly when the player was behind objects.
Other
- Fixed some dialogue to be more natural.
- 🥕Added error message text that occurs during multiplayer.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.8.7 UpdateAug 13, 2025
Hello. This is TEAM HORAY.
🥕 These are improvements made based on community feedback. Thank you!
0.8.7
- Fixed a bug where the host's Chapter 3 story would not progress when playing multiplayer with users at different story progression
0.8.6
- Fixed a bug where Chapter 3 main quest would occasionally not progress
- Fixed a bug where tablets with condition-ignoring effects like the 'Connection' tablet would not apply their effects when engraved
0.8.5
- Fixed a bug where the critical damage stat for unlocking the Otter costume was displayed as 175%, but actually required achieving 225% to unlock
0.8.4
Content Additions
- New costume 'Otter' has been added.
Boss
- Guardian Demon 'Kovess'
- Maximum HP decreased by approximately 5%.
- Wait interval after attack patterns increased by 0.22 seconds.
- Adjusted to use bright bullet firing patterns less frequently.
- Fixed a bug where it would occasionally get stuck in outer walls.
Artifacts
ImageChanges
Straw Doll
MP recovery values changed from (3/7/7) -> (3/6/9).
Stone Tablets
- The operation method of 'Stone Tablet Engraving' has been changed.
- Previous: Effect position was recalculated when inventory was expanded
- Changed: Even when inventory is expanded, previously engraved positions are maintained
Dungeons
ImageChanges
Grassland
In Chapter 3 mini-boss events, regular combat rooms changed from 2-3 rooms to fixed 1 room.
Library
In Chapter 3 mini-boss events, regular combat rooms changed from 2-3 rooms to fixed 1 room.
Bug Fixes
- 🥕 Fixed a bug where items in expanded slots would disappear when loading a mid-save file after visiting an inventory expansion event room.
- Fixed a bug where some sprites would appear corrupted when the Giant Skeleton in Deep Cave was stunned during an attack.
Multiplayer
- Optimized AI network code for NPCs and monsters to slightly improve network transport quality.
- 🥕 Fixed an issue where EXP machines would occasionally not appear only on the host PC.
Miscellaneous
- 🥕 Fixed a bug where prop interaction speech bubbles would not disappear in certain situations.
If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, reporting them via email through the path below would be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.8.3 Update: Chapter 3Aug 11, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
20:43 2025-08-11 (GMT+9) Additional Notice
Posting changes that were omitted from the previous announcement.
Some Miracle Buffs
- Explorer: Previous: Inventory +3 slots Changed: Inventory +6 slots, No items to acquire
- Gambler: Previous: Dice +10, No items to acquire Changed: Luck +7, Dice +10, No items to acquire
- Intelligence Agent: Previous: Dash +1, Dash recovery speed +15% Changed: Dash +2, Dash recovery speed +15%
0.8.3
Content Added
- Chapter 3 has been added.
- New cutscenes and quests matching Chapter 3 will be added.
- Chapter 3 has a slightly modified exploration path and adds 1 new stage type.
- 8 new monster types have been added.
- 1 new boss has been added.
- If you have already cleared Chapter 2, you must abandon your mid-save game to enter Chapter 3.
Added 2 BGM tracks.
- https://youtu.be/GKNdh3zB_so?si=EoI-vT2zmjtGhEE1
- https://youtu.be/7QJMTAdxQA0?si=P_zWQiWRYGVKYuvh
Artifacts
ImageChanges
Green Gi
🥕Fixed the issue where artifact effects would activate at abnormal positions due to traps.
Frostium Ring
🥕Changed the effect text to be more natural.
Tero's Spirit Powder
🥕The #Ember tag has been added.
Dungeons
ImageChanges
Mole Stronghold
🥕Changed unnatural tiles to be more natural.
Bug Fixes
- 🥕Fixed the issue where items could be discarded in the game results window.
- 🥕Fixed the issue that occurred when binding fast magic keys in duplicate while using a controller.
- 🥕Fixed the issue where tags or items that don't appear in the game were being displayed.
Multiplayer
- 🥕Fixed the issue where crashes would occasionally occur when viewing another player's inventory while that player had placed the 'Stone Tablet' in the outer area.
Other
- 🥕Fixed some unnatural text to be more natural.
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.55 UpdateAug 1, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.55
Boss
- The stun cooldown increase for all bosses will be changed.
- Previous: When a boss gets stunned, the stun cooldown time increases by 7 seconds from the existing stun cooldown time (maximum 60 seconds)
- Changed: When a boss gets stunned, the stun cooldown time increases by 12 seconds from the existing stun cooldown time (maximum 60 seconds)
Artifacts
ImageChanges
White Crust Bread
Dash invincibility time will be adjusted.
- Changed: 0.4~1.2 seconds
- Previous: 0.5~1.8 seconds
Frostium Ring
A minimum cooldown will now be applied to freezing. (0.33 seconds)
Fluffy Fur Gloves
Ice attribute additional damage will be adjusted.
- Previous: 14% ~ 30%
- Changed: 5% ~ 25%
Meditation Book
🥕Fixed the issue where the maximum level was incorrectly specified.
Weapons
ImageChanges
Magic Wand
Magic Wand type options will be adjusted.
- Previous: Special attack projectile count 6, projectile damage 66%
- Changed: Special attack projectile count 6, projectile damage 60%
Colossal Crossbow: Gunpowder Synthesis
Critical hit chance on direct attacks will be changed. (25% -> 30%)
Colossal Crossbow: Unstable Lightning Mark
Lightning arrow firing probability will be changed. (30%->35%)
The Inquisitor
Wound explosion charge time will be changed. (1.2 seconds -> 0.33 seconds)
Loving Gaze
Whirlwind critical hit chance will be changed. (33%->50%)
Mini Cannon
One weapon enhancement tree will be added.
Costumes
ImageChanges
Brown Rabbit
Stats will be changed.
- Previous: Dodge +6, Critical hit chance -6%
- Changed: Dodge +12, Critical hit -4%
Pink Bunny
'Experience gain 3%' stat will be added to the basic costume.
White Rabbit
Stats will be changed.
- Previous: Negotiation +10, Dodge -5
- Changed: Normal attack damage +8%, Special attack damage -5%
Bug Fixes
- 🥕Improved the issue where occasionally crash errors occurred when using "Take All" after killing a merchant in multiplayer and interacting with the stall.
- 🥕Fixed the issue where you could drink the previously consumed potion again after moving to the next location after drinking a potion from the potion pouch -> reconnecting to the game.
- 🥕 Fixed an issue where unused items were displayed as question marks in the Journal.
Other
- 🥕The way to unlock hard mode will be changed.
- Previous: Unlock through fate engraving after clearing Chapter 2
- Changed: Talk to the tree after clearing Chapter 2 and have a conversation with the 'Hard Mode' keyword
If you have bugs or suggestions, please let us know through the Discord channel.
If bugs or crashes occur, reporting via email through the path below will be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.50 UpdateJul 25, 2025
0.7.54 hotfix
- Fixed an issue where the 'Atrocious Deed' debuff would not be applied when killing non-hostile NPCs and an error would occur.
- Fixed a bug where intermediate save files with the existing 'Atrocious Deed' debuff would not load properly.
0.7.53 Hotfix
- Blue Claw: Changed to unique effect.
0.7.52 Hotfix
Fixed a bug where the game would not progress due to failure to load the mid-game save file.
Added missing items to the patch notes (Icicle Sword).
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.50
Boss
- A new Library boss has been added.
- The way bosses receive the stun debuff has been changed.
- Before: Bosses became immune to stun debuffs for 14 seconds.
- After: Bosses become immune to stun debuffs for 7 seconds, and the immunity duration increases by 7 seconds each time a stun is applied (up to 30 seconds).
Items
- Three new items have been added.
- The companion combo effect stat has been adjusted.
- Before: Companion revive speed +
- After: Companion damage dealt +
The Frostbite debuff has been changed as follows.
- Before: Reduces target's movement speed
- After: Reduces target's movement speed (up to -66%), and at 5 stacks, changes to 'Freeze' abnormal status
- Freeze: Instantly applies a stun debuff to the enemy and deals 500% ice damage
Artifacts
Image
Changes
Ice Wings
- Damage per additional activation of Frost Relic is now reduced by 10%.
Snowflake Necklace
- An option to increase ice attribute damage has been added.
Blizzard Hammer
- The maximum artifact level has been adjusted. (6->5)
Toxic Spore Pouch
- This item will no longer appear.
- This item will be improved in another way and will reappear in the future.
Ice Bug
- Artifact stats have been changed.
- Before: Frostbite stack +
- After: Freeze damage +
Ice Vine
- Now can be used with all weapons.
Hiring Crest “Collin”
- 🥕Fixed an issue where this item was being sold in the shop.
Arrow Rain
- Added an ability: 66% chance to inflict Frostbite on hit.
Slim Cushion
- Added companion revive speed up effect.
Ice Star
- Damage per additional activation of Frost Relic is now reduced by 10%.
Absolute Ring
- 🥕Fixed an issue where this item was being sold in the shop.
Blue Claw
- Item effect has been changed.
- (0.7.53 Added) Changed to unique effect.
- Before: When dealing ice damage, has a chance to inflict Frostbite on the enemy
- After: Changed to Legendary grade, 60% chance to inflict 1 additional stack of Frostbite when dealing Frostbite damage, increased ice damage, increased max MP
Weapon
Image
Changes
Lazarion
- 🥕Fixed a bug where companions' HP was not fully restored to max HP outside of combat.
Icicle Sword
- The probability of freezing has been changed from 50% to 75%.
- A freezing damage option has been added.
Dungeon
- Adjusted the placement of some props at the exit of the Library boss area.
UI
- Added 'Total Damage' to the damage statistics section.
- Fixed an issue where the Wishing Fountain selection UI did not work properly with controllers at certain resolutions.
Miscellaneous
- Fixed a bug where the previously selected skin was not loaded after restarting the game following a skin selection.
- Fixed a bug where changing costumes in the lobby did not adjust max HP.
- Rabbittown NPC 'Moro': Added new dialogue for each equipped weapon.
-
Adjusted the placement of some props in the Library and Grassland.
If you have any bug reports or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, reporting via email using the path below would be very helpful.
Thank you.
Log file path C:Users{Your_PC_Name}/AppData/LocalLow/TEAMHORAY/Sephiria/ Player.log is the current session log. Player-prev.log is the previous session log.
▸0.7.47 UpdateJul 17, 2025
Hello! This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.48
- Fixed a bug that prevented the Destiny Alteration 'Magic Workshop' quest from progressing.
0.7.47
Items
- 🥕Dice Potion: Fixed an issue where only one die was obtained even when multiple dice were supposed to be acquired.
- 🥕Potion of Awakening: Fixed an issue in multiplayer where the potion was not consumed when non-host users used the enchant potion.
Artifacts
- 🥕Fire Circus: #Ember tag has been added.
Weapons
Lazarion
- 🥕Fixed an issue where players were taking damage from lasers fired when amethysts disappeared.
- 🥕Fixed an issue where the chaos damage from amethysts was displaying in white color.
- 🥕Fixed an issue where amethysts could be summoned beyond the maximum summon count in certain situations.
- 🥕Fixed an issue where amethysts would continuously regenerate health in certain situations.
Costumes
- 🥕Wingless Bat: The alternative costume image has been naturally improved.
UI
- 🥕UI has been improved to allow viewing chat while using other UI elements.
- 🥕Fixed an issue in multiplayer where the number of sapphires carried was not visible in certain situations.
- 🥕Improved parts where gamepad controls were not smooth in the Wishing Fountain and Journal.
- 🥕Naturally modified some item texts following changes to the Pocket Dimension system.
- 🥕Fixed an issue where mouse cursor images were displayed reversed in general/UI operation situations.
Multiplayer
- 🥕Traffic Optimization: Network traffic transmission has been reduced for physics processing systems and grimoire artifacts for more effective network transmission.
- 🥕Team Inventory Exploration: A feature to check other players' inventories has been added. You can check by clicking on another player's thumbnail or through the multiplayer UI in the ESC menu. This feature is not yet perfectly implemented, but the patch was released first for convenience. We will continue to improve the feature.
Miscellaneous
-
🥕My companions or party members' companions now also become transparent according to the 'Effect Transparency' option.
🥕Wisdom Level 10: Fixed an issue where artifact levels were not combined when acquiring enchanted artifacts.
🥕Rabbittown 'Finn': Improved to be naturally visible when hidden behind objects.
🥕Fixed spelling errors in some texts and improved missing tag parts.
For bug reports or suggestions, please let us know through our Discord channel. For bugs or crashes, reporting via email through the path below would be very helpful. Thank you. Log File Path C:Users{Your_PC_Name}AppDataLocalLowTEAMHORAYSephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.45 업데이트Jul 11, 2025
Hello! This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
Version 0.7.46
- Crossbow "Twin": Fixed a bug where it only fired one bolt at a time.
- Wishing Fountain: To avoid confusion, artifacts for other weapons can no longer be selected.
- The item "Bronze Mirror Fragment (Crossbow)" has been renamed to "Brass Mirror Fragment."
0.7.45
Content Additions
- Double Door
- Added 1 type of random object to the library.
Potion of Awakening
- A potion that enables 1 enchantment has been added to the potion shop.
Items
- Companions
- Your companions now benefit from the player's 'All Damage Increase' stat, increasing their damage.
Grimoires
- Fixed issues where certain spells like Meteor Shower would occasionally cause errors during casting.
Artifacts
ImageChanges
Discarded Golden Ring
🥕Boss defeats are now included in the count.
Six-leaf Clover
Stats have been partially increased.
Chakram
🥕Fixed the issue where it wouldn't attack airborne enemies.
Weapons
ImageChanges
Lazarion
1 type of greatsword has been added.
Magic Wand
🥕Fixed the issue where the two projectile positions overlapped during wand-type weapon sweeps.
The Indomitable
🥕Fixed the issue where attack speed was only increasing by 10% instead of 15%.
UI
- Weapon Damage
- The 'Weapon Damage' icon has been updated.
Frost Barrier
- Improved visibility during use.
🥕 Crossbow UI
- Fixed the issue where the crossbow ammunition UI would obscure speech bubbles.
Item Favorites
- Added a 'favorites' marking feature for items. Favorited items can be identified in item reward UI and other interfaces.

Key Remapping Menu
- 🥕Fixed the issue where key conflicts weren't properly detected.
- Added keyboard options to change 'Ping' and 'Level Preview' keys.
Miscellaneous
- Statistical Analysis
- The underlying system has been changed for smoother game statistics analysis. (UGC→Supabase)
🥕 Language Loading Error Fix:
- Fixed some causes of errors that occasionally occurred during the language file loading stage after game startup.
For bug reports or suggestions, please let us know through our Discord channel.
For bugs or crashes, reporting via email through the path below would be very helpful.
Thank you.
Log File Path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.43 UpdateJul 1, 2025
0.7.44 Hotfix
Fixed an issue where the player would not move correctly during cutscenes.
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
Known Issue
We are currently experiencing an issue where the player does not move properly during cutscenes.
We are working to resolve this as quickly as possible. We apologize for any inconvenience this may cause.
0.7.43
Content Additions
- 🥕 Wishing Fountain: Added 1 new Destiny Engraving type. The talent 'Will' level 20 will be changed to match the function of the Wishing Fountain.

- Experience vending machines will occasionally appear from merchants.
- Added 1 new traveler.
Units
- 🥕 Mole Doctor: Doctors no longer heal each other, and when there are no allies to heal, they will flee toward the player.
Bosses
- 🥕 Goat Skeleton: If unable to perform melee attacks for a certain period, it will use other patterns.
- 🥕 Cult Leader Askard: Reduced the number of projectiles in the slam pattern and slightly increased damage.
Artifacts
ImageChanges
Lightning Boomerang
Added 1 new artifact type.
Fire Circus
- Damage and cooldown have been adjusted.
- 🥕Fixed issue where transparency options were not applied.
Fire Arrow
🥕Fixed issue where transparency options were not applied.
Echo of the Glacier
🥕Fixed issue where the item's effects were not clearly visible.
White Cape
Effect has been changed (changed to duration of buffs you apply)
This change was made so that the costume 'Wing-Eared Rabbit' can provide increased duration buff effects when applying buffs to allies.
Weapons
ImageChanges
Crossbow: Twin
🥕Fixed an issue where the effect that increases attack speed based on movement speed bonus was not displayed.
Default Sword and Shield
🥕Improved to become temporarily invincible when guard is broken (0.5 seconds).
🥕 Improved to defend against all non-directional attacks (slimes, spike traps, etc.)
Troubling Delight
🥕Fixed issue where FX was not becoming transparent in multiplayer.
Dagger
🥕When acquiring the Immersion buff, UI to check remaining buff time has been added.
Costumes
- 🥕 Wizard Bunny: Fixed issue where animation was displayed incorrectly.
UI
- 🥕 Boss Scene Auto Skip: Added feature to automatically skip boss scenes without pressing the ESC button.
- Japanese Translation Fixes: Fixed unnatural parts in Japanese translation to make them more natural.
- 🥕 vSync Option: Added feature to turn vertical synchronization option on and off (includes Radeon-related content), and added feature to limit maximum frame rate.
- 🥕 Added feature to change your own effect transparency.
- Added a button to choose random names when naming the player in the prologue.
- 🥕 Sub Key Feature: Added secondary key binding feature that allows using the same functions as existing keys.

- 🥕 Journal: Added feature to search by tags and grades.

- 🥕 Added feature to preview artifacts that can be unlocked in Destiny Engravings.

- Magic quick slots can now be expanded up to 8 slots.

- 🥕 You can now check dropped items on the minimap.

Bug Fixes
- 🥕 Fixed issue where the miracle list changed every time you interacted with a miracle.
- 🥕 Fixed issue where text was not displayed properly during Ark quest progression.
- 🥕 Fixed issue where costume names were not visible in certain situations.
- 🥕 Fixed issue where attacks were canceled when cursor hovered over dummy's damage text.
Other
- BGM for home and training ground has been changed.
Known Issues (vSync)
Some graphics cards (e.g., Radeon graphics cards) are experiencing issues where vSync does not turn on properly.
We are investigating this issue but have not yet found a clear cause.
On PCs experiencing related symptoms, please turn off the vSync option and use the frame rate limit option.
If you have bugs or suggestions, please let us know through the Discord channel.
When bugs or crashes occur, reporting via email through the path below would be very helpful.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.41 UpdateJun 20, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.41
Boss
- Mad Scientist Erma
- Golem's total HP increased by 5%.
- 🥕Improved combat detection for Golem's hands so that various effects like auto-aim are now properly applied.
Dungeon
- 🥕 Roots (Miracle): When rerolling, elements that have already appeared will no longer reappear in the list.
Artifacts
- Added '#Shadow' combo that increases evasion stats.
Image
Changes
Sword Earrings
- #Protection combo has been removed.
- Critical damage increased. (5~24 -> 10~33)
- Stat penalty (MP) is adjusted to decrease less as artifact level increases.
Banner of Encouragement
- #Wind Song combo has been added.
Magic Glasses
- Removed the negotiation power increase stat.
- Added evasion stat.
- #Shadow combo has been added.
Model Beak
- Removed #Wind Song combo.
- #Shadow combo has been added.
Pinwheel
- Added attack speed option. (1~6%)
- #Shadow combo has been added.
Shield Earrings
- Stat penalty (evasion) is adjusted to decrease less as artifact level increases.
Fire Circus
- New grimoire 'Fire Circus' has been added.
Alfonso's Horn
- #Shadow combo has been added.
Six-leaf Clover
- #Shadow combo has been added.
Blood of Obrus
- MP absorption stat has been increased. (2~6 -> 3~12)
Straw Doll
- Artifact maximum level has been changed. (1->2)
Bloodstone Earrings
- HP absorption amount is fixed at 8.
- Level-based defense penalty has been changed. (-30 ~ -10)
Green Gi
- #Shadow combo has been added.
Flame Herb Root
- Damage increased. (50~150% of fire damage -> 200~600%)
- Now additionally increases MP.
Weapons
- Spike Club: Damage per spike adjusted from 30% to 26% of physical damage.
- 🥕Frostbound Greatsword: Fixed issue where additional damage effect values were not displaying correctly.
- 🥕Eternal Frost Greatsword: Fixed issue where additional damage effect values were not displaying correctly.
Costumes
- 빨간 망토 토끼: MP regeneration stat adjusted from 8 to 15.
UI
- 🥕Save deletion feature has been added.
Multiplayer
- 🥕When connection to another host fails, a related notification UI is now displayed.
- 🥕Slightly optimized inventory-related network bandwidth.
- 🥕Added popup message for when kicked from multiplayer.
Miscellaneous
- 🥕Some text has been corrected.
- 🥕If a save file that has already completed the prologue exists, new save data will be improved to start directly from Chapter 1 without going through the prologue.
- Title screen BGM has been changed.
Bug Fixes
- Fixed an issue where the 'Atrocious Deed' debuff would disappear upon death.
▸Temporary Deactivation of Demo VersionJun 13, 2025
---
As of July 9, 2025, the demo version is now active.
Hello, this is TEAM HORAY.
We would like to inform you that the demo version of Sephiria will soon be temporarily deactivated and made available again following a version update.
The current demo version is not compatible with save data from the full game. This means that even if you've played the demo, you'll need to start over if you purchase the full version.
To address this issue, we will be temporarily disabling the current demo and plan to release a new demo version sometime in June.
The upcoming updated demo version will support save data compatibility with the full game. However, please note that save files from the current demo will not be usable. For optimal performance after the update, we also recommend deleting any existing save files.
We kindly ask for your understanding, and we are committed to providing a better gaming experience.
Thank you.
Sincerely,
TEAM HORAY
▸0.7.39 UpdateJun 12, 2025
Hello, this is TEAM HORAY.
🥕 indicates improvements based on community feedback. Thank you!
0.7.40
- Fixed an issue where Spiked Club's performance was abnormally low (increased base thorn damage and created additional thorns in proportion to the % of additional critical hit damage)
- A new upgrade tree for the sword and shield will be added.
0.7.39
Content Addition
- Costume Appearance Change Feature: Added the ability to change the appearance of each costume. This can be unlocked through Fate Engraving quests.

Bosses
- 🥕 Cult Leader Askard: Fixed an issue where hard mode-exclusive patterns would not disappear after phase transitions.
- 🥕 Cult Leader Askard: Improved issues with hard mode-exclusive patterns overlapping with certain other patterns.
Artifacts
- Green Gi: Fixed an issue where the effect was not displaying properly in certain languages.

Weapons
- Spiked Club: Changed effect (Critical damage increase -> Launch 3 piercing thorns on critical hit)

- 🥕 Standard Sword and Shield: Fixed issues where guard wouldn't work properly or would break immediately upon successful guard when MP was infinite.

- 🥕 Creeping Despair: Fixed an issue where Fury couldn't be used twice in certain situations.

Costumes
- 🥕 Adventurer Costume: Fixed an issue where it wasn't unlocking properly.
- 🥕 Scholar Lizard: Fixed an issue where MP values wouldn't display after equipping a different costume.
- 🥕 Ghost: Fixed an issue where using Stream of Recovery would occupy MP.
- Changed to display maximum hard mode values for each costume.

Dungeons
- 🥕 Library: Fixed an issue where traps wouldn't rotate in multiplayer.
UI
- 🥕 Added Mini Dash Bar: Displays the number of dashes below the current character when dashing.

- 🥕 Hard Mode Panel: Fixed an issue where it wasn't displaying properly in certain languages.
- Added weapon auto-aim option feature (can be changed in settings).
- Modified certain artifacts to show more detailed expected damage values.

Bug Fixes
- 🥕 Partially fixed an issue where multiple copies of the same item would be dropped when dropping items in certain situations.
- Fixed an issue where the world map image wasn't displaying properly at certain resolutions.
Multiplayer
- Modified game flow so that when the host force-quits during multiplayer, clients can select pocket dimension items before returning to the title screen instead of immediately returning.
Other
- Updated the game's Unity engine version from 2022.3.37f1 to 2022.3.62f1.
If you have any bugs or suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.7.38 UpdateJun 4, 2025
Hello, this is TEAM HORAY.
🥕Indicates improvements made based on community feedback. Thank you!
0.7.38
Bosses
- 🥕 Demonic Grimoire: Fixed an issue where the fence in the battle map was not displayed correctly.
- 🥕 Mad Scientist Erma: Partially fixed an issue where she would not attack in certain situations.
Artifacts
- 🥕 Exit: Added 1 type of stone tablet.

Costumes
- Added 2 new costumes.
Dungeon
- 🥕 The way EXP is acquired from EXP nodes will be changed. (Level up from current level -> Acquire 100% of the EXP needed to level up from the current level)
Hard Mode
- Added 3 Hard Mode related achievements.
- Added a feature where the border of the cleared costume changes when clearing Hard Mode stages (15, 30).
- Added rewards according to the stage.

- Added 1 Hard Mode element.
- Ferocious Claws: Max stage increased from 4 to 5.
UI
- Battle Wave Event Node: Modified to show the HUD map.
Bug Fixes
- Controller: Fixed an issue where the item tooltip position was displayed incorrectly in certain situations.
If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter any bugs or crashes, it would be a great help if you could report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸Update 0.7.37May 29, 2025
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
05-29 Hotfix 1
- Fixed a bug where the Adventurer Rabbit costume would appear as "?"
0.7.37
Bosses
- 🥕 Demonic Grimoire: Fixed an issue where it could move outside the combat area in certain situations.
- Demonic Grimoire: Fixed an issue where the charge warning was displayed differently from the actual attack.
- 🥕 Mole Chief 'Black Hand Mogdi': Fixed an issue where phase change patterns were not being used in certain situations.
Artifacts
- Thundercloud Compass: Removed the weapon damage reduction option.

- Pointed Club: Added the #Precision tag.

- Blue Wristguard: Removed the #Magitech tag.

- Flame Root: Added the #Embers tag.

- 🥕 Fire Arrow: Improved the effect description to be more natural.
Weapons
- 🥕 Second: Improved the vortex edge effect FX.

- 🥕 Heavy Crossbow - Cloud Collector: Fixed an issue where you could gain storm clouds from attacking training dummies.

Dungeon
- 🥕 Training Dummy: Fixed an issue where storm clouds would not attack training dummies in the Wasteland area.
UI
- Box of Possibilities: Fixed an issue where the icon could not be clicked in certain areas.
- Hard Mode: Fixed an issue where the 'Rewards Available' indicator was still showing even after obtaining all rewards.
- 🥕 Added the ability to split quantities when discarding potions.

- 🥕 Fixed an issue where keywords and categories were not displaying properly in the journal or inventory.
- Added the potion selection key ( ` ) to binding options.
- 🥕 Fixed an issue where screen shake effects would continue during pause screens.
Bug Fixes
- Crossbow: Fixed an issue where players could continue attacking even after death.
- 🥕 Fixed an issue where pressing the pause button in certain situations after defeating a boss would prevent game progression.
- Fixed an issue where speech bubbles would not disappear when moving while interacting with an obelisk.
Other
- 🥕 Controller: Fixed the right stick to function for aiming.

If you have any bugs or suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.7.36 UpdateMay 22, 2025
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.36
Artifacts

- 🥕 Thorny Bush: Fixed an issue where damage was not increasing when consuming dash.

- 🥕 Mouse Wizard's Pendant: Improved the Chinese effect text to be more natural.

- Bronze Mirror Fragment: Fixed an issue where the effect was not applying when using crossbows.

- 🥕 Tiger's Eye: Modified to activate the artifact effect even when boss phases change.
Weapons

- Heavy Crossbow: Magazine capacity has been changed. (6 shots -> 10 shots)

- Dry Wind: Fixed an issue where Fury damage was not increasing in certain situations.

- Creeping Despair: Fixed an issue where Fury damage was not increasing in certain situations.

- Difficult Experiment: Fixed an issue where Fury damage was not increasing in certain situations.

- 🥕 Ice Snowflower: Fixed an issue where the weapon effect was not activating properly.

- 🥕 Rapier: Fixed an issue where the first attack was being counted as a normal attack.

- 🥕 Flash Rapier: Fixed an issue where the first attack was being counted as a normal attack.

- Heavy Crossbow: Acceleration Core: Attack interval has been changed (0.2s -> 0.15s). Maximum attack speed has been changed (100% -> 60%). Time to reach maximum attack speed has been changed (2.5s -> 1.5s)

- Heavy Crossbow: Gunpowder Herb Synthesis: Attack interval is slightly faster, magazine capacity increased by 1. Some text has been revised.

- Heavy Crossbow: Scatter Trigger: Attack interval is slightly faster, and magazine capacity has been increased by 1.
Dungeon
- 🥕 Fixed areas where walls were not properly installed in certain rooms.
- 🥕 Improved rooms where chests were not displaying properly at certain points.
- 🥕 Fixed an issue where the Wanderer was not spawning in the correct location.
UI
- Tutorial - Dash: Updated tutorial text to match the current version.
- Fate Engraving: Modified to show the bottom of the panel when Hard Mode is unlockable.
- 🥕 Improved some text to be more natural.
Bug Fixes
- 🥕 Talent - Wisdom Level 10: Fixed an issue where merchants were selling max level artifacts in the inventory.
- UI: Fixed an issue where scrolling was not working properly when using a controller in certain situations.
- 🥕 Crossbow Quest: Fixed an issue where the reload key was incorrectly displayed in the tutorial.
- 🥕 Journal: Fixed an issue where the crossbow magazine was not displaying properly.
- 🥕 Fixed a bug where the game would occasionally freeze if you pressed esc immediately after killing a boss.
- 🥕 Improved some bugs where fast travel would sometimes force battles in other rooms to activate and restrict player movement.
Multiplayer
- Optimized multiplayer network traffic to improve communication efficiency and stability.
- Added a training dummy to the Assembly Space.
Other
- Crossbow Quest: Improved text to be more natural.
If you encounter any bugs or have suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.35 Update: CrossbowMay 19, 2025
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
Known Issues
- Bronze Mirror Fragment: A bug has been identified where the crossbow special attack is not applied.
0.7.35
Weapons

- Added the basic weapon 'Crossbow' and its 16 enhancement tree variants (6 Tier 2 enhancements, 10 Tier 3 enhancements).
As with the previous method, it can be unlocked through the Destiny inscription quest.
Dungeon
- 🥕 Library: Improved areas without collision to feel more natural.

- 🥕 Wasteland: Added training dummies before the boss fight.
- 🥕 Improved prop positions in certain rooms where players could get stuck.
- Fixed an issue where artifacts that charge Storm Clouds would affect training dummies.
- Chest of Possibilities: Items shown will now have weighted probabilities based on current artifact combinations.
Multiplayer
- 🥕 Fixed an issue where other players couldn't enter during mini-boss battles.
Bug Fixes
- 🥕 Sword and Shield: Fixed an issue where Cleave would consume MP without activating in certain situations.
- 🥕 Crimson Vortex: Fixed an issue where text wasn't displaying correctly.
- 🥕 Fixed some UI interaction conflicts when changing magic casting to left mouse click.
- 🥕 Minimalism: Fixed an issue where the attack hitbox would disappear under certain conditions.
- 🥕 Mole Chief Black Hand Mogdi: Fixed image issues that occurred when skipping cutscenes at specific timings.
- 🥕 Exciting Custard Pastry: Fixed an issue where bread would spawn in mid-air when defeating enemies in the air.
- 🥕 Frozen Egg: Fixed an issue where critical hits weren't occurring properly.
- Oink Shaman's Necklace: Fixed an issue where effects weren't applying in certain situations.
- 🥕 Pouch of Black Tea: Fixed an issue where artifact levels weren't applying correctly in certain situations.
- 🥕 Mini Ballista: Fixed an issue where arrows would fire on successful guards even without the specific weapon equipped.
- 🥕 Chest of Possibilities: Fixed an issue where sapphire count could overflow during use. For saves where overflow has already occurred, the overflow value will be added to the gained or consumed sapphire count.
- 🥕 Fixed an issue where enchant altars weren't being consumed when pressing the enchant button in certain situations.
- Library: Fixed an issue where cracks in certain secret room locations weren't visible.
- 🥕 Fixed an issue where players could enter combat without a weapon during the Prologue.
- 🥕 Fixed an issue where equipped weapons weren't being saved after completing the new weapon tutorial.
- 🥕 Creating a Magic Pouch: Fixed some causes preventing normal quest progression.
- 🥕 Talent - Wrath Level 20: Fixed an issue where effects weren't triggering in certain situations.
- 🥕 Journal: Fixed an issue where colorblind mode wasn't being applied.
- 🥕 Journal: Fixed an issue where scrollbars weren't displaying properly in certain situations.
Artifacts
- 🥕 Hiring Crest “Collin”: Changed to have lower interaction priority when overlapping with other interactive objects.
This improvement aims to prevent unintended conversations with Colin when interacting with shops, stairs, etc. Please provide feedback through the community if you have any thoughts on these changes!
- Comment:
- 🥕 Exciting Custard Pastry: Modified effect text (when enemy dies -> upon defeating enemy)
- Radiating Charm: Changed effect (Normal attack damage increase -> Physical damage increase)
- Pallas's Cards: Applied weighted activation probability for each weapon.
- Kunai: Applied weighted activation probability for each weapon.
- Leaf Bird Leather: Applied weighted activation probability for each weapon.
For activation probability weights, using Sword and Shield as the baseline, Greatsword has higher probability while Dagger has lower probability.
For bugs or suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path C:\\Users{Your_PC_Name}\\AppData\\LocalLow\\TEAMHORAY\\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.34 UpdateMay 13, 2025
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.34
UI
- 🥕 Changed the position of the #combo display in the Tree Root Miracle UI.
- Adjusted the button spacing in the pause UI.
- 🥕 Fixed a bug where colorblind mode was not being applied to the tablet icon of the Chest of Possibilities (shop reroll).
Misc
- Fixed various minor bugs.
- 🥕 Fixed some text typos.
- 🥕 Fixed a bug where message box (Yes/No etc.) selection buttons were not auto-selected during gamepad controls.
Dungeon
- 🥕 Fixed a bug where the Chest of Possibilities (shop reroll) was working on NPCs who don't buy items, such as Collin.
Multiplayer
- 🥕 Mitigated an issue where dash could occasionally be used twice in high latency situations.
Weapons
- 🥕 Sword and Shield "Carrot Sword": Fixed a bug where the third attack's physical multiplier was being applied at 100%. (Changed to 170% like the basic Sword and Shield)
- 🥕 Sword and Shield "Rapier": Fixed a bug where guard cancel wasn't working properly.
Items
- 🥕 Absolute Ring: No longer appears in the Chest of Possibilities (shop reroll).
Units
- 🥕 Combustible Oil: Fixed a bug where burn damage wasn't being applied to training dummies and boss "Golem Body". (Burn damage & homing effects still don't apply to Golem's hands, but improvements are planned)
If you encounter any bugs or have suggestions, please let us know through our Discord channel.
When encountering bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸Future Updates PreviewMay 12, 2025
Hello! This is Team Horay.
It's already been a month since we released the game. Thank you very much for all your support. We had a pleasant April thanks to your interest, which far exceeded our expectations.
Over the past month, we've been patching the game and listening to your feedback, thinking about what we should work on next. We would like to share what we are currently developing and plan to develop in the future through this announcement.
Features Currently Under Development

- New Weapon Type - Crossbow
- The crossbow is a ranged weapon. Unlike other weapons, it requires 'reloading'.
- We are preparing various upgrades such as increasing the rate of fire and ammunition capacity to spray arrows, or laying mines to damage multiple enemies.
Chapter 3: We are working on content following Chapter 2.
New Hard Mode Features: We are working on new hard mode elements that strengthen the patterns of bosses and mini-bosses.
Features Planned for Future Development
- Costume Alternative Appearance System
- We are planning a system that allows you to unlock different color variations of costumes.
- We are also discussing how to implement various systems based on your feedback, such as costume layering (appearance only).
New Weapon Type - Katana
- The katana is being designed as a melee weapon that alternates between normal attacks and special attacks.
- The actual implementation may differ from the current GIF.
Multiplayer Improvements
- Inventory UX Improvements
- Based on feedback requesting the ability to view other players' inventories, we have determined this is a necessary system and plan to implement it in the future.
Enhanced Communication (Chat, etc.): We are considering various ways to enhance in-game communication features.
- Displaying chat above characters
- Improving the visibility of the chat UI in the bottom left
- Fixing issues where chat UI is obscured by other UI elements
- Adding emojis
Network Improvements: Sephiria currently uses Steam's built-in multiplayer communication function, but this system has bandwidth limitations (we estimate around 5Mbps). As a result, when there are many items communicating in the late game, the bandwidth exceeds this limit, causing communication failures and ping spikes up to 2000ms. We are investigating various solutions, but currently there is no suitable solution. Due to this, we are also considering changing the communication infrastructure to Epic Online Services (EOS) in future patches. (Using EOS does not require an Epic account.) This is not yet confirmed, and we will consider various options to minimize inconvenience for you.
Item Combo System Rework
- We are discussing ways to obtain more unique effects rather than just stat increases through the item combo system.
Controller Support
- Since the current controller support is not satisfactory, we plan to provide additional support in the future.
- Currently, this is a lower priority as we want to focus on other tasks first.
Schedule
Below is a simple timeline for each content update.
(Subject to change depending on the development process.)
May
- New weapon type 'Crossbow'
- New hard mode 'Boss Enhancement'
Summer
- Chapter 3
- New items and costumes
- Item combo system enhancement
- Costume alternative appearance system
Fall
- Chapter 4
- New items and costumes
- New weapon type - Katana
- Party member inventory viewing system
Winter
- New hard mode elements
- New items and costumes
- Multiplayer QoL: Chat UI visibility improvements, etc.
In addition to these updates, we plan to continuously add new costumes, items, etc. with each patch. The same goes for bugs and QoL improvements you've reported. If there's anything we've missed, please let us know anytime. Once again, thank you for your interest, and we will do our best to make this an even more polished game.
▸0.7.32 UpdateMay 9, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements based on community feedback. Thank you!
0.7.32
UI

- 🥕 Journal UI: 'Miracle' collection has been added.
- 🥕 Fixed an issue where the effect of a specific costume was not displaying correctly.
- When enhancing weapons, text now automatically scrolls when it becomes too long.
- Fixed an issue where text colors in weapon Action descriptions weren't changing properly.
- 🥕 Fixed an issue where item tooltips wouldn't close in certain situations during tutorial popups.
Talent
- Wisdom Level 5: Changed ability from "100% MP recovery acceleration after using MP" to "Recover 3 MP when defeating an enemy".(Modified 2025-05-12)
- Wisdom Level 10: Added ability to gain 1 dice when defeating a boss.
- Wisdom Level 10: Improved so that artifacts that have reached their maximum level through tablet placement or other means will no longer appear.
- Wisdom Level 20: Added +20% EXP drop ability.
Dungeon
- 🥕 Fixed an issue where players could move to the next node while acquiring rewards in certain combat wave event rooms.
- Changed so that rewards have a chance to appear additionally upon clearing combat wave event rooms.
Multiplayer
- 🥕 Party member FX transparency option: Applied transparency options to projectile attacks and Chain Lightning visual effects.
Weapons

- Greatsword "Mischievous Play": Added one enhancement tree for the Wooden Club.
- Dagger "Looming Dark Cloud": Effect changed (Gain Dark Cloud charges on successful parry, increase Fury damage by 2% per Dark Cloud charge (up to 70%)).
- Greatsword "Awkward Joy": Slightly modified attack positions.
- Dagger "Lightning Dagger": Effect changed (Deals additional 20% lightning damage on direct attacks).
- Greatsword "Lightning Greatsword "E3G"": Improved to gain a buff that increases Dark Cloud consumption speed when using Whirlwind.
- Dagger "Fire Dagger": Fixed an issue where text wasn't displaying properly.
- Greatsword "Awkward Joy": Increased Whirlwind damage and collision range.
- Greatsword "Gaze of Love": Effect changed (MP reduction for Whirlwind -> Increased critical chance for Whirlwind).

- Greatsword "Inquisitor": Special attack changed to 'Wound Explosion'.
- Cold Greatsword, Eternal Cold Sword, Lightning Greatsword E2G, Lightning Dagger: Fixed so attribute damages apply attack coefficients (not just "Physical Damage").
- 🥕 Greatsword "Crimson Whirlwind": Fixed an issue where dash attacks weren't affected by damage reduction, and changed its effect (Stacks up to 3 Wound Deterioration buffs).
- Sword and Shield "Small Destruction": Decreased post-motion delay for Sweep.
- Sword and Shield "Gripping Fear": Improved so that Sweep is instantly charged on perfect guard.
- Greatsword "Minimalism": Increased outer range detection.
- Greatsword "Primordial Form": Slightly increased the thickness of collision detection for normal and dash attacks.
- Greatsword "Black Iron Halberd": Effect changed (Recover HP equal to 0.7% of outer edge damage). (Work is currently in progress to display the range for weapons that require outer edge detection.)
- 🥕 Dagger "Shadow of Hope": Fixed an issue where effect positioning was misaligned.
- Wound Deterioration: Changed so that this debuff can stack up to 4 times by default.

- Dagger "Absolute Envy": Added one dagger enhancement tree for Threshold Crossing.
- Dagger "Shadow of Hope": Parry damage changed (20% -> 80%).
Bosses
- 🥕 Black Panther Assassin: Fixed an issue where it would attack enemies outside the combat area in certain situations.
Items
- Tablet "Spike": Level +1 is applied to the slots above and below.
- New Destiny Engraving "Box of Possibilities": You can use Sapphire to stock items at merchants.
Artifacts
- 🥕 Planet Artifacts: Slightly modified text for each language.
- Changed so that when Corrosion debuff is applied while already active, the duration is refreshed.
- 🥕 Hiring Contract "Colin": Fixed an issue where artifact description and actual damage amounts were different.
If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter any bugs or crashes, it would be greatly appreciated if you could report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.31 UpdateApr 30, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.31
Boss
- Lerid, the Shadow Blade: Fixed an issue where boss kills in certain patterns would leave an afterimage.
Dungeon
- Fixed an issue where some tiles appeared cut off in widescreen displays.
- Slightly adjusted tile placement in some rooms.
Weapon
- 🥕 Sword and Shield 'Carrotcalibur': Fixed a bug where Guard Cancel was not applying.
Item
- Frozen Heart, Phoenix Wing, Cloth Armor, Blue Wrist Guard, Lightning Rod: Added flavor text.
UI
- 🥕 Fixed a bug where occasionally players couldn't take any actions when pressing the alt key while an artifact tooltip was open.
Misc
- 🥕 Fixed a bug where players could continue to acquire starting potions when loading a mid-save even if they were already exploring.
- Fixed some text issues.
If you encounter any bugs or have suggestions, please let us know through our Discord channel.
If you experience bugs or crashes, reporting them via email with the following path would be a great help.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.7.29 & 30 UpdateApr 29, 2025
Hello, this is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.30
A bug that causes the game to crash when entering a location with a hidden room in the grassland stage has been temporarily fixed. This causes the crack tiles pointing to the hidden room in the grassland to not be generated. We will work to resolve this issue as soon as possible. We apologize for the inconvenience caused.
0.7.29
UI
- Enhancement and Weapon Upgrade UI: Fixed an issue where the background scroll was broken in ultra-wide resolutions.
- 🥕 New UI 'Journal': You can now check information about unlocked items and weapons through the Journal. (Accessible from the pause menu)
- Stat names have been changed. (All Damage Increase -> All Damage Amplification, Final Weapon Attack Power -> Weapon Damage)
Misc
- Debuffs can now be applied even when player deals 0 damage.
- 🥕 Fixed a bug where dash wouldn't work in the direction of movement keys when character speed was 0.
- Some English translations have been updated.
Dungeon
- Player's base running speed has been increased (190% -> 200% of movement speed)
- 🥕 Fixed a bug where crack tiles indicating secret rooms were occasionally placed incorrectly.
Multiplayer
- 🥕 Party Member Effects Display Option: The option now applies to projectile trajectories and shadows as well.
Weapons
- Sword and Shield: Improved handling (Added guard cancel during attacks, reduced stagger time on successful guard)
- Sword and Shield: Perfect guard timing window reduced from 0.22 seconds to 0.15 seconds.
- Sword and Shield: You can no longer cast magic while guarding.
- Minimalism: Removed the upgrade path to Black Iron Halberd.
- 🥕 Controller Input: Fixed a bug where attacks or guards would continue when activating magic casting mode.
Items
- 🥕 Fixed a bug where enchanting an item obtained from the Tree Root event (miracle) could affect other players' inventory slot levels.
- 🥕 Cold Lock: Changed to correctly display the increased stat as 'All Damage Amplification'.
Units
- 🥕 Odner, the Blasting Expert: Fixed a bug where he would occasionally appear frozen in the next stage.
Please report any bugs or suggestions through our Discord channel.
For bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log File Path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log is the current session log. Player-prev.log is the previous session log. [email protected]
▸0.7.28 UpdateApr 24, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.28
Dungeon
- 🥕 Enchant Event: Minimum enchant chances increased from 1 to 2
Multiplayer
- 🥕 Added FX transparency settings for party members. (Default setting: 'Slightly Transparent')
This is a feature under development and is not yet applied to some elements (attack FX, companion projectiles, etc.). We will continue to patch this feature to apply it to the remaining elements.
Weapons
- Sword and Shield: New upgrades added (Conductor, Superconductor, Ballista Sword)
- Sword and Shield 'Unity of Offense and Defense': Guard 45 degrees behind during normal attacks -> Guard 90 degrees in front during normal attacks
- Sword and Shield 'Frost Shard': Removed fire damage reduction debuff
Bug Fixes
- 🥕 Weapon Enhancement UI: Fixed a bug where enhancement options would refresh when closing the UI without selecting an enhancement
- Fixed a bug where tablets could be engraved infinitely from the item reward UI when inventory was full
- 🥕 Fixed a bug where changing the location of a potion in the inventory while drinking it would decrease the number of other potions.
Items
- 🥕 Golden Handbell: Improved to better reflect companion attack speed increases
- Magma Bead: Fixed a bug where the effect would not trigger when burn was refreshed (minimum cooldown of 0.1 seconds applied)
- 🥕 Giant Telescope: Increased application range (from 4 surrounding tiles to 8)
- Mini Ballista: Improved so that all projectiles can hit a single target, and better reflects companion attack speed increases
- 🥕 Slim Cushion: Enhanced effect (at max level, companion attack speed +50% -> +60%)
- Scythe of Berut: Added #Precision combo
- Agma Projection Sword No. 190, 191: Changed combo from #Precision -> #Solid
- Warrior Seal: Adds #Solid combo, but decreases stats by 2
- Bunnyville Guard Helmet: Added #Solid combo, removed luck penalty
- Lizard Plate Armor: Removed #Solid combo
- Valter's Work Monocle: Changed combo from #Magitech -> #Precision
Units
- Regular enemy 'Library Mini Drone': Slightly modified AI
UI
- 🥕 Improved visibility of enemy attack warnings in color blind mode
- Modified so that basic items obtained through costumes and talents cannot be sold in shops
Other
- 🥕 Fixed some language text
If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, it would be very helpful if you report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.25 & 26 UpdateApr 21, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
0.7.26
Currently, a bug has been discovered that prevents the game from progressing intermittently after the 0.7.25 update.
An error occurred during the process of implementing several test functions for the multiplayer mid-save function, so the code was temporarily removed, rolled back to the previous state, and the 0.7.26 patch was newly distributed. Users who are playing the 0.7.25 patch normally may experience another problem when receiving the 0.7.26 patch, but we will fix it as soon as possible to eliminate errors.
We apologize for the inconvenience caused.
0.7.25
UI
- 🥕 Talent: Fixed an issue where activation sounds would play even when the talent couldn't be activated.
- 🥕 Fixed an issue where training ground options weren't displayed properly when using Russian language.

- 🥕 Added tooltips for items dropped on the ground. (Tooltips are currently visible during combat, but we will be updating it soon so that they are hidden during battles.)
- Modified enemy attack warnings to accommodate color blindness mode.
- 🥕 Fixed incorrectly displayed text in Hard Mode when using English (Lingering Regret).
- 🥕 Added tooltips for direct attacks.
Dungeon
- Pocket Dimension Shop: Added 2 new artifacts.
- 🥕 Fixed an issue where chests were stuck in walls on certain maps.
Multiplayer
- 🥕 Fixed an issue where multiplayer profile images weren't visible under certain conditions.
Weapons
- Blizzard's Eve: When consuming a dash count, immediately activates the Blizzard Hammer artifact with 70% damage.
- Wandering Ashes: Dash attack damage increased by 60%. Deals 50% of dash attack damage along the dash path. (Double damage when dash count is consumed)
Bug Fixes
- Fixed an issue where pressing the tablet rotation key in the shop would sell items.
- Fixed an issue where shop item tooltips would flicker under certain conditions.
Boss
- 🥕 Mad Scientist Erma: Fixed potential issues that could occur when falling off a cliff before combat begins.
- Lerid, the Shadow Blade: Fixed an issue where the boss could go outside the map during certain patterns.
Items
- 🥕 Bicorn Crown: Corrected the text.
- Astronomer's Miracle: Fixed an issue where the final weapon damage reduction effect was still active after removal.
- 🥕 Improved weapon enhancement and miracle selection so that previous options don't reappear when rerolling through dice.
Artifacts
- 🥕 Ice Seagull's Foot: Fixed an issue where the artifact wouldn't activate when frostbite debuff was refreshed.
- Green Gi: Improved damage and range.
- Kunai: Removed cooldown.
- 🥕 Flame Veil: Removed duplicate text.
- Flame Herb Root: Changed effect (on Fury generation -> on Fury hit).
- Fixed tooltip text of Dark Cloud to match its actual effect (fires every 2.5 seconds -> fires every 2 seconds).
Units
- Raye's Star Fragment: Changed level 3 stat (left slot spellbook MP consumption reduced by 50% -> 55%).
- 🥕 Scythe of Berut: Changed artifact effect text to be more clear.
- 🥕 HP recovery of 10% is now given by default when leveling up, and additional recovery amount from Fate Sigil has been changed (5% -> 3%).
- Fixed an issue where buff-related artifacts weren't being applied.
If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, it would be very helpful if you report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.23&24 UpdateApr 16, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements based on community feedback. Thank you!
0.7.24
- 🥕 Fixed a bug where the game would not load when loading an intermediate save file that contained the Tree Root Miracle (Warlock, Knight)
- 🥕 Library Minute Hand Miniature: Fixed a bug where it was classified as a special item.
- Thorn Charm: Added Physical Damage(1/2/3) + #Sturdy combo
- Library Minute Hand Miniature: Changed Before: Invincibility Duration During Fury 0.1/0.2/0.3/0.4 After: Invincibility Duration During Fury 0.1/0.2/0.3
- 🥕 Miniboss 'Grimore Demon': Fixed bug where it wouldn't hit the outer fence
Dungeon
- 🥕 Subspace Shop: Variable probability has been applied to make it appear more frequently.
- The layout of some rooms has been modified.
- 🥕 Tree Root Event (Miracle): The penalties for 'Miracle' have now been removed or reduced.
Many players provided feedback about the penalties associated with the Tree Root's 'Miracle', and after our review, we determined that the penalties diminished the appeal of the miracle, so we proceeded with modifications.
Items
- 🥕 The probability of related items appearing now slightly increases based on the number of item combos you possess.
- Some low-value items have had their stats buffed: Tiny Magic Conch, Cloud Seed Arrowhead, Phoenix Wing, Dried Flower, Tainted Bandage, Red Snake’s Eye, Scrap of Red Cloth, Sharp Acorn, Sharp Flint, Endoditte’s Paperweight, Silver Plate, Stone Tablet 'Advance', Pearl Dust, Cloth Armor, Helena’s Stairway Fragment, Sapote Fruit
- Rainbow Feather: No longer appears.
- 🥕 Giant Telescope: Fixed a bug where it occasionally wouldn't appear as an item reward.
- 🥕 Fixed a bug where items would be duplicated through the process of obtaining a starting item via talent, entering the dungeon, exiting the game, and reconnecting.
Weapons
- Dagger : Animation delay of 'Fury' has been reduced slightly.
Units
- 🥕 Boss 'Lerid, the Shadow Blade': AI has been adjusted to use stealth patterns less frequently.
- 🥕 Boss 'Odner, the Blasting Expert': Fixed a bug where the missile drop pattern occasionally caused tile jamming.
- 🥕 Boss 'Askard': Increased some pattern's damage.
- 🥕 Enemy 'Cat': Hitbox detection has been modified so it can be hit even when airborne.
- 🥕 Enemies 'Helmet Bomb Mole', 'Library Cow Golem': Their aiming ability during attacks has been slightly reduced.
- 🥕 Enemies 'Wasteland, Bone Demon(Boomerang)" : Reduced HP by 10%.
Other
- 🥕 Added controller support for some UI: Hard Mode UI, Fate Engraving UI
- 🥕 Some text has been modified.
If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, it would be very helpful if you could report them via email using the path below.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.21&22 UpdateApr 14, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
UI
- 🥕 Character names are now limited to 1-14 characters.
Weapons
- Wand: Special attack projectile speed and homing ability increased, but they disappear faster.
- 🥕 Ranged Weapons: Fixed a bug where attack effects for some ranged weapons were not displaying.
- 🥕 Sword and Shield: Perfect guard base judgment time increased from 0.16 seconds to 0.22 seconds.
Items and Abilities
- Stone Flower: This artifact will no longer appear. (Instead, the base range of the Dark Cloud ability has been increased from 5 tiles to 9 tiles)
- Oak Tree Coal: Ability has been changed. Previous: Increases burn duration Changed to: Increases burn attack speed
- Fire Bug, Frost Bug: Maximum level reduced to 5.
- The base stack limit for burn has been changed from 1 to 2.
- 🥕 Fixed a bug where players could continuously recover health when having both HP absorption and damage reflection abilities
Dungeon
- 🥕 Modified some room layouts.
Multiplayer
- 🥕 Improved an error that occasionally displayed other players as having left the party during gameplay.
Other
- 🥕 Fixed a bug where cloud saves could be restored to continue a game after force-quitting and reconnecting during a game over.
- Fixed an issue where disruption was occasionally not applied in Library and Wasteland stages.
- 🥕 Fixed some text issues.
0.7.22
- 🥕 Fixed a bug where some starting items could be duplicated when restarting the game
- 🥕 Greatsword 'Swift Regret' : Fixed a bug where attack speed was not applied to the last attack
If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, reporting via email with the paths below would be greatly appreciated.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.17 UpdateApr 11, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
Items
- Lightning Stone: Changed maximum level to 6. (60% coefficient at level 6)
- Ruby Brooch: Stats have been changed. Before: Applies burn debuff to enemies hit by storm cloud lightning, Lightning damage+, Ice damage- After: Applies burn debuff to enemies hit by storm cloud lightning, Lightning damage+, Fire damage+
- Broken Sapphire, Charm of Skill, Explosion Proof Vest: These will no longer appear. (Will return after future stat changes)
- 🥕 Frost Dagger: Max Level 2 -> 4
Environment
- 🥕Library: Fixed an issue where players could get stuck in certain props.
Combat
- New Hard Mode element "Evil Energy": Super armor damage reduction decreased from 65% to 50%.
- 🥕 Endurance Level 10 ability: Changed so that it doesn't recover when falling into pits.
- 🥕 (Wasteland) Bone Demon: Adjusted so that the second boomerang avoids flying vertically when possible.
- 🥕 (Wasteland) Fanatic Rabbit: Fixed a bug where projectile attack direction wasn't updating properly, preventing proper guarding.
UI
- Colorblind mode now applies to item reward tablet icons as well.
If you have any bugs or suggestions, please let us know through our Discord channel.
If you encounter bugs or crashes, reporting them via email with the path below would be greatly appreciated.
Thank you.
Log file path C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸0.7.14&15 UpdateApr 10, 2025
Hello. This is TEAM HORAY.
🥕 indicates improvements made based on community feedback. Thank you!
Items
- 🥕 New items related to dark clouds: Thunder Gate Clay Tablet, Pointy Acorn
- 🥕 Six-leaf Clover: Removed critical damage reduction option.
- Frost Dagger: Changed maximum level (2 levels -> 4 levels)(Same coefficient of 260% at max level)
- 🥕 Blizzard Hammer: Changed maximum level and coefficient.(9 levels->6 levels)(350% coefficient at max level)
- 🥕 Giant Telescope: Changed to unique artifact.
- Flame Zweihander: Changed damage increase per level (10->7) and attack range (2->3 tiles)
Weapons
- 🥕 Dagger: Parry judgment time slightly increased. (Parry starts from 0.08 seconds->Parry starts from 0.05 seconds)
- 🥕 Short Sword: Fixed an issue where the last attack motion was not properly synchronized in multiplayer environment.
- 🥕 Blizzard's Eve: Changed weapon characteristic. Before: Activates 'Blizzard Hammer' artifact immediately when dash attacking. After: Activates 'Blizzard Hammer' artifact immediately when dashing. (Only activates when dash value is consumed)
Costumes
- 🥕 Wing-eared Rabbit: Fixed an issue where resurrection speed increase stat was not properly applied.
- Wolf: Now prioritizes consuming dash if available. (Can use dash even if remaining dash is 0)
Environment
- 🥕 Wasteland: Overall tilemap saturation is slightly lowered.
- 🥕 Modified some tilemap arrangements.
Slightly adjusted difficulty and improved visibility
- 🥕 Changed damage reduction amount when Super Armor is activated. (50% -> 35%)
- 🥕 (Library) Blue Soul Wizard: Slightly reduced the homing power of Water Bolt projectiles.
- 🥕 (Wasteland) Bone Demon: Projectile attack warnings from off-screen are no longer displayed, but projectile speed is reduced.
- 🥕 (Wasteland) Fanatic Rabbit: Changed bullets to be more visible.
- 🥕 Blue Slime: Movement speed has been changed (4.48->3.8)
- 🥕 Lerid, the Shadow Blade: Damage from patterns that rapidly fire daggers is reduced by 25%.
- 🥕 Askard: Improved projectile visibility of tentacle-fired projectiles.
UI
- Changed so that the reroll button is not displayed when there are 3 or fewer elements that can be enhanced in the weapon enhancement UI.
- 🥕 Added name change function. Can only be changed during single play.
Other
- Changed running speed during non-combat. (166% -> 190% of movement speed)
- 🥕 Improved some text.
- 🥕 Fixed some minor errors.
0.7.15 Update
- Fixed a bug where teleportation would occasionally not work properly in certain situations
If you have any bugs or suggestions, please let us know through the Discord channel.
When bugs or crashes occur, it would be very helpful if you could report them via email using the path below. Thank you.
Log File LocationC:\Users\{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria Player.log file is the current session log. Player-prev.log file is the previous session log. [email protected]
▸Thank You and Sharing Our Short-term PlansApr 9, 2025
Hello, this is Team Horay.
It's already been 6 days since Sephiria was released in Early Access.
We sincerely thank everyone who has played the Early Access version of Sephiria so far. Although we had some concerns about the release, all team members are working with overwhelming emotions as we watch you play.
On the other hand, we are very sorry that many issues have been discovered in the game. Currently, our top priority is to resolve major issues that affect gameplay. The areas we are paying the most attention to are as follows:
Slight Difficulty Adjustment
Many users have advised that the difficulty in the mid to late game is excessive, and we are preparing improvements. Based on Steam achievement statistics, we believe the Library achievement clear rate is lower than our expectations, and we plan to slightly reduce the difficulty from the Library to the Wasteland.
Visibility Improvements
Many reports have mentioned that various game effects have poor visibility, which we agree with and are working on solutions. We are currently attempting various improvements to enhance visibility in the Wasteland stage.
Multiplayer Improvements
We are investigating the causes of various issues such as occasional disconnections or connection failures. This game is our team's first attempt at multiplayer development, so there are still many shortcomings. We will continuously improve to ensure many users can enjoy the game comfortably. Although we made slight improvements to memory leaks and multiplayer ping issues in the recent 0.7.10 patch, please contact us anytime if related problems persist. Your feedback is greatly helpful for improvements.
In addition, we plan to provide various QoL options to make your gaming experience more comfortable.
While not all improvements can be provided overnight, we aim to patch them gradually, starting with the easier fixes. We are carefully reviewing the feedback you provide, and during this Early Access period, we will develop the game while listening attentively to your opinions to make it more enjoyable.
We look forward to your continued expectations and support.
Thank you.
P.S we would like to give you a sneak peek of the item encyclopedia that we started developing based on your suggestions!
(We plan to patch it as soon as it's completed. The UI may change in the final patch.)
▸0.7.12 UpdateApr 8, 2025
Hello, this is TEAM HORAY.
If you have any bugs or suggestions, please let us know through our Discord channel.
When bugs or crashes occur, it would be very helpful if you could report them via email using the path below.
Thank you.
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
Player.log file is the current session log.
Player-prev.log file is the previous session log.
[email protected]
🥕 indicates improvements made based on community feedback. Thank you!
UI
- 🥕 HP and MP are now displayed up to one decimal place.
- Some text has been improved.
Dungeon
- 🥕 Woodlands: Improved visibility of secret room cracks.
- 🥕 Fixed an issue when falling off cliffs before entering the Library boss.
- Changed the spawn rate of random objects (bats, obelisks, fountains) with low probability (2%->4%).
Multiplayer
- The 'Leave Lobby' function in multiplayer UI will be disabled during exploration.
Bug Fixes
- 🥕 Fixed an issue where the screen would turn black and progress would stop when entering a room with saw traps under certain conditions.
- 🥕 Fixed an issue where players couldn't exit the void shop under certain conditions.
- 🥕 Improved so that map movement is not possible while in incapacitated states (stunned, knocked down, etc.).
- 🥕 Fixed an issue where Hard Mode wouldn't unlock after clearing Chapter 2 in certain situations.
Items
- Thunderbolt: Fixed an issue where text wasn't displaying properly.
Units
- Mad Armadillo: Improved visibility of missile pattern warning FX.
- 🥕 Additionally fixed an issue where Wing Gargoyles wouldn't descend when their super armor was broken in mid-air.
- Library Drone: Improved to prevent movement towards cliffs.
Notice
* The Early Access notice previously stated that there were 19 available costumes, but there are currently 17 available costumes (including the Adventurer Rabbit costume).
We apologize for any confusion this may have caused. We will develop new costumes as soon as possible for you to enjoy.
▸0.7.10 UpdateApr 7, 2025
Hello, this is TEAM HORAY.
If you have any bugs or suggestions, please let us know through our Discord channel.
In case of bugs or crashes, it would be very helpful if you could report them via email using the path below:
Path: C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
player.log, player-prev.log
Email: [email protected]
Units
Pillager Leader Rataka
Changed summon pattern to spawn near self instead of near user. Added summoning sound.
Items
Agma Projection Sword No. 190, 191
Changed maximum level (10 -> 7)
Large Focus Potion
Effect has been changed (MP 50% recovery -> Gain buff that recovers 1 MP every 0.25 seconds for 25 seconds)
Alpine Edelweiss
Fixed an issue where 'Last Combo' option was not being applied.
UI
Modified some text.
Bug Fixes
Fixed an issue where message boxes would not function properly when forcibly moved while open.
Fixed an issue where sound would cut out after playing the game for a certain period.
Fixed an issue where players could continue the game with sapphires after reconnecting post-death.
Fixed an issue where earned points were not being reset when resetting talents.
0.7.11 Additional Fixes
- Library: Fixed a bug where players occasionally became permanently frozen after receiving a falling judgment when entering the boss battle
- 2nd Floor (Vegetation Area): Improved visibility of tiles leading to secret rooms
- Some text changes
▸0.7.8 UpdateApr 5, 2025
- Dagger: Fixed a bug where controller auto-aim was not being applied
- Adjusted fast travel locations in some areas
- Secret Room: Fixed a bug where passages could not be destroyed when dealing 0 damage
- Minor bug fixes and typo corrections
0.7.9 Additional Update Details
- Fixed the issue where client positions were not properly synchronized with each other in multiplayer mode with 3 or more players (excluding the host)
▸0.7.6 UpdateApr 4, 2025
Hello, this is TEAM HORAY.
With this patch, we have partially improved the abnormal ping issues occurring in multiplayer.
We are still investigating the cause of the game slowing down when it has been running for a long time. We will do our best to resolve this issue.
If a problem occurs, please save the log file separately, exit the game, and restart it.
The existing issues mostly occurred when the game was kept running for a long time.
If you could send us the log file at the location below, it would be very helpful.
Thank you.
C:\Users{Your_PC_Name}\AppData\LocalLow\TEAMHORAY\Sephiria
player.log, player-prev.log
[email protected]
0.7.6
- Fixed minor networking bugs
- Library Mid-boss: Modified to stop the pushing pattern when the boss dies
- Added damage statistics name for Venom Spore Pouch
0.7.5
UI
- Improved some quest objective texts.
- Improved some fate engraving texts.
Other
- Fixed some incorrect text.
Dungeon
- Library: Changed the number of shots for the Firebolt trap (3 shots -> 2 shots)
- Mole Base: Adjusted some dark rooms to be brighter.
Multiplayer
Multiplayer Issue Improvement: Reduced multiplayer transmission bandwidth to slightly improve the issue where ping increases to 200-1000 when there are many network objects. This issue has not been completely resolved yet and will be gradually improved.2025.04.04 GMT+9 21:30 This improvement has been reverted to the previous method due to issues with connection attempts.- Fixed an issue where the last used weapon was not being saved in multiplayer.
- Removed the option for monsters to become stronger in 4-player mode.
- Changed so that the Shield of Reason tutorial is not shown in multiplayer.
- Fixed an issue where the anvil could be used without limit in certain multiplayer situations.
Bug Fixes
- Quest: Fixed an issue where the tablet conditions for Ark Exploration were not working properly.
Items
- Tero's Soul Powder: Adjusted projectile sound and changed the maximum level appropriately.
- Modified the 'Special Attack' text on weapon special attacks.
Units
- Mole Base: Changed to have fewer enemies with super armor in Chapter 1.
- Mole Base: Changed so that large slimes do not appear in Chapter 1.
- Library, Wasteland: Changed slime movement speed (5.6 -> 4.48)
- Library: Fixed an issue where statue monsters could pass through tiles.
- Library: Fixed an issue where gargoyles would stop when their super armor was removed in mid-air.
- Fixed an issue where NPCs could not properly display player names.
▸0.7.3 UpdateApr 4, 2025
Hello, this is TEAM HORAY.
We sincerely thank everyone who is playing the Early Access version of Sephiria! Thanks to your reports, we are discovering various issues in the game, and we are working to fix these problems step by step.
Here is our first patch note:
Slightly reduced the probability of monsters having super armor in Chapter 1 Floor 1 'Mole Cave'.
Adjusted the brightness of the Mole Cave to be slightly brighter.
Time now briefly stops when the Sanity Shield breaks. (This feature only works in single-player)
Monster HP in multiplayer has been slightly reduced.
Fixed some text errors.
Known Issues
Major issues that significantly affect gameplay have been reported, and we are doing our best to fix them. If you experience any of the following symptoms, please send us your game play logs. We appreciate your support.
Game Play Log Path
Windows: Users\AppData\LocalLow\TeamHoray\Sephiria\player.log and player-prev.log
Bug where ping spikes to 200-1000+ making the game unplayable as you continue playing
Bug where sound effects occasionally don't play
Bug where the screen turns black and the game freezes when leaving a party during multiplayer
▸Sephiria launches on April 3rd!Mar 18, 2025
After a long development period, our team's second game, Sephiria, is about to be released!
The scheduled release date is April 3rd. (Apr 3, 2025 6:00 PM GMT+9)
About Sephiria
Sephiria is an action roguelite where you become a rabbit on an adventure to save a tower facing impending doom. Grow stronger in various ways through inventory placement. Fight as a powerful warrior using weapons, sweep through enemies with powerful magic, or overcome challenges using the power of artifacts.
Sephiria Early Access includes the following content:
- Over 150+ artifacts
- 3 types of weapons, each with dozens of upgrades with different characteristics
- 4 stages and various bosses
- Multiple random events
- Online multiplayer for up to 4 players
Our team is taking on multiplayer system development for the first time with Sephiria. Although we've consistently tested the game through internal testing, closed beta, etc., we recognize that gameplay may be somewhat unstable due to this being our first development and the constantly changing game situation. We will do our best to stabilize the game so that many gamers can enjoy it without inconvenience.
Through this Early Access release, we want to communicate closely with you and listen to various opinions about different elements of the game. We also plan to improve the game and provide new content through active patches after the Early Access release! We will provide a detailed roadmap in the future!
Second Release
It's already been 7 years since we released our first work, Dungreed. Although we had to abandon several projects we were developing along the way, it seems those processes became valuable experiences for us. While now is not the time to get sentimental with the release just around the corner, we remember the days we've worked hard from offline exhibitions to Next Fest and demos. It would have been absolutely impossible without your support.
According to your feedback, Sephiria's form may end up completely different from our current plans. We don't know exactly how the game will evolve right now, but we ask for your interest and feedback about the game!
(Discord Community)
Until April 3rd, we will do our best to complete the finishing work.
See you then!
▸Update 0.5.8Feb 27, 2025
Weapons
- 'Frostbound Greatsword' lineage: Fixed an issue where Ice bonus damage was not affected by Ice stats, fixed a bug where Attack Speed was not affected by Ice stats
- 'Bone Greatsword' line: Buff duration slightly reduced, attack speed bonus slightly reduced
- 'Crimson Spine' lineage: visual fixes for attacks
- Added secondary descriptions for some keywords listed on weapons in the weapon enhancement UI
Items
- Absolute Ring: Fixed an issue where the increased range visual would not reflect when the effect was activated
Talent
- Wisdom LV 10: Fixed not being able to level up additional items while maxed out
World
- Fixed tile placement in some rooms
Other
- Changed several text wording
Mac builds will not receive this update immediately due to implementation issues, thank you for your understanding.
If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.
0.5.9
Fixed a bug where duplicate artifacts could not be obtained upon leveling up for Wisdom level 10.
▸Update 0.5.6Feb 24, 2025
Weapons
- Added 1 Greatsword with Electricity Property
Passive
- Fixed a bug where reset talent values were not being saved properly
- Survive lv 20: Fixed a bug that prevented engraved slabs from unlocking when talent level was lowered below 20
Other
- Fixed a bug where a target's super armor would not disappear when broken
- Fixed a bug that prevented the game from progressing properly on first launch
- Fixed an issue where certain rooms could not be accessed after discovering a secret room
- Hire Emblem 'Colin': Fixed an issue where units could not be seen behind trees or walls
If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.
▸Update 0.5.3Feb 21, 2025
Weapons
- Bone Greatsword: Fixed buff duration stat to be affected by the buff duration stat
- Lightning Dagger: Fixed a bug that prevented the electric shock visual effect from being applied correctly
Worlds
- Woodlands: Added some grass shading visuals
- Fixed lighting brightness in some spaces
UI
- Fixed bug where color potion mode was also applied to artifact icons
- Bonus chance to get rare and above items based on luck stats is now displayed
NPC
- Valter: Fixed a dialog error
- Collin: Fixed a bug where money could still be obtained from Collin in certain situations
Other
- Changed various text wording
If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.
▸Update 0.5.3Feb 20, 2025
Items
- Fixed a bug that allowed other players to pick up items that were attributed to the player when discarded (e.g., items earned through Talents and Costumes)
- Exciting Custard Pastry: increased bread drop range
Weapons
- Fixed an issue where some weapons were missing their name
Costumes
- Hid two unlockable costumes to avoid confusion
Talents
- Wisdom lv 10: Fixed an issue where items could not be taken from the steal UI even after being equipped
- Fixed a bug where the Mole Costume could be unequipped after equipping and still give you the starting item
UI
- Fixed an issue where the tooltips for some stats, such as MP regeneration, were misplaced in the character stats UI
Other
- Fixed an issue where you could still cast magic after falling off a ledge
- Fixed an error with Experience Objects: Visuals
- Changed several text wording
▸0.5.2 UpdateFeb 19, 2025
Item
- Thunderstorm Tracking Compass: Fixed an issue where the 'Thunderstorm Tracking Compass' appeared as the 'Lightning Rod' icon
- Scabbard of Exorcism: Fixed an issue where it had a direct attack resolution
Destiny Inscription
- Fixed a bug that allowed players to purchase more than one
Talent (Passive Wisdom)
- LV 10: Fixed a bug where duplicate items could not be purchased or picked up after being equipped
- LV 10: Fixed an issue where items would remain merged after unlocking a level 10 puck after equipping the Mole Costume
Costumes
- Winged Ear Rabbit: Fixed a bug where buff magic cost was not increased by 50%.
- Skeleton: Fixed a bug that caused players to respawn instead of dying immediately when abandoning the game
- White Wolf: Fixed bug where bosses would not unlock after 5 defeats
UI
- Talent(Passive) UI: Fixed an issue where the screen was cut off in 21:9 resolution
- Fixed bug where some item keywords were not displayed properly
- Added Inventory Slab Color Potion Mode (can be set in Options, when turned on, level increments will be displayed in blue/yellow instead of green/red)
Other
- Various text improvements
▸Update 0.5.0Feb 17, 2025
(Machine translation may not translate proper nouns correctly. We appreciate your understanding.)
Hello! This is TEAM HORAY.
It's been 3 months since our last patch. While we wanted to update more frequently, we were busy improving existing content and adding new features. We're very happy to finally show this to you.
We are currently in the final stages of preparing for the Early Access release.
This patch serves as the foundation for the upcoming Early Access version, resulting in many system additions and changes. Since we couldn't include all changes in this announcement, we've omitted minor changes. We appreciate your understanding.
While many previously reported bugs have been fixed, new features might introduce new bugs. If you find any bugs, please feel free to report them in our community.
Talent System Changes
- The existing talent system has been removed and replaced with a new one.
- The new talent system allows players to invest talent points in various key attributes to become stronger, with unique effects unlocked at levels 5, 10, and 20. Find the talents that suit your playstyle.
Destiny Imprints
- The unlock order of various destiny imprints has been changed, and new destiny imprint elements have been added due to talent system changes.
Costumes
- Several new costumes have been added.
- Some existing costume stats have been modified.
- Some costumes can be unlocked through achievement completion.
- The list of initially unlocked costumes has been adjusted.
Weapons
- The enhancement options for weapons have been expanded beyond the previous 3 choices per weapon.
- Weapon enhancement UI has been simplified.
- Players can now change weapon enhancement lists using dice.
Items
- Over 10 new artifacts have been added.
- Various artifact stats have been adjusted.
- Visual effects and impacts for several item builds like #DarkCloud and #IceArmor have been enhanced.
- Existing tablet placement effects have been simplified, and 12 new tablets have been added.
Miracles
- Some miracle effects have been adjusted, and 1 new miracle has been added.
Interface
- HUD map now indicates combat status through border colors.
- In Combat: Flashing red
- Combat End: Blue
- Item tooltips have been enhanced to show more useful information.
- Rarity indicators have been added to the top right of items.
- Added UI indicators for off-screen enemies.
- Two languages (Spanish and Russian) have been temporarily added.
Steam Cloud
- Steam Cloud functionality is now supported.
- After review, we've decided not to support demo version save files in Early Access. We appreciate your understanding.
Multiplayer Lobby
- Players can create public lobbies to play with other Sephiroth players.
- Note: Gameplay may be unstable in high-latency situations, so we recommend playing with friends/players in nearby regions.
- Private lobbies can be joined through Steam friend invites or codes.
- Codes can be viewed by interacting with tablets in the lobby.
- Clipboard copying functionality for codes will be added soon.
Multiplayer Improvements
- Destiny imprint progress is now individualized.
- After version 0.5.0, various aspects like stats and unlocked items will be individualized, unlike the previous version where sessions were based on the host's progress.
- Players now gather in the 'Assembly Space' for multiplayer.
- Icons indicate when other players are using UI elements.
- Chat can be accessed by pressing Enter.
- Other players' damage numbers are disabled by default for better visibility (can be enabled in options).
- Added option to toggle other players' effects (experimental feature, may have lingering effects. Development ongoing).
- Modified difficulty scaling in multiplayer: instead of just increasing monster HP based on player count, the number of monsters increases for more spectacular battles.
- Other players' experience points are no longer displayed in multiplayer.
- Character names are now displayed for other players in multiplayer.
Bug Fixes
- Fixed tutorial text display issues.
- Fixed boss-kill related artifacts not functioning properly.
Quick Save bug fixes:
- Fixed decreasing HP bug when repeatedly loading quick saves
- Fixed quest progression issues with quick saves in town
- Fixed enchant information not being saved
Multiplayer bug fixes:
- Fixed physics push not applying to clients
- Fixed other players' dice not displaying properly
Item bug fixes:
- Blood Stone Ring: Fixed death count not checking on boss kills
- Fixed Shield Earring stats applying incorrectly
- Fixed Blue Ring not functioning properly
- Fixed Balance of Opposition not working correctly
UI bug fixes:
- Fixed movement speed display errors
-------
2025.02.18 KST 17:06 Hotfix fix (0.5.1)
Items
- Red Snake's Eyes: Fixed so that the effect only triggers during combat
- Blizzard Hammer: Fixed the hammer not recharging during non-combat and upon death
- Helena's Stairway Model: Fixed figures to look correct
Talents
- Wrath Level 20: Fixed an issue where the cooldown was not being applied
- Fixed an issue where previous talent equip information was left in the save data, and the talent would be equipped
Costumes
- Added 1 new costume
- Minor adjustments to unlock conditions for each costume
UI
- Localized the Potion Swap UI
- Added tutorial for engraving slabs
Weapons
- Carrot Caliber: Fixed an issue where the last attack would not activate the crown effect
▸First Devlog : The Journey to Developing SephiriaDec 15, 2024
Welcome to TEAM HORAY's Sephiria Devlog! ːdungreedogː
Haven't played Sephiria yet? Let me give you a light introduction to the game.
Sephiria is an action roguelite with an inventory building system. In a small rabbit village perched atop a doomed tower, you must descend to escape impending destruction. You can become stronger by cleverly placing artifacts with various effects. Enjoy the meticulously crafted pixel art, encounter unique characters in each region, and defeat the enemies before you as you make your way down!
The topic of our first development journal is "The Journey to Developing Sephiria". As this is our first entry, we wanted to share our experiences from various project development processes and the journey to creating Sephiria, rather than focusing on the game's content. From the next development journal onwards, we'll bring you Sephiria's in-game systems and our development challenges. Stay tuned!
The Team's First Release, Dungreed
We released Dungreed, our first game, in 2018. ːdungreedː
It was the first release by complete novices, and our inexperience was quite evident. Nevertheless, we received love and support far beyond our expectations after the release.
Driven by a desire to repay this love, we consistently worked on patches. As a result, Dungreed was continually improved and expanded with various content from its release in 2018 to 2023.
New Game Development, First Failure
After releasing several updates for Dungreed, we decided to create a new game and pondered deeply about what kind of game to make.
During this process, we developed an action adventure game called Fairylights, but due to numerous internal issues, we ultimately abandoned the project.
(I've brought a short image of the game from back then. Although the project was scrapped, the art was truly awesome!)
Repeated Failures
Let me continue the story of Sephiria. We began developing Sephiria in 2021. This time, we decided to try a top-down perspective.
Long before it became known as Sephiria, the early prototype was closer to a 'strategy game'. Players couldn't attack directly and instead used subordinates to attack. However, as we developed it, our team encountered various insurmountable problems, and this plan was eventually scrapped.
In the early stages of development, we had made a roguelite game with Dungreed, and we were full of desire to try a new genre.
Looking back, it was truly a foolish idea. We were naively trying to discard the experience we had built up through our previous service.
After several attempts ended in failure, we began to worry that 'at this rate, we won't even be able to properly release a single game, let alone complete a project'. Eventually, we decided to return to the roguelite genre of our previous game.
And now, Sephiria
After deciding to embark on roguelite genre development, we set the goal of the Sephiria project as 'improving the disappointing aspects of our previous work and further strengthening the good parts'.
As a result, we were able to implement more intuitive and diverse actions, greater build diversity, and add new systems like inventory building and multiplayer.
We released the demo version of the game through Steam Next Fest in 2024, and thanks to the passionate feedback from everyone, we were able to further improve the game. I feel that the game has developed tremendously since the June 2024 Next Fest. These achievements would have been absolutely impossible without the help of players.
In Closing
Our team is currently adding content beyond the demo version while gradually refining systems that were lacking in the existing demo.
We are doing our best to aim for an Early Access release in the first half of 2025. While the specific release plans are still under discussion, we will announce them via Steam once decided!
We will bring development journals whenever possible when time permits. Have a happy end of the year!

▸Update 0.1.27Nov 13, 2024
If you have any bugs or comments after playing our content, please leave them in the [https://discord.gg/g7AaeBuyMV]Community.
Your feedback is very helpful for our development.
Thank you as always.
Content Additions
Fate Engravings have been added, allowing players to obtain dice upon defeating bosses.
Added nodes where players can acquire dice.
Content Changes
The appearance logic for potions other than HP potions has been updated.
30% chance of appearing at nodes
5% chance for a random potion to appear at nodes
Artifacts
Golden Maple Leaf: Rarity changed (Common -> Rare)
Wind Sheet Music: Rarity changed (Common -> Rare)
Water Elemental’s Paw Wax: Rarity changed (Legendary -> Rare)
Exciting Custard Pastry: Improved the range at which it can be acquired.
Shield Earrings: Stats have been changed.
HP Increase: 6/8/10/12
HP Increase: 6/12/18/24
Charm of Intelligence: Stats have been changed.
Ice Damage: 1/2/4/6
Ice Damage: 3/4/6/8
Chalcedony Key: Stats have been changed.
Lightning Damage: 2/3/5/7/9/11/14
Lightning Damage: 1/2/3/5/7/9/11
Magic Carrot: Stats have been changed.
Ice Damage: 1/2/3/5/7
Ice Damage: 3/4/6/9/13
Improvements
Panels (Sapphire Collection, Shop, Enchant, etc.) can now also be closed with the V key.
Inventory will now automatically close when exiting the shop.
Added a function to skip boss cutscenes after defeating the boss once.
Current events and threats are now displayed on the HUD map.
Fixed an issue where HP regeneration did not occur in the training ground.
Moved the positions of certain NPCs.
The prologue can now only be played with the default costume.
Modified spawn ranges so that monsters do not spawn close to walls.
Bug Fixes
Fixed an issue where the attack power increase option for special attacks was being applied incorrectly with the Sword and Shield.
Fixed an issue where weapons were not saved correctly under certain conditions.
Fixed an issue where the number of dice held was not properly saved in the mid-game saves.
Fixed an issue where the inventory window was not displayed correctly when interacting with the shop.
Fixed an issue where companions did not move correctly during cutscenes.
Fixed an issue with the collision range of the Enchant Altar.
Fixed an issue where the magic casting toggle function did not work properly on the keyboard.
Known Issues
Artifact: There is an issue where the Rapier does not function correctly. This will be fixed in the next patch.
▸Update 0.1.26Oct 31, 2024
If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.
Added content
0.1.23 Missing: Altars now appear in Enchantment nodes with a chance to enchant 3 times.
Content Changed
Changed physics so that units are pushed away from each other instead of overlapping.
Changed the duration of the dash attack after a dash (0.33 seconds → 0.17 seconds)
Changed the position of the health bar on mini-bosses.
Changed the spawn formula for potion chests.
- (old) 25% chance to spawn 1 on every node
- (Changed) Based on 2 players or less: 1 spawns every 2 nodes
- (CHANGED) For 3+ players: 1 spawns per 1 node
Artifacts
Seren's Rushed Letter: Rarity changed (Uncommon to Rare)
Six-leaf Clover: Changed effect (Barter → Luck)
Bicorn Pipe: Changed artifact level and effect.
- (Old) Level 0 reduced by 50%, Level 1 reduced by 25
- (Changed) Level 0 reduced by 75%, Level 1 reduced by 60%, Level 2 reduced by 45%, and Level 3 reduced by 25%.
Miracles
Added 1 new Miracle, renamed 1 new Miracle.
- (Old) Assassin: +15% Critical Chance, -20% Critical Damage
- (changed) Rogue: +15% Critical Chance, -20% Critical Damage
- (Add) Assassin: +15% Critical Chance, +10% all Damage Gain, -30% Cooldown Recovery, -30% Attack Speed
Improvements
Added intermediate save function
- When entering the next node, the progress of the previous node is saved.
- There is currently no guidance for intermediate saves, we'll try to add it in a future patch or something.
Changed UI so that inventory is visible in the shop UI.
Improved sound for some spells.
Added a gauge for the Greatsword's special attack.
Fixed some missing tiles in the Bunny Village.
Fixed unnatural prop positioning in vegetation areas to be more natural.
Changed the player's invulnerability time after defeating a boss (10 seconds → 30 seconds)
Changed the dialog of certain NPCs to be more natural.
Changed the tiles in the Grassland Village.
Improved bosses so that when they are defeated, monsters summoned by the boss are also defeated.
Added the respawn time of summoned units to the artifact description.
Changed the Return button to be active when saving after imprinting Fate at the end of a run.
Added UI for unlocking items.
Fixed wording for artifact effect range. (타일,tile,セル,格)
Bug Fixes
UI
Fixed an issue where the Meteor Shower icon was not displaying properly in the stats.
Fixed an issue where the area of effect for certain slabs was not displaying correctly.
Fixed an issue where image fonts could appear small in certain languages.
Fixed an issue where the Healing Stream was consuming MP even after the run ended.
Fixed an issue where leaving the Training Center during the Weapons quest could prevent players from obtaining the weapon.
Fixed an issue where destroying a probe in a dungeon during the Greatsword Fatefulness quest would cause the quest to progress.
Fixed an issue where the HUD would not display correctly after a successful dagger parry.
Fixed an issue where the Oink boss would continue to perform a pattern even after the game ended.
Fixed an issue where leaf prime number fate imprints were not working correctly.
Fixed an issue where the Greatsword and Dagger Fateseeker quests would progress first if the Dagger quest was done at the same time.
Fixed an issue that prevented shop NPCs from using patterns while tracking players.
Fixed an issue where teleporting from certain rooms could cause you to walk into walls.
Fixed an issue where ranged magic could kill bosses before the boss battle.
Fixed an issue where Cold Forging would trigger its effect after a dash.
Fixed an issue where holding down the move button after starting a game would prevent the game from progressing normally.
Fixed an issue where dashing while casting magic would cause you to dash in the direction you were aiming.
Fixed an issue where traps would trigger in non-combat under certain circumstances.
Fixed an issue where certain bosses could be moved to the edge of the map without combat.
Fixed an issue where selling potions in the shop could cause them to become invisible in the shop.
Fixed an issue where it was not possible to progress through the prologue in certain costumes.
Empowered Potion Lid: Fixed an issue where equipping it after discarding an artifact would increase the final damage.
Multiplayer
Fixed an issue where cutscene dialog would output the host's language instead of the client's language.
▸Update 0.1.23Oct 18, 2024
If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.
Add Content
Artifacts
- Adds 8 artifacts.
- Kunai
- Green Gi
- Stone Tablet 'Entrance'
- Bunny Village Guard Helmet
- Enhancement Potion Cap
- Firefly
- Stone Tablet 'Preparation'
- Ice Bolt
Content Changes
Units
- Reduced delay time for MP regeneration to take effect after using MP (1.2 seconds -> 0.85 seconds)
Improvements
UI
- Changed minimap icons to disappear immediately when a monster is killed.
- Added HUD icons for some magic effects (Sharpeye, Haste)
- Added modifiers for final HP and final MP to the stat description window.

