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Mogdi, the Black Hand Mole Chief

Mogdi, the Black Hand Mole Chief

Boss · Chapter 1: The Cult Leader

Mogdi runs the Mole Stronghold and defends his office at the bottom of it, which makes him the first chapter boss most runs meet. At 1,650 HP with 13 attack he is a tutorial in boss pacing: every attack telegraphs, and the fight punishes standing still more than anything else.

His office doubles as a work site. Cart rails cross the room and the fight seeds carts onto them, one of them rigged with a bomb, so the arena keeps adding traffic while you dodge him.

Stats
Max HP1,650
Attack13
Move speed4
RoleBoss
AppearsChapter 1 onward
FactionMole Alliance
ArenaMole Chief's Office, Mole Stronghold
Stagger resist100
Forms and units
Mogdi (chapter 1)1,650 HP · 13 attack · speed 4
Later-run tuning2,400 HP · 16 attack · speed 5.2
Attack patterns
Double swing

A melee swing with a second swing chained behind it. Dodging the first swing into his flank still eats the follow-up, so clear the whole arc before you punish.

Dynamite throw

He lobs dynamite in batches. The sticks sit for a beat before going off, which turns parts of the floor into no-go zones for a few seconds.

Super jump

He leaps off-screen and comes down on your position, scattering dynamite on the landing.

Drill charge

He drills across the arena, piercing through your position and changing direction between passes. Later passes drop dynamite mid-drill.

Windmill

A spinning body attack that turns him into a moving hazard until the spin winds down.

Drum call

He beats a drum and the stage itself starts attacking on the rhythm. Keep moving until the sequence ends.

Hard mode

In hard mode every boss also draws from the pool of 10 modifiers listed on the bosses page, from flat HP and defense gains to elemental resists and ignoring your defense or evasion.

First-kill unlocks

Defeating Mogdi for the first time adds these to the item pool:

More chapter 1 bosses

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