Spinning Staff Demon
Miniboss · Chapter 5
The Spinning Staff Demon moves at 8.0, faster than any chapter boss, and carries 1,980 HP as a miniboss from chapter 5 on. It fights with a spinning weapon, lightning, and a grab, and it closes distance faster than anything you have fought to that point.
The kit escalates: small lightning drops seed the floor while it fights, and its big lightning strikes land in counted sequences with an area attack attached. When it dies it explodes, so the kill itself is a dodge.
Spinning weapon strings at melee range, backed by enough move speed that disengaging costs more than blocking.
A lunging grab. Getting caught is the worst outcome in the fight; respect its forward dash range.
Small lightning strikes drop around the arena in the background of the melee.
A counted sequence of heavy strikes with an area-attack zone. The sequence has fixed intervals; move on the rhythm.
Paired piercing shots fired left and right of your position, closing the pincer a beat later.
It explodes on death. Land the kill from range or roll immediately.
In hard mode every boss also draws from the pool of 10 modifiers listed on the bosses page, from flat HP and defense gains to elemental resists and ignoring your defense or evasion.