- Fixed the talent window to also show in stats.

Operation
- Changed to only auto-lock on when using magic during controller play.
Bug Fixes
- Fixed combo effect text being printed incorrectly when changing languages during gameplay.
- Fixed an issue where the Oink Shaman's attack announcement and actual attack location were different.
- Fixed an issue where the location would display as ??? on game over.
- Fixed an issue where the glyphs in the artifact tooltip effect were not displaying correctly when using a controller.
0.1.24 Update
Fixed a bug where the inventory UI would intermittently not function properly in multiplayer environments.
▸Update 0.1.20Oct 15, 2024
Fixed missing 'Add Content' patch notes.
If you have any bugs or comments after playing our content, please leave them in the Community.
Your feedback is very helpful for our development.
Thank you as always.
Add Content
- Added 6 new spells.
- Arrow Rain
- Frost Dagger
- Meteor Shower
- Healing Stream
- Sharpeye
- Haste
Changed magic-related artifacts to open on certain Fate Imprints.
Added 3 new combo effects
- Windsong: Cooldown recovery rate
- Precision: Increased Critical Chance
- Mystic: Increased Max MP
Changing Content
Artifacts
- Changed item options for Dull Bell.
- Stuns when attacking directly -> Stuns when attacking 'with weapon'
Fixed artifact effects for Combustible Oil.
- Flame Spawn Range: 1.5/2.5/2.6/4 -> 1.5/2.5/3/4
Changed the maximum level of the Mage's Coin (4 -> 2)
Changed the effect of Bicorn Pipe.
- 'Attack Magic' now fires 3 shots -> 'Bolt Magic' now fires 3 shots
Temporarily disabled the Mouse Mage's Pendant.
Changed the rarity of the Warm Stone (Normal -> Rare)
Made some adjustments to the base price of artifacts.
Changed summoning magic to not consume MP.
Made some changes to magic damage.
- Fire Bolt
- Damage: 14/15/16 -> 22/24/26
- Fire modifiers: 90/100/110 -> 50/60/80
Lightning Bolt
- Damage: 14/15/16 -> 20/22/24
- Lightning modifier: 80/90/100 -> 40/50/60
Fire Arrow
- damage: 28/30/32 -> 18/20/22
- Cooldown : 14 -> 9
Monsters
- Changed the attack speed and cycle of some monsters in the Vegetation Zone.
- Changed the name of the Mole Captain (Doodie -> Mogdee)
Sounds
- Added tutorial BGM (Future)
- Changed the ambiance sound for the Woodlands.
- Added sounds to some monsters.
Improvements
Multiplayer
- Fixed the multiplayer panel to show the current game version.
- Added a gauge to be displayed when reviving other players.

- Improved the total amount of Leafs that can be dropped to be more in line with solo play.
UI
- Added UI for magic drops so they can be fired using the number keys.

- Improved the ability to distinguish between enemy and friendly units on the minimap.

- Added background mute feature.
- Fixed an issue with potion swapping where you could hear the swap sound even if you only had one potion.
- Improved tutorial images and text for the Dagger.
- Made some UI improvements to the Destiny Inscription window.
- Fixed the Sephirite selection window to open the stats window.
- Changed the Sephirite selection window to show combo effects.
- Fixed an issue where hovering the cursor between inventory spaces could cause items to be discarded.
Other improvements
- Fixed tutorial wording to match the current system.
- Fixed traps not working on corpses.
- Fixed the image of the slab 'Binary Star' to match the effect.
- Reduced monster spawn rate for Woodlands monster events and increased their health.
- Added the ability to upload gameplay data.
- When opting in, only gameplay data and error logs will be sent without personally identifiable information, and you can withdraw your consent at any time.
Fixed some lore locations.
Bug Fixes
Units
- Fixed super armor effects not disappearing when the super armor gauge is 0.
- Fixed an issue where FX would remain on the Rock Rabbit when it was killed.
- Fixed an issue where images of falling into water would not look correct.
- Fixed an issue where falling while parrying could cause the parry to last indefinitely.
- Fixed an issue where players could take damage from boss projectiles after defeating a boss.
- Fixed an issue with Pillager Leader Rataka using certain patterns incorrectly.
- Fixed an issue where shop NPCs would become immobilized when stunned.
UI
- Fixed an issue where it was possible to press ESC during the loading screen to stop loading.
- Fixed an issue where miracles, artifact drop windows, etc. would not turn off after a game over.
- Fixed an issue where the Destiny Inscription UI would display multiple times during Destiny Inscription.
- Fixed an issue where items in a location would not be discarded when the inventory was reduced in size.
- Fixed an issue where items would not be discarded in the Sephirite selection window.
Multiplayer
- Fixed an issue where super armor effects were not visible on the client.
- Fixed an issue where the character would disappear if the user fell off a ledge.
- Fixed an issue where weapon icons were not displaying on the client.
Misc
- Fixed an issue that prevented the last weapon from being saved at game startup.
- Fixed an issue where attacks from the Flame Trap would not parry.
0.1.21 fix (9:30 AM GMT)
- Fixed a bug where dagger and greatsword special attacks would force aiming direction to the direction of the last attack
- Adjusted some scene visuals
▸0.1.14 UpdateAug 30, 2024
Hello. This is Team Horey.
Patch 0.1.14 changes several aspects of the game and adds new content including 'Talent' and 'Dagger'!
After playing the content we've prepared, please leave any bugs or feedback in the community.
Your opinions are a great help in our development.
Thank you always.
Content Additions
- 4 new Destiny Inscription items have been added.
- Repair your broken house.
- Try out the new weapon: Dagger.
- 1 new item has been added.
Content Changes

- The dash system has been changed so that you can now perform dashes consecutively, but with a limited number of uses. Like other stats, this can be increased through artifacts, etc.

- The item discard operation method has been changed. Now you can temporarily place items outside the inventory. Items are discarded when you close the inventory window.

