Bosses
Every scripted boss fight in Sephiria, chapter by chapter, with base HP from the game files, full attack patterns and what each first kill unlocks. Chapter bosses sit outside the normal spawn table; the wave-spawned enemies live on the monsters pages, and hard mode layers the modifiers listed at the bottom onto every boss (see hard mode).
Chapter 6 introduces no new bosses; it replays the roster in endgame form. Floor 5 rolls one of the two Guardian Demons at random (Kovess or Kraz), Askard returns as his phantom, and the run ends against every form of Qliphoth in its temple, guarded by the heroes' afterimages.
These minibosses spawn through the wave table, so their stats live in the monsters lane.
The spawn table marks 4 regular enemies as boss or miniboss types; each links to its monster page.
Browse: monsters · hard mode · chapters