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sephiria.tools

Weapon tier list

How the 193 weapons in Sephiria actually stack up: 6 classes, each growing from a base weapon into branching enhancements.

Ibase weapons, what a run starts from62
Default Sword and ShieldSteel GreatswordTroubling DelightDaggerColossal CrossbowColossal Crossbow: Reload DeviceColossal Crossbow: Acceleration CoreCrossbow: TwinColossal Crossbow: Scattershot ShooterColossal Crossbow: Gunpowder SynthesisColossal Crossbow: Enhanced Special BoltsColossal Crossbow: Dual RailsColossal Crossbow: Fire MineColossal Crossbow: Equipped with Guidance ModuleColossal Crossbow: Unstable Lightning MarkColossal Crossbow: Mark StabilizationColossal Crossbow: Frost VeilColossal Crossbow: Rapid Freeze CrystalColossal Crossbow: Expansion DeviceColossal Crossbow: Cloud GathererColossal Crossbow: Explosive DeviceColossal Crossbow: Rapid-Fire DeviceMini CannonKagumedeKalim's FormPurple JacketM-9199XRA-9Solis IubarBounty HunterMinigunThe BarnacleM-9200BladeWinter Smith's DraftbladeQuarterstaffFlourish StaffDivine Iron StaffDistant StarlightGeoroid SpearStaff of EmbersStaff of RimeStaff of StormsJavelinStone SwordIcicle SwordThe EmberforgedRed Snake CrushSolis CinerisLightning DaggerOverhanging Storm CloudLightning’s WrathJade VestigeUnbound ImmersionTome of MimicryAcademy Enchanted SwordAcademy Magic Sword - LiberationFrozen SmeltDrífa
IImid enhancements30
Protection of the FuzzPerfect BalanceTiny DestructionHypersensitivitySwarming ShadowMinimalismBeyond the ThresholdArid BreezeLong Blade 'Onohara'Thunder Sword 'Bronte'HelbanusRendblade: HeavenrendThe Awaiting AzurebladeLibrary Spectral Sealing Society Mark IArmor-BenderCarrot SwordWar HammerMagic WandRapierFrost ShardConductorIncendiumWooden ClubBone GearbladeFrostbound GreatswordCrimson ThornLightning Greatsword "E2G"Fire DaggerAlpine EdelweissDormant Frost
IIIfully enhanced forms83
StarlightFrozen FuryDrifting AshIndomitableGuardian’s ReturnGrip of FearNegligenceLoving GazeSwift RegretThe SecondComplianceLightless BladeAbsolute EnvyCreeping DespairHarsh TrialFamed Sword 'Muramasa'Beast Marks Sword 'Hou'Lightning FlashBlazing HelbanusHeidiRendblade: Drifting WillowRendblade: RuinDanceYui's Short DaggerAdamah’s OathLibrary Spectral Sealing Society Mark IISilence of EverfrostFragment of NastrondSolis EkliBreakplate BladeCerulean Cloud Sword 'Arges'Staff of Great MightIlonica's Spirit StaffWeight of the SeaRingless StaffScale of the Astral SeaRuadhslea SpearFuarsca SpearFiaola’s Judgment StaffSolis BracaOracle’s StaffMalaspinaVidukaNephorhaxSacred JarFormless DanceSuccessorCarrotcaliburAncient HammerFlashing RapierGaze of FlamesBreath of IceWings of LightningGlacial BladeBlizzard’s EveBallista SwordSuperconductorExcallionGuardian’s ReturnSolis MissioFlame Eater: HaetaeBlinding SilenceGarden of Needle IcePrismatic Magic WandSpike ClubCreaking SpineEternal Frost GreatswordCrimson VortexLightning Greatsword "E3G"Black Iron HalberdLightning Greatsword "S3G"Greatsword of ExorcismThe InquisitorDestroyerLegacy of the IllusionistPristine FormMischievous PrankLazarionBloodletting GearbladeHeated BladeBurning FangAdonisDark VeilSolis Imber

The board above uses the tier the game itself stamps on each weapon asset, not a power ranking: the files carry no damage numbers to rank by, so an S-to-D order would be invented. A weapon's output depends on the bag built around it, artifact levels, set bonuses, destiny nodes and which enhancement branch you commit to, so the same weapon can carry one run and stall the next. Each class below lists its base weapon, how many enhancement paths grow out of it, and the final forms those paths end in.

Every branch is drawn out on the weapon trees page, every weapon has its own page in the weapons list, and the bag planner tests the build around them.

ClassWeaponsBase weaponsFinal forms
Sword and shield40Default Sword and Shield25
Greatsword35Steel Greatsword, Minimalism23
Dagger28Dagger, Safe Start16
Crossbow29Colossal Crossbow20
Staff27Quarterstaff17
Katana24Blade15
Special weapons10no base form2
Sword and shield (40)

10 paths lead out of the base weapon, through 39 enhanced forms, to 25 final forms:

Greatsword (35)

11 paths lead out of the base weapons, through 33 enhanced forms, to 23 final forms:

Dagger (28)

10 paths lead out of the base weapons, through 26 enhanced forms, to 16 final forms:

Crossbow (29)

8 paths lead out of the base weapon, through 28 enhanced forms, to 20 final forms:

Staff (27)

8 paths lead out of the base weapon, through 26 enhanced forms, to 17 final forms:

Katana (24)

8 paths lead out of the base weapon, through 23 enhanced forms, to 15 final forms:

Special weapons (10)

One-off weapons outside the class trees, with no base form to enhance from.