- The maximum level is now displayed alongside artifacts in the inventory.
- Some stone tablet rules have been relaxed.
Current Issues
- The dagger tutorial differs from actual operation. Please refer to the weapon action item of keyboard key C as the default. We will fix the tutorial quickly.
▸Update 0.1.12Aug 23, 2024
- Fixed an issue where the erosion debuff occasionally caused crashes.
- Fixed a bug where the game sometimes failed to progress normally after restarting following a game over.
- Modified/corrected some text for each language.
▸Update 0.1.11Aug 21, 2024
Weapon (Sword and Shield)
- Slightly increased the speed of the first basic attack and changed the animation of the 3-hit combo.
- Improved the guard cancel animation judgment during attacks, making it easier to guard than before.
- Modified the guard to have a slight lingering effect when releasing.
Items
- Minon's Doll: Fixed a bug where it was casting attack magic on neutral entities.
- Neutralizer Black: Adjusted the item effect downward.
Other
- Reduced the damage of spike traps from 10 to 5.
- Fixed a bug where UI controls became impossible when fast-traveling on the map in boss areas.
- Fixed an occasional bug where battles with NPCs wouldn't end.
- To prevent issues when moving to the next area during combat, players can no longer move to the next area while in combat.
▸0.1.10Aug 13, 2024
- Fixed a bug where NPCs occasionally failed to spawn correctly
- Fixed a bug where merchants were always selling the same items
- Improved visibility of currently selected UI elements when using a controller
▸0.1.8 UpdateAug 12, 2024
Update 0.1.7
Hello, this is TEAM HORAY.
With this patch, we’ve made significant revisions to the game's network-based code, enabling more diverse and stable multiplayer functionalities. Now, the number of sapphires a player has is saved during multiplayer sessions, and you can join a host with your current weapon, costume, and even your name intact! However, due to the extensive changes, unexpected new issues may arise that we haven't yet identified. We appreciate your understanding.
Of course, we are also working on refining in-game content beyond multiplayer performance improvements. We've made some changes to the merchant system and added a few small events. We plan to continue adding content to the demo version, so stay tuned!
We read all your feedback and discuss it within the team. We will do our best to develop the game. Thank you for playing.
Weapons
- Fixed an issue where effects didn't match the text descriptions.
- Corrected the weapon image that appeared incorrectly on the anvil.
Artifacts
- Updated the text for some artifacts.
- Adjusted the stats of some artifacts.
UI
- Modified the UI to display the final weapon attack stat.
- The number of potions you can carry now shows a maximum limit.
- Changed the minimap icons.
- Displayed battle difficulty levels below the nodes.
- Effects applied to enemies are now shown when entering difficult battle nodes.
Level Design
- Made some adjustments to certain parts of the map.
New Features
- Added a feature to skip boss cutscenes.
- Regular monsters now die instantly if they fall off cliffs or into ponds.
Multiplayer
- Fast travel is now available via the minimap in multiplayer mode.
Other Fixes and Improvements
- The meteorologist miracle now also affects cloud recovery during non-combat situations.
- Fixed an issue where the mole spirit from the Red Handbell was being summoned in the wrong location.
- Resolved the issue where the magic circle of the boss in the Glassland would remain after the battle.
- Fixed the toggle UI for potions that was not displaying correctly.
- Corrected an issue where potions couldn't be acquired when the inventory was full.
2024-08-12 07:45 (GMT+9) Update 0.1.9
- Fixed a bug where merchants occasionally wouldn't sell tablets.
- Fixed a bug where the game would sometimes not progress after reviving during combat.
- Bunnyville has been slightly modified.
▸0.1.4 UpdateJul 19, 2024
Content Changes
- Restorative potions now restore a percentage of maximum HP.
- MP potions now appear in dungeons.
- When the maximum HP value changes, the current HP is preserved according to the current HP ratio, not as a fixed value.
- Miracle selection UI and stats window UI have been improved.
- Sky lighting effects have been revised.
Bug Fixes
- Fixed a bug where potions were not acquired when pressing the "Take All" button in the Steal UI.
- Ohia Lehua: Fixed a bug where flame damage would trigger effects.
- Seren’s Rushed Letter: Fixed a bug where the effect would persist indefinitely when maximum MP became negative due to MP occupancy.
▸0.1.3 UpdateJul 12, 2024
Content Changes
- Mini-bosses are now displayed on the map.
- Merchant's item stock has increased.
- Experience rewards have been changed to grant immediate level-ups.
- A specialized stats category has been added to the stats UI.
- Overall game lighting has been changed.
Bug Fixes
- Fixed a bug where monster super armor would sometimes persist in multiplayer.
- Fixed several item bugs.
- Fixed a bug where cold forging was not working.
- Fixed various text issues.
- Fixed a bug where merchants would randomly wander around.
▸0.1.1 UpdateJul 5, 2024
Game
- Adjusted physical movement.
- Collisions between characters and monsters are now disabled.
- Improved issue where players could get stuck in various map locations.
- Artifact Rapier: Changed option from attack speed -> increased basic attack damage, decreased special attack damage.
- Artifact Giant Telescope: Added damage increase ratio display.
- Anvil Delicate Corrosion: Changed mana reduction (30% -> 33%).
- Modified the number of Sephirites selected upon defeating a mid-boss (4 -> 5).
- Made some adjustments so that projectiles thrown by monsters are more visible.
Bug Fixes
- Artifact Ignition Oil: Text corrected from Greatsword Sweep -> Greatsword Whirlwind.
- Artifact Artificial Spirit Ifiel: Fixed an issue where movement speed was reduced in certain situations.
- Artifact Ancient Telescope: Fixed an issue where it was active even when disabled.
- Artifact Balisong: Fixed an issue where the cursor remained when disabled.
- Fixed an issue where BGM was not heard in the Village of Verdant Area.
- Monster Oink Shaman: Fixed an issue where it couldn't be attacked when the player was very close.
- Monster Hedgehog: Changed so that attack alerts disappear when hit.
- Miracle Warlock: Fixed an issue where current HP decreased upon acquisition.
- Miracle Astronomer: Text correction.
- Fixed untranslated parts: weapon action translation keys, negotiation tooltip, etc.
- Corrected mistranslations of sword and shield.
If you encounter any bugs or issues, or have any feedback, please let us know via Discord or comments.
Thank you.
0.1.2 Hotfix
While changing the physical movements, a bug was found where objects in woodlands would cause crashes. We have fixed this issue and released version 0.1.2. We apologize for any inconvenience caused during your gameplay.
▸0.1.0 UpdateJul 4, 2024
Content Changes
- Item Combo System Implementation: The item combo system grants bonus stats when collecting items with the same tag. Although the current content is subject to change, we included it in this update to share with you first. Please feel free to leave feedback on this system at any time.
- Changes to Various Existing Artifacts (Ohia Lehua, Thunderclap Tablet, Robe of Yearning, etc.)
- Addition of New Unlockable Artifacts (Available in Destiny Inscription menu)
- Immediate Access to Destiny Inscription upon Game Over
- Saphirite Reroll Improvement: Previously rerolled items will not appear again.
- Costume Selection Persistence for Players (Weapons will be addressed in future updates)
- Quick Weapon Info: Press the 'C' key to briefly view current weapon info.
- Shop Enhancement: The effect of barter stat differences is now displayed.
- Gamepad: Tab navigation in options and shop changed to trigger keys.
- Woodlands BGM Change
Bug Fixes
- Fixed Charge FX Persisting when Changing Greatsword Weapon
- Resolved Issue where Some Props Couldn't be Destroyed by Magic Projectiles
- Fixed Bug Causing Increased Attack Speed when Attacking and Guarding Simultaneously
- Fixed Bug where Utility Belt UI Remained after Game Restart
- Fixed Bug where Rapier Appeared through Trees
- Various Other Bug Fixes
▸Update 0.0.15Jun 25, 2024
Hello, this is Team Horay.
This patch includes bug fixes as well as numerical adjustments and other changes. As a result, you may experience a slightly different feel after receiving this version compared to the previous one. We apologize for any confusion. In future patches, we plan to stabilize these improvements and continue to introduce small content additions. Thank you for playing.
Major Changes
- A 'hold to attack' function has been added to basic weapons.
- The temporary enhancement feature implemented for greatswords has been removed, and new enhancement options have been implemented.
- The damage of swords and shields has been slightly increased.
- UX related to enchanting has been improved.
- Several items have been adjusted.
- To more effectively control the efficiency of the damage stat, the player's base damage stat has been increased from 8 to 20, and monster health has been proportionally increased. (Other combat elements such as artifacts have also been adjusted)
- Boss health has been slightly decreased.
- Experience gained from experience boxes has been increased and no longer provides a random amount of experience.
- A "Spare HP (tentative name)" system has been introduced to prevent situations where current HP is reduced to match maximum HP when maximum HP decreases during inventory arrangement. HP will be preserved as a reserve until the next battle. (Related guide UI is not yet available and will be added in the future)
- The BGM for the Mole Boss has been changed.
- One new item has been added.
- Some items/spells now deal elemental damage.
- MP now recovers faster when low during non-combat situations.
- Fixed a bug where players could acquire discarded gold rings after obtaining the One Ring.
- Fixed an issue where the player's inventory appeared jumbled in the shop UI.
- Fixed an issue where enchant and dark cloud loop sound volumes were not affected by the sound settings in options.
- Fixed an issue where merchant Kiki's barter skill was abnormally low.
▸Steam Next Fest : Play sephiria on next fest!Jun 15, 2024
Sephiria is a roguelite that combines inventory management and action gameplay.
We are excited to participate in Steam Next Fest and showcase our game to you all.
If you enjoy the demo, please consider adding Sephiria to your wishlist.
If you have any feedback about the game, feel free to leave us a message anytime through our Discord, email, or Steam Community page. Your input is greatly appreciated.
▸0.0.11 UpdateJun 14, 2024
Bug Fixes
- Fixed an issue where controller inputs were not working properly in the Destiny Engraving window.
- Mole Boss: Fixed an issue where certain patterns would not end.
- Fixed an issue where other tabs could not be pressed in the Options window.
Improvements
- Increased MP recovery speed in non-combat situations.
- Primeval Groves: Some monster placements have been adjusted.
- hanged to allow selecting the starting language when starting the game.
- Fixed other minor errors.
Known Issues
- Due to changes in how the current language is saved, the language setting UI may appear when connecting to the game.
▸0.0.10 UpdateJun 13, 2024
Bug fixes
- Fixed an issue where the last attack of the 'Rapier' artifact was not applied to the 'Crown of Pride' artifact
- Fixed an issue where the version check between the client and host was not working properly during multiplayer
- Fixed an issue where the game connection was intermittently terminated when attacking NPCs
Improvements
- Grassland Boss: Decreased the maximum HP and adjusted some patterns
- Grassland Mini-Boss: Adjusted some patterns
- Adjusted the warning display time for attacks of some monsters
- Modified some Japanese text
Known Issue
- The check code that verifies if the versions of Sephiria are the same during multiplayer has been reactivated. Multiplayer between the previous version and the current version of Sephiria will not function properly.
- When playing multiplayer, please make sure that all participants are using the latest version (Library -> Right-click on Sephiria -> Properties -> Local Files -> Verify integrity of game files).
▸0.0.9 UpdateJun 12, 2024
Bug Fixes
- Fixed a bug where the birth selection UI could not be used with joystick controllers.
- Fixed some controller UI manipulation bugs.
- Fixed a bug where the tooltip UI would not display properly if the level of an artifact was negative.
- Fixed a bug where the HP UI would not drop below 1 even if the player died.
Improvements
- During multiplayer, the timer bar will be displayed when moving together.
- When UI such as inventory is activated, the visibility of the cursor image is improved.
Known Issues
Currently, there is an issue with multiplayer not working properly due to a bug related to client version matching. As it will take some time to fundamentally resolve the problem, we have temporarily removed the version check code. When playing multiplayer, please make sure that all clients maintain the latest version of Sephiria. We kindly ask for your attention to this matter.
(How to update to the latest version: Library -> Right-click on Sephiria -> Properties -> Local Files -> Verify integrity of game files)
▸0.0.8 UpdateJun 11, 2024
Bug Fixes
- Fixed a bug where artifact effects exceeding the maximum level were not displayed correctly.
- Fixed a bug where the shop's vault did not function properly during multiplayer.
- Fixed a bug where the greatsword would not unlock if the game was forcibly closed after clearing the greatsword quest. (Players who have already encountered this bug should re-enter the greatsword training ground to unlock it.)
Improvements
- Enemies are now displayed on the HUD.
▸0.0.7 UpdateJun 11, 2024
Bug Fixes
- Fixed a bug where the item "Cold Lock" occasionally did not function properly.
- Fixed an issue where pressing the ESC key during loading would pause the game.
- Fixed a bug preventing progress in the "Rylie’s Gift" quest.
- Fixed a bug where the potion image would not disappear when becoming incapacitated while drinking a potion.
- Improved visibility of EXP orb.
Dash Control Improvement
- Reduced the occurrence of accidentally falling into pits due to misusing the dash.
▸Sephiria Demo Release and Participation in Steam Next FestJun 10, 2024
Hello, this is TEAM HORAY.
Today, the demo version of Sephiria has been uploaded.
You can download it for free on Steam.
Additionally, Sephiria will be participating in Steam Next Fest 2024!
We hope the demo version will provide you with an enjoyable experience.
If you become interested in Sephiria after playing, please don't forget to add it to your wishlist on Steam.
Feel free to contact us anytime with feedback. :)
Email: [email protected]
Discord: Join Here