sephiria.tools

Bosses

Every scripted boss fight in Sephiria, chapter by chapter, with base HP from the game files, full attack patterns and what each first kill unlocks. Chapter bosses sit outside the normal spawn table; the wave-spawned enemies live on the monsters pages, and hard mode layers the modifiers listed at the bottom onto every boss (see hard mode).

Chapter 1: The Cult Leader
Chapter 2: The Seed
Chapter 3: The Tree
Chapter 4: Fragment
Chapter 5
Chapter 6: Final Battle

Chapter 6 introduces no new bosses; it replays the roster in endgame form. Floor 5 rolls one of the two Guardian Demons at random (Kovess or Kraz), Askard returns as his phantom, and the run ends against every form of Qliphoth in its temple, guarded by the heroes' afterimages.

Minibosses with monster pages

These minibosses spawn through the wave table, so their stats live in the monsters lane.

Goat Skeleton1,500 HP · Chapter 1 onward
Demonic Grimoire1,260 HP · Chapter 1 onward
Fox's Afterimage1,800 HP · Chapter 6, Qliphoth's Temple
Mouse's Afterimage2,000 HP · Chapter 6, Qliphoth's Temple
Lion's Afterimage2,400 HP · Chapter 6, Qliphoth's Temple
Boss-type spawns in the wave table

The spawn table marks 4 regular enemies as boss or miniboss types; each links to its monster page.

Hard mode boss modifiers
Critical ResistBoss resists my Critical Chance by 30.
HP BoostBoss's Max HP increases by 15, and Defense increases by 8.
Ignore DefenseBoss ignores my Defense by 50.
Ignore EvasionBoss ignores my Evasion by 50.
Resist FireBoss resists Fire damage by 33%.
Resist IceBoss resists Ice damage by 33%.
Resist LightningBoss resists Lightning damage by 33%.
Resist PhysicalBoss resists Physical damage by 33%.
BerserkBoss's Final HP decreases by 20, but Universal Damage Boost increases by 50.
ToughnessBoss has Toughness by 10.

Browse: monsters · hard mode · chapters

Every boss page (13)