Mogdi, the Black Hand Mole Chief
Boss · Chapter 1: The Cult Leader
Mogdi runs the Mole Stronghold and defends his office at the bottom of it, which makes him the first chapter boss most runs meet. At 1,650 HP with 13 attack he is a tutorial in boss pacing: every attack telegraphs, and the fight punishes standing still more than anything else.
His office doubles as a work site. Cart rails cross the room and the fight seeds carts onto them, one of them rigged with a bomb, so the arena keeps adding traffic while you dodge him.
A melee swing with a second swing chained behind it. Dodging the first swing into his flank still eats the follow-up, so clear the whole arc before you punish.
He lobs dynamite in batches. The sticks sit for a beat before going off, which turns parts of the floor into no-go zones for a few seconds.
He leaps off-screen and comes down on your position, scattering dynamite on the landing.
He drills across the arena, piercing through your position and changing direction between passes. Later passes drop dynamite mid-drill.
A spinning body attack that turns him into a moving hazard until the spin winds down.
He beats a drum and the stage itself starts attacking on the rhythm. Keep moving until the sequence ends.
In hard mode every boss also draws from the pool of 10 modifiers listed on the bosses page, from flat HP and defense gains to elemental resists and ignoring your defense or evasion.
Defeating Mogdi for the first time adds these to the item pool: