Odner, the Blasting Expert
Boss · Chapter 2: The Seed
Odner joins the boss roster in chapter 2 and brings 3,000 HP of mole demolitions to the Mole Stronghold. Everything in the fight is ordnance: thrown bombs, spread charges, a punch that fires bombs, and a rocket he actually rides.
The arena is part of the kit. Bomb boxes stand around the room and rails run along the walls, so his explosions keep finding secondary targets. Fighting him next to a bomb box is volunteering.
Arcing bombs, thrown singly or in spreads that carpet a cone of the arena.
A close-range punch that fires a burst of bomb projectiles, making his melee range wider than it looks.
A charging tackle with a silhouette wind-up that drops dynamite along its path.
He mounts a rocket, flies up, and comes down as a warned crash that bursts into explosion projectiles. The spent rocket stays planted in the ground where it lands.
When the rocket gives out he enters a broken-booster stagger. It is the longest punish window in the fight.
He calls moles onto the field. Clear them fast or the bomb patterns get a crossfire.
In hard mode every boss also draws from the pool of 10 modifiers listed on the bosses page, from flat HP and defense gains to elemental resists and ignoring your defense or evasion.
Defeating Odner for the first time adds these to the item pool: